Zombie Invasion:Dead City HD Review

Zombie Invasion:Dead City HD Review

Sep 26, 2017

Sniper games make me squeamish, but I figure I can get over it, if for a bit, for Zombie Invasion: Dead City.

The intro scene gives you just about everything you need to know about the game. It starts out with a distinct cityscape in the throes of destruction. The developer used shades and virtual light to highlight the action, and visual perspective is very important, just as one would expect.

You, the player takes on the persona of an armed sniper on a vehicle for a perch. The enemy? Yep, zombies, and they are coming for you. Several creepers look to get close enough to inflict damage by contact.

Remember though… you do have a sniper rifle. The basic, intuitive idea is to use said gun to keep the undead at bay. Head shots are especially effective, and as such, using the sniper scope is pretty much required.

The controls are set well, towards the right, and in this part of the game, you have to tap to shoot or use other weapons.

One thing that is interesting is that from the start, you have to take on waves of enemies approaching from multiple fronts. Not only must you pay attention to what is directly in front of you; you have to swing around to see what might be sneaking up on you from somewhere else. Basically, clear out the waves before they get you.


There’s a grenade option, which is great for those times that you might be close to being overwhelmed. With regards to shooting, you also have to contend with reload times. Of course, there are different types of zombies, from easy-to-kill ones to speedy Bane-like one that is very resilient.

There are other pieces to this game, like the accelerometer-guided car. Shoot, and brush off any pesky undead trying to jump on. Yes, there is aerial action as well.

And so it goes, through numerous levels… a tri-fold adventure, if you will. It plays well, dials up the action, and allows us to kill zombies.

All checks.

Hill Climb Racing 2 adds new vehicle and personalizations

Hill Climb Racing 2 adds new vehicle and personalizations

Jul 3, 2017

Fingersoft’s Hill Climb Racing 2 is quite the country caper, and quite proud of it. It’s all about Newton Bill racing crazy vehicles in crazy environments. Minimal controls, but a lot of action, especially of the airborne kind. It boils down to insane physics, and figuring out how to manipulate it for bragging rights.

The game is getting an update right now, and this one tacks on a few more features to an arguably chock-full game.

Version 1.6.1 brings a new vehicle: a monowheel bike; this one requires players to reach Platinum Level II to unlock. Additionally, the new build teases some additions in the Looks Customization department.

The changelog also notes a specific bug fix.

We certainly enjoyed this game when we took it for a spin; there is something to be said for sequels that are able to build on popular titles.

Hill Climb Racing 2 remains free (with in-app purchases) on Google Play.

[Our Hill Climb Racing 2 Review]

Upcoming Game Highway Getaway Gets Release Date

Upcoming Game Highway Getaway Gets Release Date

Feb 27, 2017

We hear Vivid Games has a new one coming out quite soon.

Highway Gateway
combines racing elements with that of an endless runner; if the trailer is any indication, there should be plenty of slick animations and intense driving to be had.

The developer is also letting folks know that they can pre-register for the game right now; pre-registering for the game allows players to pick up unique goodies after launch.

Folks can pre-register HERE.

Yes… and the date, you ask? Highway Gateway drops on Google Play on March 9th.

We cannot wait.

Check out the trailer:

LEGO Speed Champions Review – a Studtastic Experience

LEGO Speed Champions Review – a Studtastic Experience

Dec 13, 2016

LEGO’s imprint is everywhere, and with its increased attention to mobility, we get to enjoy output like LEGO Speed Champions.

The controls are as ready as they come, really: one virtual button for leftward movements nestled in the left of the playing area, and a matching one on the other side.

It feels like a tabletop game, and the controls are a big part of the reason this game might appeal to folks. The fluid car movements braced against the challenge of the racing area make for a relatively engaging experience.

The race environments are Indy-ish, quite windy, and the arcade quotient is high, with gold studs, speed boosts, hazards and more. The oil patches, for instance, work quite well, and working to avoid is an engaging aspect of the game. The raceways are lined with the aforementioned collectible studs (which serve as game cash). Visually, the game reflects the LEGO creative mindset, and the color and sounds are just about right for this type of game.


At the beginning of any one race, the player gets to select from a host of cars, ranging from Mustangs to more exotic porsches. Some vehicles are more retro than others, but each has it’s attributes, so it makes sense to try them all. The different vehicles also increase the gameplay available.

Working the controls, as noted earlier, is key. It’s all about steering and correcting, and figuring out how to drift when necessary to get around the monster curves. When racing against the 4 or 5 AI vehicles, it feels like a virtual episode of bumper cars.

The action is about as straightforward as it comes: each race has three varying challenges (like winning or drifting thresholds). The ultimate goal? Win, collect gold pieces along the way and by completing goals, and move up the ladder and unlock new content. All self-contained.

There is also an online leaderboard feature, which is accessible with a LEGO ID.

My kingdom for multiplayer functionality. Weirdly enough, the game comes up as a Chromecast-compatible game, but we couldn’t get it up and running.

It’s a fun game; a one trick pony, yes, but it does the trick very well. For a free game, it ain’t bad at all.

Nitro Nation Online Revs Up New Content via Update

Nitro Nation Online Revs Up New Content via Update

Oct 13, 2016

Creative Mobile’s Nitro Nation Online is unveiling a new update that is available now.

This update brings a lot of new stuff… and we do mean a lot. We’re alking about new kits, new cars, a new driver, a new race track and more.

The game also has a new menu design, and Toyo Tires shows as a new event sponsor.

“The new lobby is fast,” says Lead Game Designer Ilia Mikailov. “The flat design gives quick and simple access to the main game options. We designed the new framework to be agile, so that we can continue adding new UI features in the future.”

For more update details, check out the Google Play changelog while downloading/updating.

Nitro Nation Online remains free (with in-app purchasing) on the Play Store.


Road Racing: Traffic Driving Review

Road Racing: Traffic Driving Review

Jul 5, 2016

There is no such thing at too many road racing games, and as such, checking out Road Racing: Traffic Driving almost seems like a civic responsibility.

The gameplay is mostly intuitive, and worlds like most landed racing games; the player mans a more-or-less basic car, and looks to control it through a maze of vehicle, obstacles and collectible goodies. By way of controls, one can choose between virtual touch buttons or tilt. We settled on the latter option, which worked surprisingly well. Additionally, there’s a virtual brake pedal as well as a virtual gas pedal.

There are leveled races, and one needs to complete tasks. As noted, the vehicles that travel along are obstacles, and there are other structures that provide action. The cars move at divergent speeds, and even change lanes on occasion. There are goodies that can be collected by contact, but one needs to watch out, because these objects are not always in the friendliest of locations.

Doing well yields cash, and game cash can be used to improve one’s vehicle. Improving one’s vehicle almost becomes mandatory as one progresses. More expensive cars have better attributes, but one can look to, say, get better gas mileage on a current vehicle.


Real cash can be used to speed up processes, but doesn’t feel mandatory.

From a connection standpoint, the game feels fairly well-contained. There are ample opportunities to use real cash if one is so inclined, but one can go through without true money with a little bit of patience. The core elements blend well together and are pretty easy to understand, and the player has an over-arching idea: race, improve vehicles, and race some more. The control mechanism feels natural, and providing options in this regard is great.

The familiarity that makes this one easy to get into might also work against it; it isn’t especially groundbreaking, but a lot of that is easy to overlook because of how the developer smartly allows the game to flow into the more advanced precepts makes it worth one’s while to get into.

Rapper Fetty Wap Headlines New Game ‘Fetty Wap: Nitro Nation Stories’

Rapper Fetty Wap Headlines New Game ‘Fetty Wap: Nitro Nation Stories’

May 3, 2016

Having musicians associated with mobile games isn’t that new of a concept, so it might not be too surprising, bu welcome nonetheless; thus we get Fetty Wap:Nitro Nation Stories, a new game from creative Mobile.

The game merges the popular artist with the Nitro Nation franchise, giving folks a free-to-race title.

Per the press release:

This game is a single + multiplayer racing adventure, with a story driven plot line and the ability to crash and smash into your opponents, upgrade and customize your cars and more.

Main features include
· Real licensed street and race cars from BMW, Cadillac, Ford, Jaguar, Dodge, and many more…

· Variety of racing modes, players can race each other using a split screen on the same device

· Compatibility with Apple TV and Android TV

· Win real rewards – Each week a top player in the Underground Tournament is eligible to receive a unique promo code that will give them real rewards and merchandise signed by Fetty Wap and Monty.

As already noted, Fetty Wap:Nitro Nation Stories is free with optional IAPs.

Traffic Rider Review

Traffic Rider Review

Jan 31, 2016

Be honest… deep down, everyone wants to race.

It isn’t even all about being first all the time. It’s about freedom, and the ability to defy physics, be it a game of tag, or being the test driver looking to break the land speed record.

We like speed.

Mobile games allow us to push the limits, albeit in a safe, legal way. If there are leaderboards to reinforce bragging rights, even better. Give me good graphics, decent sounds and a heady experience, and I’m good.

Traffic Rider: check, check and check? Let’s see.

What do we have? A bike riding adventure, and by “bike,” we are referring to the mechanical kind. Visually, it’s nicely done, with great use of perspective. It comes in landscape orientation, and gives the player a first person view of the action. The colors and manipulation of virtual light is admirable, and the artwork frames the action to come capably.


From the beginning, it’s easy to glean the leveling aspect of the game. There are four game modes: Career, Endless, Time Trial and Free Ride, as we happily obliged ourselves with the first. One starts with a very basic machine that looks and sounds suspiciously like a moped. No need to fear though, because this game is all about moving up the ranks via action.

On the first go, one is taught how to increase speed and break; one moves left or right (as in switching lanes) by tilting (which can be changed in Settings). Initially, the main concept is to make it to checkpoints and finish “missions” by avoiding cars and other obstacles. It took a little while to get used to working all the controls together, but it is actually quite fun once one gets a hang of it. Racing up from the rear is engaging, especially with the break lights and occasional lane switching. Accidents “feel” real, and the game manages to avoid gore.

The further one goes (or better yet, finishes the section) the more cash and LP one can earn. Earned cash can them be moved to improve one’s machine, and there are some nice whole pieces to pick from. Leveling up opens more levels, so everything is somewhat interconnected.

It’s a simple game, but works because it doesn’t overly rely on real money to advance. It incorporates ads to give folks an alternative for continues for instance, and it also gives decent game cash payouts. Having several game modes allows for the game to be consumed in different ways, and that can only be good.

All in all, it is a fun product that is easy to enjoy.

Need for Speed Most Wanted is on Sale for $0.10 on Google Play

Need for Speed Most Wanted is on Sale for $0.10 on Google Play

Jan 20, 2016

…and the title says it all: Electronic Art’s popular auto-racing game, Need for Speed Most Wanted can be had for the eye-catching price of 10 cents.

Evade a relentless police force while you clash with street racers. Race and chase hot cars like the SRT Viper GTS, Porsche 911 Carrera S, Hummer H1 Alpha, and many more. Feel the intensity of no-brakes-allowed street racing with realistic full-car damage for the first time on mobile.

Log into Origin to check the Wanted List and find out who is the Most Wanted across platforms and among your friends. Then, challenge your friends and prove your racing skills in nonstop competition.

• Drive and customize over 40 of the world’s most exciting cars
• Race the way you want! By popular demand, you can now touch or tilt to steer
• Use Mods to enhance your car and get ahead of the pack in style
• Experience the action with mind-blowing graphics and intense full-car damage
• Earn Speed Points to unlock new cars
• Trick out your phone with an exclusive Most Wanted live wallpaper

Your rivals will do everything they can to stop you from getting to the top – but in this world, there can only be one Most Wanted.

We really liked the game when we formally reviewed it a while back.

Have fun “shopping” now!

[via Slickdeals] [Our Need for Speed Most Wanted Review]

Asphalt 8: Airborne Gets New Features via Update

Asphalt 8: Airborne Gets New Features via Update

Oct 1, 2015

Preeminent racing sim Asphalt 8: Airborne is seeing new features — Research and Development, plus more — via update.

Per its Google Play page:

Summer’s over, but the latest Asphalt 8 update will help you keep the heat going a little longer!

– LAMBORGHINI HURACÁN R&D: Test-drive the Lamborghini Huracán and complete each stage of upgrades to make this motorized marvel yours!

– 6 NEW CARS: The Lamborghini Huracán, Bentley EXP10 Speed 6 and four other super sports cars will be progressively released!

– CAR MASTERY EVENTS & REWARDS: We added more than 100 brand-new Car Mastery events! Take ’em on to earn exclusive Cars & Decals!

The game remains free on Google Play, and there is in-app purchasing opportunities for those who want them.

Check out the updated trailer:

Mini Motor Racing WRT Review

Mini Motor Racing WRT Review

Aug 4, 2015

Mini Motor Racing WRT is another micro-machines clone that is surprisingly difficult to talk about. It’s a very staple game, and the concept of small machines competing in 3D environments is so overdone that it’s honestly hard for me to even gather my thoughts about it.

Mini Motor Racing WRT gives the player control over one of the numerous micro-cars that race around various colorful tracks in a series of championships. The game has a bunch of game modes, standard stuff for racing games, the most important of which is a vast career mode. The core of them all is the same, though. The player needs to choose a vehicle, suitable for the track conditions – an interesting variable that includes off-road and rainy options – and race in one of the several race options. The game mechanics are entirely cloned from the dozens of other Micro Machines clones, with nary an upgrade. The game is also filled to the brim with ads and free-to-play mechanics that restrict the gameplay and frustrate you to no end. There’s everything in here: energy bar, unfair AI, a rather strict paywall. Also, not quite on the same level, but the menu interface looks just amazingly cheap, like it got lifted straight off a fifth-grader’s first videogame.

The surprising part in all this is that the actual racing is pretty good. The backgrounds are satisfyingly high-definition and the tracks are all different and unique. The carsMini Motor Racing WRT 3 are actually pleasant to control, and the complexity tracks requires the player to have some skill, regardless of the greatness of his car. It’s very unfortunate that the gameplay is covered with a bunch of crappy free-to-play mechanics.

Overall, it’s kinda difficult to advise this game, since if you like racing with tiny little cars with weird physics, there’s a bunch of other competitors out there, and the nice on-track experience of Mini Motor Racing WRT is spoiled by the abundance of frustrating restrictions and ads. So, you can try it if you want, maybe you can look past the frustration.



Jul 3, 2015

DRIFT SPIRITS seems to be the type of game that could allow one to live life on the edge. Digitally.

At its core, it’s a 1v1 drag racing game with an emphasis on drifting. Competitors go toe-to-toe on curved race track that are all but built to encourage oversteering, and the idea is to level up and get rewards to improve one’s car and progress as far as possible.

The game opens up easily enough, with an AI-driven tutorial that is primarily hands-on. One gets to pick a a car, and get lessons in how to control the car. The controls are virtual, and a bit surprising, in that there is no steering to be had (despite the virtual steering wheel to the bottom right); the control set has more to do with timing… at least at first. To explain, revving the car up takes a degree of precision to get the best jump off, and the drifting procedure involves looking for the right target point to tap the steering wheel to activate the skill. The same sense of timing is required to “release” the car. Doing it too early and just a bit too late throws off a progress, and as these are relatively short races, mistakes can be costly.


Performance yields game cash payouts as well as performance points; the former can be used to improve vehicles and accumulate valuables, while the latter helps with the aforementioned leveling. Additionally, winning races allows for one to gain pieces dropped by the opponent, which can help with improvements and/or boosts. One example is nitro; using this tool at the right time can be the difference between a win and a loss.

It’s a fairly logical game that gets straight to the point and manages to hold the interest past the initial stage. It gets harder, obviously, with boss meetings and budding rivalries. The dialogue loses something in translation, and it does feel formulaic in parts, but it works as a time-waster, especially in story mode.