Microïds Set to Launch ‘Agatha Christie: The A.B.C. Murders’ this Month

Microïds Set to Launch ‘Agatha Christie: The A.B.C. Murders’ this Month

Sep 22, 2016

And who doesn’t want to be the greatest detective ever?

Soon, Android gamers will have the opportunity to be the famed Agatha Christie sleuth Hercule Poirot in the upcoming cross-platform mobile game Agatha Christie: The A.B.C. Murders, which is set to be released later this month courtesy of Microïds and Artefacts Studio

This one promises to not simply be a hidden object caper; in fact, it is an interactive experience, with a coherent storyline that allows the player — in first-person — to take on and solve the puzzles and overall mystery presented.

The game incorporates a few elements, like “observation,” “interrogation” and “reconstruction” to facilitate resolution. Per the teaser trailer, it definitely has a storybook feel to it.

Agatha Christie: The A.B.C. Murders is set to make land on September 29th, and will cost $6.99.

While we wait, we have the game trailer below:

Tiny Rogue gets ported to Android

Tiny Rogue gets ported to Android

Apr 21, 2016

Tiny Rogue is launching today on Google Play and the Amazon Appstore courtesy of Ravenous Games and Noodlecake.

In Tiny Rogue you will descend as deep into the randomized dungeons as you can. Strategize your turns moving through the dungeons collecting treasure, using potions and spells, slaying foes, earning experiences and levelling up your hero. Can you compete on the high-score leaderboard?


– Random maps
– RPG styled upgrades
– Potions and spells
– Main missions and collectable treasures
– Achievements & Leaderboards

Tiny Rogue costs $2.99; the trailer is below:

[via Tiny Rogue Press Kit]

The King of Fighters 98 Review

The King of Fighters 98 Review

Aug 11, 2014

The well-known King of Fighters 98 finally makes it way to Android. KOF98 Android also includes the additional content from the Slugfest version of the original game.

Screenshot_2014-08-10-17-32-15King Of Fighters 98 is a premier fighting game well-loved back in the day. It features a ton of different fighters with vastly different styles and tiers and they each have special moves such as projectiles or just different strikes and super combos, devastating combos or attack that are charged during the fight. Using a team based system the player picks three character and the order they fight in against the AI’s teams.

Bedsides KOF98’s normal single player mode Bluetooth multiplayer is included. This will be a great feature for hardcore fans, but two controllers will be required as beating someone using a controller with on-screen controls isn’t going to happen.

King Of Fighters 98 caters to hardcore fighting fans. As an arcade perfect port, the difficulty is intact and the computer will show no mercy for players without a controller. A good quality controller like a Moga Power Pro is all but required to play properly. Thankfully, there is a training mode with a command key for each character and controllable opponents to hone skills. It’s not as good as the practice mode found in Dead or Alive however, which shows each move onscreen in turn and confirms when the player does it correctly. Intimidating to new players, those who don’t know what QCF is and what Desperation Combos are will feel a bit overwhelmed.

Because this is an SNK game, the last boss in particular is very punishing and a cheap opponent. New players will have to resist throwing their phone across the room when fighting him.

Screenshot_2014-08-10-17-50-10King Of Fighters 98 is perfect in its presentation. All the graphics are original, so Mai Shiranui is just as enticingly jiggly as she always was and the game is silky smooth with very sharp sprites and clear sound with no nasty artifacts or glitches. KOF98’s porting job is very well done.

Additional new features including the Bluetooth multiplayer, a new easy to use SP button for instantly triggering super combos and additional control schemes. The game is short on the longevity side however and a more in depth single player mode or rewards to strive for would have been nice.online multiplayer could have been added as well.

King Of Fighters 98 is a superb port of a beloved game and even passing fans of the King Of Fighters series would have to be insane not to pick it up. Just factor in the cost of a quality Bluetooth controller to the game’s price.

Everyday Spelunker Review

Everyday Spelunker Review

Jan 22, 2014

Everyday Spelunker is a straight up port of a Commodore 64 game of the same name released over 30 years ago, the same year I was born. Has it eroded over time?

Spelunker, as can be expected by the name is all about investigating complex caverns, grabbing as many valuables as possible and trying not to die. It is an old school platformer of the highest order where one
false move is rewarded only with death and precision jumping and cheap enemies are the norm.

Screenshot_2014-01-18-19-33-49The object of Spelunker is to reach the bottom of a large, confusing cavern filled with enemies and grab the treasure at the bottom, while grabbing other valuables along the way. Once you reach the bottom you must return to the top alive.

Everyday Spelunker is pretty much the same thing, except on Android.

To slightly compensate for the oppressive difficulty, Everyday Spelunker adds an option to cling to ropes that are climbed in game. If this option is selected, the player cannot submit their score to an online leaderboard, making it pretty unattractive. The game’s wallpaper can also be changed.

The most irritating thing about Everyday Spelunker is the ease of dying. The player dies if they touch pretty much anything, whenever it is succumbing from bat poo (literally) touching his leg or steam emitting from a vent. Falling half of the Spelunker’s height will also kill him.

Screenshot_2014-01-18-19-29-46The lack of physical controller support is a confusing omission in a game like this where pixel perfect precision is required. The touch controls simply aren’t precise enough to play the game with any skill. Bluetooth controller support would have really helped.

Everyday Spelunkerjust isn’t fun. The gameplay is so uninteresting that it’s difficult to see a reason to play it. It doesn’t have the retro charm of games that were actually good back in the days of this game, such as the classic PC/BBC Micro game Digger and Spelunker just was never a particularly good game to begin with.

The in app purchases really don’t help matters. The already high 2.99 price only allows access to the base game. There are a few sets of additional levels, but each of these cost another 0.99 each. The main thrust of ports is usually to enhance the original game with extra content, so the fact these are hidden behind a paywall is baffling.

Everyday Spelunker looks just like the original game. It’s easy enough to make out what things are, but an enhanced version like the free Spelunky would have been great. The sound is similarly identical to the original.

Everyday Spelunker is not a fun game. It is a poorly playing 30 year old game for a high price. There are much better retro inspired games on Android.

Double Fine’s The Cave Now Available on OUYA

Double Fine’s The Cave Now Available on OUYA

Dec 4, 2013

The OUYA just doesn’t go away, with more and more games making their way to the once promising alternative to the major consoles. Double Fine and Ron Gilbert have brought their acclaimed indie console and iOS game The Cave to the OUYA Android console. No word if there are any future plans to bring The Cave to Android phones or tablets, though this game is available on the iOS app store.

Sonic & All-Stars Racing Transformed and a Remastered Sonic 2 Coming Soon to Android

Sonic & All-Stars Racing Transformed and a Remastered Sonic 2 Coming Soon to Android

Oct 22, 2013

Sonic & All-Stars Racing Transformed - iOS - Screen 02

This is great news for any fans of Sonic, as Sega has set for release two classic games for Android. The games are Sonic & All-Stars Racing Transformed and a remastered version of Sonic The Hedgehog 2 by Christian Whitehead. Both will be optimized and ready to run on Android devices. Release for both games is set for later this year. Official Sega Website.

Final Fantasy VII on Mobile Just Might Happen Someday – if Storage Space Isn’t an Issue

Final Fantasy VII on Mobile Just Might Happen Someday – if Storage Space Isn’t an Issue

Oct 16, 2013

Square Enix has been announcing quite a lot of ports to Android lately, but don’t expect Final Fantasy VII to be one of those anytime soon.

According to an interview with Square Enix producer Takashi Tokita, the issue comes down to the size of the game.

“Unfortunately, it’s not that it’s not impossible for us to develop Final Fantasy 7 for mobile,” Tokita said. “It’s that currently, space will be an issue. Phones won’t be able to contain the space it takes. It’s over a gigabyte. People are probably going to have to wait a few years.”

“It’s definitely going to be years before we do the [mobile] port,” Tokita added.

If you recall, the original Final Fantasy on Playstation 1 was 3 CD-ROM discs. The recent PC port weighs in at 3GBs, so size is an understandable issue.

Source: Gamespot

BADLAND Coming To an Android and Blackberry Device Near You!

BADLAND Coming To an Android and Blackberry Device Near You!

Aug 29, 2013

BADLAND, a flying adventure puzzle game, with gorgeous landscapes and strange creatures, awarded with about 10% of all awards in the universe, is scheduled for release on Android and Blackberry platforms in the nearest future. Meanwhile, here’s a trailer and several screenshots of the upcoming goodness:

Lunar Racer Review

Lunar Racer Review

May 11, 2012

The first game in Noodlecake Games’ Game a Week Project is something of a nepotistic choice. Their 2D stunt racing game Lunar Racer has been ported over from iOS using their tools.

The game itself involves performing flips and collecting to weapons in order to try and collect turbo boosts and take out opponents on the way to get first place. There’s also MoonBux to collect to spend on cosmetic upgrades and new vehicle upgrades. Courses take place on circular planet, with laps going around the whole planet. There’s a gravity booster to pull vehicles back from the ground, and a nitro boost that can be collected by getting big air, performing many flips, and sexiest of all, performing perfect landings.

The difference between the iOS and Android versions is that there’s the ability to buy vehicle upgrades, boosting engine speed and nitro boost for example; as well, there are four additional tracks that can be bought with 5000 MoonBux. It also unlocks the best vehicle of all time: the sausage car. It’s a giant sausage with wheels that races in space. The local multiplayer is gone though. Woe and despair! I never really played it in the iOS version, though.

The game is easy to get into, with tilt controls that work very well, and simple two-finger controls for gravity boosting and using nitro. MoonBux can be bought, but they’re also earnable through in-game feats by collecting them, finishing highly, and completing objectives for a bonus multiplier. Even the harder Pro races feel like they can be done with just a perfect run. The level design is very creative, with levels that have multiple paths, and plenty of opportunities for big air.

The Android port is fantastic, running incredibly smoothly and error-free on an original Galaxy S model phone. If this is what can be expected from future Game a Week Project titles, then there’s plenty to be excited about, as Lunar Racer is kind of fantastic.

Crush The Castle Review

Crush The Castle Review

Aug 25, 2010

Thirst for destruction? Looking to travel to exotic locals? Are you longing for a chance to launch large blunt objects? Do you laugh in the face of human casualty?

The king is looking for you to join the trebuchet team in Armor Game’s new Flash-To-Iphone-Android port, “Crush The Castle.”

But who am I kidding? You work in a cubicle. You’d enjoy nothing more than no launch your desk at the office building across the street. Finally, dear Android user, your thirsts can be quenched.

Crush The Castle is a flash game that has made it’s way from the Iphone, to the Android operating system.

Galcon Coming to Android Market VERY Soon

Galcon Coming to Android Market VERY Soon

Aug 12, 2010

As a long time App Reviewer, I’ve had the chance to review many different apps since the launch of both the iPhone and Android App Stores. An early favorite of mine was Galcon, a real-time strategy game with a very simple appearance at first glance, but very strategic and captivating game play once you start digging into it.

So why am I reminiscing about days of old? Well, according to Phil Hassey, Galcon’s creator, the Android port of Galcon is in it’s final stages before release! While there’s no set release date yet, Phil seems confident that the app will be live “VERY Soon” and we’re just as excited as he is to dive head first into this fantastic game.