Dec 24, 2016
Dawn of Titans has been making quite a stir of late; it’s only right that we took it for a spin.
We do get some fantasy back story: long, long ago, large behemoth beings called Titans roamed the earth, and helped protect it. Then, one of the Titans decided to, well, consolidate all that power. Yep, Almarand did what folks who are stronger than everyone else do: he took on the other Titans.
Korthan, the noble king of the Titans, took it upon himself to stop Almarand, and sacrificed himself to do so. As a result of that defeat, all Titans disappeared from the world.
Until now. Looks like the Titans are back.
The action opens via tutorial; here, we begin to see the lush fictional world that makes up Dawn of Titans. Aerial kingdoms, huge castles, medieval-type soldiers and more. The game employs deliberate animations, and the in-battle audio gets intense.
The game also incorporates a very hands-on tutorial. This guides the player along and through the games’s complex gameplay via visual highlighting and pop-up screens. The main goal? Gain stuff by force, and repel efforts by others to get yours.
It’s a pretty engaging saga which starts out with the player under siege from a powerful rival; at this time, you also find out from trusted advisors that Titans are not a myth; they are here, and hey, can be used to repel and beat the enemy. There is a process to select troops, train them and such. And there is battling. A lot of battling and raiding.
The battles are were strategy is of a premium. Having well trained, varied troops is great, but nothing beats a good plan. At first (with the help of the tutorial, fighting is a matter of mapping out troops and winning a war of attrition; secondarily to that, it is necessary to have the materials to train them with and move high enough XP-wise to unlock better troops and perks. Even when numerically outnumbered, it is possible to win a PvP battle via superior tactics.
There are a lot of elements, and they are all interconnected. To, say, upgrade one’s base, there are pre-requisites that must be met. In this way, one grows somewhat evenly. As one goes on, other elements get opened up, like alliances, and the need to protect ones accumulated lands. Titans can be collected, and XP and VP are important measurements.
It is a pretty interesting game, with a lot of depth, and one that is hard to explain adequately in a review. For folks looking for quick sagas, this might not be great; it demands a good deal of involvement to be successful.
I sense a how-to coming up…