Save the Snail Review

Save the Snail Review

Sep 6, 2013

Save the Snail is a fun little game that brings another perspective of positional physics to Android gaming. Familiar gameplay rules the roost these days, and it is nice that this one brings it while stepping out on a ledge.

And no, this isn’t just Yet Another Angry Birds Clone. In this one, the goal is to keep the snails safe from aerial dangers that can cause injury. Basically, there is usually a snail (or two) that exist in the playing area. The overall goal is to prevent the mollusks from being crushed by falling rocks (don’t ask) or being zapped by especially vicious sun rays.save1

The first level kind of explains what is needed to be successful in this game. Using everyday materials that the game provides (in this case, matches and pencils) to create a protective shelter over the snails before the sun floats by, or a shower of pebbles does their damage. The items to be used are suspended in the air one after the other; tapping them makes them fall straight down, and the items mostly obey the laws of physics, so a rough release can have bad consequences. As soon as the last item is dropped, the hazards start moving.

The playing areas and objects vary. In addition to the first two items, stuff like buttons and attracting cheese make an appearance. The objective sometime shifts from creating protection to moving the snails to an existing cover; in some levels, nails and spiked tools force timing to become a part of the strategy, and puzzle-solving logic becomes crucial. The levels are timed, so quickness is a factor.

The visual aspect of the game is simple, with emphasis placed on the foreground contraptions. The animations are effective, and work well within the game principles.

Save the Snail a fun game; it feels familiar, but is reasonably different. Great price too, so there’ll be no regrets, but much to potentially gain.

Quote Slide Review

Quote Slide Review

Aug 1, 2013

Quotes are really popular. They can really inspire people. When looking through the Google Play Store, there are A LOT of apps having to do with popular quotes. However, there aren’t a lot of games using quotes. Quote Slide is a puzzle game that’s kind of a match 3 type game meets Wheel of Fortune.

When playing, there is a clue to the quote and a lot of letters. Slide the letters into the location they should be and let them go. While the actual action of Quote Slide is pretty easy, it takes a good knowledge of quotes to solve the puzzle in a short amount of time.

quote-slide-6In the mess of letters at the top and left side of the puzzle, there will be similar letters in both spots. The letters can only be placed in the puzzle where the same letters meet in the top and left rows. While it seems like it would be easy and fast to just drag the letters where they fit and the puzzle will be solved, multiple letters can physically be placed into the same location erasing the letter previously placed there.

To help, there are different ways speed things along such as hints and auto placement of some letters. These cost coins. 250 coins are given in the beginning of the game. Coins can be bought using the in-app purchase option. 7500 coins will cost 4.99 in real world money. Other options are also available to purchase but that’s what they say is the best value.

There is also an inspector. The inspector will check the progress and highlight any letters sitting in the wrong place. See how important the coins can be when unsure of the solution?

Each day there is a free puzzle. Others can be purchased for coins. Each puzzle has a little corner banner showing the difficulty level of the puzzle. If buying an individual puzzle isn’t enough, three puzzle packs are available for 500 coins each.

Flying Fox Review

Flying Fox Review

Jun 17, 2013

Flying Fox is a puzzle-solving adventure from Chilingo.

Scoundrel foxes have never been more adorable. Our main character, personified as a crafty black fox, reopens the long time feud between canids and poultry farmers. Basically, the fox is hungry, but the chickens in this caper are not necessarily willing to sacrifice themselves for the fox’s culinary delight.

The basic gameplay involves guiding a levitating fox to swoop down to catch chickens. There is a virtual line in the air that denotes success when a snatched chicken is carried to that point. Using the controls, you dive with the fox, snatch a bird and carry it back up, and so on.fox1

The game picks up in different ways. The level of difficulty increases, with barricaded hens soon making an appearance. In these levels, the player has to, at first, pick up and use heavy, dense items to break in and get the chickens. To up the pressure, there are countdown timers that have to be beaten, as coming in slow causes failure. The game branches into dynamite, walled flyways and more the further in one gets.

I like the controls; choice is a good think, and if there is one thing that Flying Fox gives, it is choice of control. It can be played via virtual joysticks,mainly with accelerometer (along with a dive button), or all-touch. I like when I can choose how to play games such as these, and I tend to use different controls configurations based on the screen real estate of the device I am playing on… for example, I just find touch controls a bit easier on smaller screens, and joystick guidance more accurate for my sturdy thumbs on tablets.

The game is made up of a simple, yet effective color scheme, seemingly designed to enhance the action while not being overly distracting. The animations were smooth, and the artwork was good without being overly serious.

Flying Fox is a fun time waster with plenty of levels to be enjoyed by players of just about any generation.

Sand Slides Review

Sand Slides Review

Jan 24, 2013

Sand Slides is an interesting puzzle game from Logik State that pits quick thinking against a game engine that challenges the player to use that skill in an adaptive way.

I tend to love games based off of simple concepts. Sand Slides mostly accomplishes that, and incorporates simple controls to spur gameplay. It consists of three troughs, that, at any given time, produced multiple colors, alternating colors as the game went on. Underneath these were three receptacles that the colored sands were to be collected in. These did not change location.

Now, the basic premise is that I had to direct the sand into the matching receptacle. When one of the toughs filled with, say, red sand, I had to direct the red sand into the red receptacle. To this, I could make use of finger-generated ladders to direct the sand to troughs that were not directly beneath the trough in question. I could also make a “U” which served as a bucket to trap the sand and prevented it from falling into the wrong-colored receptacle; I lost life when this happened. And, oh, the troughs had a set time before they self-emptied, and refilled, usually with sand of another color. Diluted sand automatically and logically hurt my longevity.

In essence, it was a colorful solution-finding game that made me think of air traffic control: direct, pause, move on, re-direct, hasten, slow down, etc. I scored points for getting grains to the right receptacle.There were three modes: Marathon, Challenge and Practice. there were also varying levels of difficulty.

The game had an idyllic background, with simple music and such. It kept track of achievements, and was slim on the options (like volume). I especially loved that the developer did not scrimp on the full-fledged tutorial; I wish more developers would do the very same thing.

All in all, I liked the game, and found a lot of fun trying it out.

Verminator Review

Verminator Review

Dec 27, 2012

I think physics-based games are some of the most fun and also some of the most challenging games out there. Verminator is a little on the easier side but a lot of fun.. The premise of the game is to eliminate the rodents. The beginning of the game has the rodents being drowned; later on other methods are used such as bombs.

The controls are very simple. Simply tap on the bait or weapon then tap the screen again where it should go. Because of the physics of the game, the placement of the bait or explosive is pretty important. Cheese is the main bait used. The bad cheese is green. It repels the rats away from it. Once the good cheese or bad cheese is placed, the scent will get out to the rats and they will act accordingly. Use the green cheese to push them in a specific direction. The yellow cheese will make them walk towards the scent. They will also eat the yellow cheese which keeps them in one spot for a little longer.

While driving the vermin, they can fall on unbalanced surfaces and tumble to their demise. In later levels, different types of cheese show up. One example is bouncy cheese balls. The cheese balls act the same way as the standard cheese wedge but because they are round and bounce, they get into hard-to-reach areas.

The levels are timed so there is some sense of urgency to solve the puzzles. Each level starts at 99 seconds. The score is based on how quickly the puzzle is solved. For example if the level of solved with 53 seconds left, the score received is 53.

The sound effects are great. As the rats are drowning, they can be heard screaming underwater as they fall to the bottom. The background music is different. Not in a a bad way, just something I wouldn’t expect in a puzzle game.

catchPlus Review

catchPlus Review

Dec 6, 2012

Being an observant person can get be a big benefit in life. Also, playing games to exercise the brain will keep the mind sharp.catchPlus is a find the difference game that can help keep the brain in tip-top shape. Two pictures are shown, one on the left and one on the right; there are very slight differences between the two. To be honest, it’s pretty hard.

catchPlus has three different modes; Classic Mode, Speed Mode, and Time Attack. Each mode has 4 differences to spot. Classic Mode is what one would expect when playing a find the difference game. Making the incorrect choice of where the difference is will delete time quicker.

To help, there are three different “lifelines” that can be uses 10 times each. The first is a question mark. This will show the exact location of one of the differences. The second adds all of the time back in the round. The third one is the shield. What the shield does is let’s the player touch anywhere on the screen where they think there might be a difference, but does not want time to disappear faster if they are incorrect.

The other modes are based on how quickly this stage can be completed. The faster the stages are completed, the more points and bonuses are achieved.

To add a social aspect to the game, catchPlus allows players to upload pictures from the Facebook account and turn them into a find difference level. This can make it a little more interesting because the image would be something a little more personal and not just some random picture.

Overall, the game was pretty good. Like I mentioned, it’s pretty difficult, so it will definitely exercise the mind. The thing I disliked was the music in between the levels and in the menu pages. It seemed really generic and very repetitive. For the testing, I turned it off after the first game.

SpaceChem Mobile Review

SpaceChem Mobile Review

Nov 14, 2012

Chemistry isn’t a fun subject for many people, myself included. However, when it’s more of a puzzle game than a subject in school chemistry can be a bit more fun. One of the reasons people dislike chemistry so much, is because it’s really challenging.SpaceChem is not an easy game to learn by any means, kind of like chemistry.

SpaceChem is a game where different elements are made through a user-created automated mechanism. That’s where the puzzle part comes into the picture. There are a several different things needed to make the mechanism. There needs to be a starting point and an end of course. There is also a part that picks up the molecule and another to drop it off.

When moving a single molecule, the process is pretty easy. When making something like water, the process gets more complicated. That’s why there are 2 different mechanisms that need to be placed in the right spots to mesh well with each other and create a full element.

The tutorial is REALLY helpful in explaining the process. Once the tutorial is done, the process still takes a little bit of getting used to. However, after a few times through, it’s not too bad. The way SpaceChem works is the two waldos or mechanisms need to be in sync with each other to create the correct element. If things are just a little bit off, different molecules be dropped in the wrong location. Believe me, it’s really fun try to figure out where the molecules need to interact and play with speed and shape of the waldos. I would recommend watching the video below to get an idea of what all my rambling means. It’s kind of a hard game to explain, and really needs to be played to be understood and enjoyed.

Greedy Spiders 2 Review

Greedy Spiders 2 Review

Aug 30, 2012

When I first played Greedy Spiders, it was a welcome change from all other puzzle games I’ve played in Android. It was clever, challenging and addictive to say the least. Now, with Greedy Spiders 2, the game is revamped to bring new game elements and give the player another round to free the innocent bugs from spiders who are greedier and more evil than ever.

Greedy Spiders 2 has the same concept as its predecessor — which is to save the trapped bugs in the spiderweb so they won’t be eaten by the bad spider (or spiders). The player has to use scissors to cut through the intricate web without the bugs getting eaten by the bad (and intelligent) spiders.

Greedy Spiders 2 has two game modes — Easy and Hard. In addition to scissors, other powers are granted occasionally — such as a freezing spell to immobilize a spider, an electric current that prevents a spider from moving towards a specified direction — to name a few. Although helpful, one should still use them sparingly to win in the end. To continue to the next level, all trapped bugs must be completely free and safe from the spiders. A Hint button is available when hitting the Back key during game play. The Hint button shows the first few moves one needs to do to successfully win the round.

With the previous version, that was pretty much it. With this version, a certain amount of coins are awarded at the end of each level. These coins can be used to purchase hints for use in extra challenging levels when one simply gives up.

Graphics are better than the first one, and zooming in and out of areas have improved as well. I never had a problem with the performance and game play of the first version of this game. I’m pleased to report there is none on this version as well. Game play is fluid and responsive with no issues on lags and crashes. Another pleasant surprise is the awesome soundtrack — as advertised in their Play Store game description. It adds to the charm and uniqueness of the game.

The free version has 72 new levels, while the paid one has 144. Both versions support Google TV and tablets and are optimized for Xperia Play. One can also share progress in Facebook.

Greedy Spiders 2 is a great continuation of an early favorite — and it’s more than welcome in the heap of puzzle games for Android. It does follow the format for its predecessor, although a little more creativity and deviance would have been okay. Nevertheless, Greedy Spiders 2 is still a solid thought-provoking game even if one hasn’t played the first version. Another thing that’s good about it and is not often seen in games is that one can keep playing it without having to purchase anything extra. 144 levels from the paid version should provide enough re-play value, and even the free version’s 72 levels is not that bad either. For a puzzle game, Greedy Spiders 2 is engaging and entertaining — all while succeeding in making any player scratch their heads.

Magic Academy Review

Magic Academy Review

May 29, 2012

Magic Academy is a puzzle game that involves multiple kinds of puzzles with a wide variety of levels. Each level starts out with a dialogue in a cut scene fashion. The main character, Irene, is on a quest to find her sister,Annie, who disappeared from the Magic Academy. Irene finds out only a person who knows magic can find her sister, so she is talking to other characters about what challenges are ahead.

The first level asks players to compare 2 pictures and find the differences. Some of the differences are pretty subtle. The levels are timed so there is a sense of urgency, but in the beginning, there is a lot of time given.

As the game progresses, the objects needing to be located are hidden better. The item needed might be a mouse. There will be a mouse toy a living mouse to choose from. When trying to select the object, make sure to tap the right thing. If too many taps are not on the correct object, there is a penalty of 20 seconds.

As each level in Magic Academy is completed achievements are awarded in the form of a trophy. The achievements aren’t much more than the markers along the plot. The trinket awarded is something will lead the character to their missing sister.

While the game is slow moving compared what some people may be used to with other games, the story is good and the game is quite challenging. There are over 20 levels of different puzzles to keep the mind muscles in good shape.

To save from paying for the upgrade after playing a couple of levels, simply sending a tweet or a Facebook update about Magic Academy will unlock more levels to play. Once the first 3 levels are completed, the choice is yours.

U Plus Review

U Plus Review

Jan 9, 2012

It pleases me that logic games are popular. There is nothing wrong with a game’s sole purpose being for you to run as fast as you can while shooting things, but I do appreciate the elegance of some mental concentration leading to a solution. It takes time, and the ah-hah moment, to me, is worth a thousand combo-kill point bonuses. Naturally, when Sudoku exploded I was instantly hooked. I began carrying the puzzles around with me everywhere, because they are the perfect moment-filler. But eventually they became too easy, and I suppose I was waiting for something to take their place.
Enter: U+.

U+ (or UPlus Puzzle Game) is simple in concept and design, but don’t mistake simple in this case to mean easy. It is a math game, a problem-solving game. There are no bad guys, it’s just you versus yourself, as the clock reminds you as you play. The design of the game is meant to take you back in time to math class (which for me brings about some mild PTSD), when an equation was on the board and you were tasked to find the variables. Luckily (for me) there is no BEDMAS required; the puzzles are solved by addition only. Hence, according to the developers, the name U+ stands for “You plus”.

The equation is in place when you open a new puzzle. A puzzle is solved from left-to-right, but also top-to-bottom, with the final solution in the bottom right-hand corner. Below the puzzle is a collection of numbers as variables that must be placed in the puzzle. Like Sudoku, there is only one correct placement for each number. You will never have leftover numbers, and will never be able to solve a puzzle with even one variable out of place. When a variable is placed in the correct box you get a chime to indicate such, and a buzzer when it is wrong. If a placed variable completes a sub-equation, then the solution circle is lit up in green. An incorrectly placed variable will light that circle in red. Adding to the pressure of a speedy solution is the most frantic timer I have ever seen. The moment you place your first variable it begins to run up so quickly that it gives me heart palpitations. There is definitely nothing boring about this game.

An aspect of the game that I love is that the timer doesn’t begin until such time as you place your first number. This gives you some time to examine the puzzle and the variables before you officially begin, or togive yourself a chance to try to A Beautiful Mind some of the answers before you start the timer. It does add a small strategy element to a game that otherwise might be lacking one.

The improvements needed for future versions are few, but the game could use some. For instance, a selected variable does flash faintly when touched, but it could benefit from perhaps a brighter colour, so make it easier for the user to be sure which number they have tapped. As well, perhaps an Undo button would be useful, rather than having to tap each number multiple times to place and replace it. These are small tweaks, but the game would be hugely improved.

Win A Samsung Galaxy S II With Puzzle II HD and AndroidRundown

Win A Samsung Galaxy S II With Puzzle II HD and AndroidRundown

Dec 13, 2011

AMA Mobile, creators of Puzzle II HD, and AndroidRundown want to give you a chance to win a brand-spankin’ new Samsung Galaxy S II. To enter, all you have to do is:

1. Access the AMA Mobile Fan Page on Facebook at “Like” AMA Mobile and become a fan of this profile. Once you’re a fan, go to the “Sweepstakes” Tab.

2. On the “Sweepstakes” Tab press the “Enter Sweepstakes” button, submit your info and answer the following question: “Which is the quickest way to solve the puzzle in the 1st level from Puzzle 2 HD? (Choose a single answer)? ”

3. Follow AMA Mobile’s Twitter profile at

4. As a last step become a fan of Android Rundown on Facebook at OR follow Android Rundown on Twitter at

That’s all there is to it! So get going, and win a new Android-powered phone for the holidays!

Enigmo Review

Enigmo Review

Oct 31, 2011

If you hop on the Android Market looking for a puzzle game, you won’t have any problem finding one. Thanks to the simple controls provided by touch screen devices, puzzle games have found a home on smartphones. In other words, Enigmo has a lot of competition. Fortunately, the game does a solid job of setting itself apart from the crowd.

As is the case with many puzzle games, the core concept behind Enigmo is simple. Each level has one (or more) colored jars dripping similarly colored water down, and your job is to move that water to another jar of the same color using a wide variety of items designed to bounce, absorb, or otherwise manipulate the water drops. As the drops fall, your potential score goes down, so you’ll want to think on your feet, and try to solve each puzzle as quickly as possible.

As you progress through the game, things get harder and harder. You’ll have to deal with multiple jars, and you’ll even have to hit a button with one jar’s water in order to activate another jar before you can take the water from that jar, and get it where it’s going. Some of the levels will really make you think, and you’ll find yourself feeling a sense of satisfaction just from finishing a level in some cases, even if you don’t score a single point for doing so.

Visually speaking, Enigmo looks pretty good. The designs for all the various elements of each level are easy to recognize no matter how far you zoom in or out. The high quality visuals make it all too noticeable that the same attention wasn’t given to the sound design. There’s no music, and the sound of water drops clanging on the various elements of each level gets real old real quick. In fact, before you start playing the game, just go ahead and pop open the settings menu and disable the sound. Trust us, you won’t be missing anything.

Despite the poor sound design, Enigmo is well worth your time and money. Each level will have you thinking on your feet, and each victory will provide you with a sense of satisfaction.