Jan 30, 2017
We were probably more eager than usual to finally be able to play imprint-X, a new game from Morgondag; with its recent release we finally got our chance.
The artwork is exceptionally zany, borderline ethereal. It uses a lot of dark backgrounds with delicate pastels, and this backdrop allows the depiction of the core machine-ish objects to really stand out.
The gameplay backstory is a geek’s dream, if a bit busy. Bad nanobots called wardens are hurting people, and the player takes on the persona of a “hacker clones” that can free infected brains; this then boils down to solving puzzles in real life.
The intro cutscenes are long and creative. It might not really help with eventual gameplay, but this sequence is a nice touch. With regards to controls, it’s mostly about tapping.
And gameplay? It’s leveled, and it begins with the presentation of a sequence puzzle. Most levels begin with an interesting looking structure with buttons. Now, the idea is to figure out the correct sequence to free the mind. When one level is solved, another is open.
The puzzles start out pretty easy, but as one goes on, they do get more challenging, and even a bit more engaging. Now, memory really plays a part with regards with potential success, because if one hits the wrong button, one has to backtrack and remember the previous button presses while finding a new series to press. Keep your eye on the prize; those light flashes run quick!
And it is isn’t just a monotonous set of button presses; there are interesting sets that test reaction time as well. Nifty.
The game has a sedate feel to it, which might not be everyone’s cup of tea; the somewhat slow beginning and amorphous intro are, well, different. Going in further does fulfill a lot of the game’s promise, and there are a lot of brain and dexterity teasers to keep one busy for some time.