Linia is a colorful puzzle game that mixes a relaxing atmosphere with brain melting challenges. In Linia, you create color sequences by tracing a line connecting coloured shapes. Sounds easy enough, right? Not quite. Imagine when colors are running around, revolving, hiding, changing shape and doing everything they can to avoid being caught by your line. It will take skill and sense of rhythm to get the sequence right. Are you up for the challenge?
– Original puzzle gameplay
– More than 80 unique and colorful puzzle levels and…
– …new levels released with future updates
– Game progress saved to the cloud
– A little surprise if you complete all levels
We don’t know how long it will be offered for free, so don’t tarry. Check out the trailer below:
We were probably more eager than usual to finally be able to play imprint-X, a new game from Morgondag; with its recent release we finally got our chance.
The artwork is exceptionally zany, borderline ethereal. It uses a lot of dark backgrounds with delicate pastels, and this backdrop allows the depiction of the core machine-ish objects to really stand out.
The gameplay backstory is a geek’s dream, if a bit busy. Bad nanobots called wardens are hurting people, and the player takes on the persona of a “hacker clones” that can free infected brains; this then boils down to solving puzzles in real life.
The intro cutscenes are long and creative. It might not really help with eventual gameplay, but this sequence is a nice touch. With regards to controls, it’s mostly about tapping.
And gameplay? It’s leveled, and it begins with the presentation of a sequence puzzle. Most levels begin with an interesting looking structure with buttons. Now, the idea is to figure out the correct sequence to free the mind. When one level is solved, another is open.
The puzzles start out pretty easy, but as one goes on, they do get more challenging, and even a bit more engaging. Now, memory really plays a part with regards with potential success, because if one hits the wrong button, one has to backtrack and remember the previous button presses while finding a new series to press. Keep your eye on the prize; those light flashes run quick!
And it is isn’t just a monotonous set of button presses; there are interesting sets that test reaction time as well. Nifty.
The game has a sedate feel to it, which might not be everyone’s cup of tea; the somewhat slow beginning and amorphous intro are, well, different. Going in further does fulfill a lot of the game’s promise, and there are a lot of brain and dexterity teasers to keep one busy for some time.
This one, like several of Asmodee’s other titles, is based off a physical board game that has the same name. It packs in tile-matching, strategy, online/multiplayer modes and more in an atmosphere the developer describes as ” Harry Potter-like”.
In Potion Explosion, you will explode ingredients, trigger chain reactions and gather it all in your caldron. You will then use your hard-earned unicorn tears, fairy dandruff and whatnot to craft powerful mixtures with wacky effects! May the best wizard win!
The game costs $4.99; check out the trailer below:
Developer waken has a new game on the Play Store called Solokus.
It reads like a simple game; the main idea is to fit same colored edges together. This one has a lot of free content (120 out of 180 puzzles); the rest can be purchased via in-app purchase.
Check out the press release info:
*Fill the pieces perfectly.
*Place pieces from the same colored corner.
*The pieces should never touch the side of any of same colored pieces.
*The pieces you place must touch the corner of at least one of other same colored pieces.
*Free to play.
*Easy to play.
*You can play at your own pace without worrying about a clock.
*120 Free stages and an additional 60 paid stages.
*You can see what percentage of people completed each stage.
As noted, it is free (with extra premium content). The trailer is below:
Interestingly enough, Infinity Loop Premium exists in that realm where simplicity meets mind-bender. Puzzles can be enjoyably atypical, and this game’s developer clearly wants that joint attribute.
From a graphical point of view, it’s a bare bones experience… but definitely in a positive manner. The playing area is fairly stark, allowing the relevant pieces to shine forth for player manipulation. The animations are seamless, and the use of color is regulated well, creating a relatively engaging adventure. It utilizes simple controls (taps) and incorporates easy menus that can be hidden, allowing for few distractions when the play starts.
Once one gets said playing, one might be forgiven for doing a double take a time or two. A graphical representation is the centerpiece, and even though it isn’t initially apparent, it consists of numerous smaller pieces. Each of these pieces can be rotated by tapping, breaking any common lines and even connected to different end points, or rotated all the way back to its original position.
The core concept is to rotate all the individual pieces, such that a new, mostly closed 2D object is created. Since there are several pieces to move around, there are a number of possible permutations, so it takes a bit of playing and around and logic to arrive at the solved image. using end pieces as a guide, one looks to move stuff around until the puzzle is solved.
Solving a puzle opens up a tougher one; the game is leveled.
As far as geometric puzzlers go, Loop is definitely interesting, especially in the way it seemingly varies the difficulty levels from level to level. Just when one narrows one’s eyes in readiness for a mind bender, one gets tossed for a loop — delightfully so.
A hint system could probably help, but the developer does allow for levels to be replayed, and all together it is a fun caper.
Give me a great puzzler that has great graphics, and then I can go to town.
Give me Dream Machine.
The artwork that graces this game makes no bones about tricking the eye and teasing the brain. Color-wise, it is fairly sedate, evoking a somewhat steampunk-ish vibe even while mostly ensuring that one doesn’t drift too far away from the fantastical structures that are at the core of this game’s visual presentation.
Yes, they are definitely interesting. If one has a thing for impossible objects, Dream Machine will definitely be the game to mess around with. It has several uniquely adjustable structures on display, and it’s easy to forget the actual gameplay while enjoying the visual permutations. The animations are smooth, and work well with the soothing tunes.
The gameplay gets right to it. The main idea is to get our protagonist, non-conformist robot from point A to point B; the robot moves continually once started, and if it gets to a point where it can go forward, it reverses course, unless manually controlled by the player. To do this, one generally has to use a supplied lever to turn a piece of the structure in such a way that the robot can continue on a path that leads to the end point. The cool sideshow is the way the structures disregard the laws of physics; as one moves to create a new path, the optical illusions all but become attractions in and of themselves.
The game is leveled; make one’s way to the end point, and a new, invariably tougher level is open.
As the game pops off further, the puzzles do get more complex, forcing one to move things around a bit, and do things like doubling back and such. There are boss battles, which are enjoyable in their somewhat unexpected nature.
It comes together quite well, a bit predictable, yes, but still manages to be engaging. It brings great looks to the fore without over-relying on eye candy, which is no small feat.
Delve into the immersive world of Plight, where darkness has consumed the planet, and its up to you to re-energize it! Challenge yourself with over 90 handcrafted levels that put your puzzle solving skills to the test!
Journey through the three expansive areas that make up the world of Plight. Learn how to manipulate the energy pylons scattered throughout the land and charge the main power pylons for each level. Use beam, creation, refractor, splitter, teleport pylons and more, to bring the planet back to life!
-3 unique areas
-90 handcrafted levels
-9 hidden secret levels
-A rating system that challenges you
(Prove your skill by obtaining all of the elusive green stars!)
-No in-app purchases
-New challenges at every turn
The visuals are clean, and seemingly meld retro with the glossy. It uses dark backgrounds to great effect, and this also allows the signature light effects pop more. We get pastels, shadows, perspective, and altogether, it has a vivid arcade feel, and the sounds to match.
The main concept is to make it through to the end line. Easy enough, yes, but we’re not talking about a straight line here. The playing area equates to a virtually dark maze, and the playing piece is an unassuming small square. Moving the playing piece is done by tapping either side to the screen — left to make the square bounce to the left, and right makes it bounce to the right. With a little bit of maneuvering, it is quite possible to move the square via continuous taps on either side, round corners and over ledges, on through the puzzle.
Another part of the challenge is that the square has an energy quotient of sorts. It is illuminated, and traveling along the maze kills some of that illumination. The problem therein is that if and/when that light goes completely dead, the run ends. Thankfully, there are several, lighted energy packs along the way that re-energize our little square.
The trick is getting to one of the light packs before the light dies out completely, and then make it all the way to the end line, so as to unlock the next level. Success is measured as a factor of the time and number of taps it takes to finish the level.
It all comes together well; it’s a simple simple methodology makes it easy to get into and enjoy over time. The in-game energy requirement works very well, allowing the player to have a degree of control over level completion. The game does get tougher as one goes on… as expected.
It’s a lot of the same, but it does do “same” pretty well, and is worth a look.
Hey, we told y’all we’d be keeping an eye on Monkey Wrench.
The game reveals itself, at its core, to be a word game. It appears and is played in portrait orientation, and makes use of sparse, deliberate coloring to create a simple play interface that is easy to cotton to visually. The main playing area is similar to a beehive of compartments with seemingly jumbled letters, and the main idea is to find words therein by tracing words out of adjacent letters
As noted, finding words is a major element, but the game manages to add a few more, such that it incorporates a feel of crossword puzzles in addition to basic word search. It is leveled in nature and comes in three modes: easy, normal and hard. Each mode tweaks the gameplay in a different way, such that playing in any almost creates a new game within the main one.
Take “easy” for instance. In the one (which is perfect as an added component to the built-in tutorial), one is given several words broken into a few categories. The words can be names, compound words or even phrases, like movie names and such. All one has to do is find the words in the grid, starting with one of the special highlighted “start” letters, while avoiding other start letters. When a word or phrase is found and correctly highlighted by gesture and tapping, the entire block disappears; the idea is to clear every cell on the board.
When one goes and selects the “normal” level of gameplay, it gets a bit harder. Now, one gets the categories of words, but instead of all the hints written out, one only gets the first letter(s) of the words/phrases plus empty spaces that let one know how many letters one needs.
Then, in “hard” mode, one gets only empty spots and categories only. Bummer.
So, as one gets a bit better, one can use guesses to help, as well as the process of elimination. One can use hints provided by the game, but these are limited (extras can be had for extra cash). It is pretty fun and surprisingly engaging.
The method of selecting words could probably be tweaked a bit to make it easier to back up a step or two, but altogether, the good definitely outweighs any perceived shortcomings.
Lara Croft GO, Square Enix’s excellent award-winning puzzle caper featuring the renown heroine, is on sale. Right now, folks can get the game for $0.99.
That’s 80% off its list price of $4.99.
Lara Croft GO is a turn based puzzle-adventure set in a long-forgotten world. Explore the ruins of an ancient civilization, discover well-kept secrets and face deadly challenges as you uncover the myth of the Queen of Venom.
â€¢ Experience lush visuals and a captivating soundtrack
â€¢ Navigate using simple swipe-to-move controls
â€¢ Fight menacing enemies, overcome dangerous obstacles and escape deadly traps
â€¢ Solve more than 101 puzzles split into 6 chapters
â€¢ Collect ancient relics and unlock new outfits for Lara
No word on how long the sale will last, so pick it up while you can; we can categorically say we loved the game when we reviewed it last year.
The game has a definite old-school feel to it, as seen in the graphics. it makes use of a lot of jumpy animations, and the animations are deliberately stilted, with muted colors across varied playing areas set in landscape.
The first few levels highlight the game well. Our protagonist creature can be launched to roll in either of the for cardinal directions, and this is initiated by gestures. Using paths in the playing area, one is gently guided to collect coins (which is the overarching goal) by completing the puzzle therein. As one gets used to the style of play, the puzzles do get a good deal more creative, with several things like switches, trap doors, lethal gulleys, bodies of waters and more (lobsters? Say what?). The creativity fused with the whimsical is an engaging mix.
Success is measured in time and points; as such, one can always look to better one’s high score; using less moves is best. As such, the extra goodies all involve a measure of opportunity costs. The race against time also adds to the game’s allure.
As the game evolves, it retains the core elements, and surrounds the basic premise with plenty of interesting material. Several new gameplay gimmicks begin to mage an appearance, from fans to movable boxes on to death traps and beyond. The difficulty level is directly proportional to the implicit requirement to think out of the box, and in this regard, the developer does a great job of bringing the player along with this tenured game. The puzzles become more intricate the further one goes, everything ties together fairly well
Still, the game might feel a bit unilateral after a few rounds; it does what it does well, but one might be forgiven for considering it a tad one-dimensional.
In the end, the pros do seem to outweigh any perceived cons, and this game is well worth a look.