We hear Vivid Games has a new one coming out quite soon.
Highway Gateway combines racing elements with that of an endless runner; if the trailer is any indication, there should be plenty of slick animations and intense driving to be had.
The developer is also letting folks know that they can pre-register for the game right now; pre-registering for the game allows players to pick up unique goodies after launch.
LEGO’s imprint is everywhere, and with its increased attention to mobility, we get to enjoy output like LEGO Speed Champions.
The controls are as ready as they come, really: one virtual button for leftward movements nestled in the left of the playing area, and a matching one on the other side.
It feels like a tabletop game, and the controls are a big part of the reason this game might appeal to folks. The fluid car movements braced against the challenge of the racing area make for a relatively engaging experience.
The race environments are Indy-ish, quite windy, and the arcade quotient is high, with gold studs, speed boosts, hazards and more. The oil patches, for instance, work quite well, and working to avoid is an engaging aspect of the game. The raceways are lined with the aforementioned collectible studs (which serve as game cash). Visually, the game reflects the LEGO creative mindset, and the color and sounds are just about right for this type of game.
At the beginning of any one race, the player gets to select from a host of cars, ranging from Mustangs to more exotic porsches. Some vehicles are more retro than others, but each has it’s attributes, so it makes sense to try them all. The different vehicles also increase the gameplay available.
Working the controls, as noted earlier, is key. It’s all about steering and correcting, and figuring out how to drift when necessary to get around the monster curves. When racing against the 4 or 5 AI vehicles, it feels like a virtual episode of bumper cars.
The action is about as straightforward as it comes: each race has three varying challenges (like winning or drifting thresholds). The ultimate goal? Win, collect gold pieces along the way and by completing goals, and move up the ladder and unlock new content. All self-contained.
There is also an online leaderboard feature, which is accessible with a LEGO ID.
My kingdom for multiplayer functionality. Weirdly enough, the game comes up as a Chromecast-compatible game, but we couldn’t get it up and running.
It’s a fun game; a one trick pony, yes, but it does the trick very well. For a free game, it ain’t bad at all.
This update brings a lot of new stuff… and we do mean a lot. We’re alking about new kits, new cars, a new driver, a new race track and more.
The game also has a new menu design, and Toyo Tires shows as a new event sponsor.
“The new lobby is fast,” says Lead Game Designer Ilia Mikailov. “The flat design gives quick and simple access to the main game options. We designed the new framework to be agile, so that we can continue adding new UI features in the future.”
There is no such thing at too many road racing games, and as such, checking out Road Racing: Traffic Driving almost seems like a civic responsibility.
The gameplay is mostly intuitive, and worlds like most landed racing games; the player mans a more-or-less basic car, and looks to control it through a maze of vehicle, obstacles and collectible goodies. By way of controls, one can choose between virtual touch buttons or tilt. We settled on the latter option, which worked surprisingly well. Additionally, there’s a virtual brake pedal as well as a virtual gas pedal.
There are leveled races, and one needs to complete tasks. As noted, the vehicles that travel along are obstacles, and there are other structures that provide action. The cars move at divergent speeds, and even change lanes on occasion. There are goodies that can be collected by contact, but one needs to watch out, because these objects are not always in the friendliest of locations.
Doing well yields cash, and game cash can be used to improve one’s vehicle. Improving one’s vehicle almost becomes mandatory as one progresses. More expensive cars have better attributes, but one can look to, say, get better gas mileage on a current vehicle.
Real cash can be used to speed up processes, but doesn’t feel mandatory.
From a connection standpoint, the game feels fairly well-contained. There are ample opportunities to use real cash if one is so inclined, but one can go through without true money with a little bit of patience. The core elements blend well together and are pretty easy to understand, and the player has an over-arching idea: race, improve vehicles, and race some more. The control mechanism feels natural, and providing options in this regard is great.
The familiarity that makes this one easy to get into might also work against it; it isn’t especially groundbreaking, but a lot of that is easy to overlook because of how the developer smartly allows the game to flow into the more advanced precepts makes it worth one’s while to get into.
Having musicians associated with mobile games isn’t that new of a concept, so it might not be too surprising, bu welcome nonetheless; thus we get Fetty Wap:Nitro Nation Stories, a new game from creative Mobile.
The game merges the popular artist with the Nitro Nation franchise, giving folks a free-to-race title.
Per the press release:
This game is a single + multiplayer racing adventure, with a story driven plot line and the ability to crash and smash into your opponents, upgrade and customize your cars and more.
Main features include
Â· Real licensed street and race cars from BMW, Cadillac, Ford, Jaguar, Dodge, and many moreâ€¦
Â· Variety of racing modes, players can race each other using a split screen on the same device
Â· Compatibility with Apple TV and Android TV
Â· Win real rewards – Each week a top player in the Underground Tournament is eligible to receive a unique promo code that will give them real rewards and merchandise signed by Fetty Wap and Monty.
As already noted, Fetty Wap:Nitro Nation Stories is free with optional IAPs.
It isn’t even all about being first all the time. It’s about freedom, and the ability to defy physics, be it a game of tag, or being the test driver looking to break the land speed record.
We like speed.
Mobile games allow us to push the limits, albeit in a safe, legal way. If there are leaderboards to reinforce bragging rights, even better. Give me good graphics, decent sounds and a heady experience, and I’m good.
Traffic Rider: check, check and check? Let’s see.
What do we have? A bike riding adventure, and by “bike,” we are referring to the mechanical kind. Visually, it’s nicely done, with great use of perspective. It comes in landscape orientation, and gives the player a first person view of the action. The colors and manipulation of virtual light is admirable, and the artwork frames the action to come capably.
From the beginning, it’s easy to glean the leveling aspect of the game. There are four game modes: Career, Endless, Time Trial and Free Ride, as we happily obliged ourselves with the first. One starts with a very basic machine that looks and sounds suspiciously like a moped. No need to fear though, because this game is all about moving up the ranks via action.
On the first go, one is taught how to increase speed and break; one moves left or right (as in switching lanes) by tilting (which can be changed in Settings). Initially, the main concept is to make it to checkpoints and finish “missions” by avoiding cars and other obstacles. It took a little while to get used to working all the controls together, but it is actually quite fun once one gets a hang of it. Racing up from the rear is engaging, especially with the break lights and occasional lane switching. Accidents “feel” real, and the game manages to avoid gore.
The further one goes (or better yet, finishes the section) the more cash and LP one can earn. Earned cash can them be moved to improve one’s machine, and there are some nice whole pieces to pick from. Leveling up opens more levels, so everything is somewhat interconnected.
It’s a simple game, but works because it doesn’t overly rely on real money to advance. It incorporates ads to give folks an alternative for continues for instance, and it also gives decent game cash payouts. Having several game modes allows for the game to be consumed in different ways, and that can only be good.
All in all, it is a fun product that is easy to enjoy.
…and the title says it all: Electronic Art’s popular auto-racing game, Need for Speed Most Wanted can be had for the eye-catching price of 10 cents.
MAKE TROUBLE, GET WANTED
Evade a relentless police force while you clash with street racers. Race and chase hot cars like the SRT Viper GTS, Porsche 911 Carrera S, Hummer H1 Alpha, and many more. Feel the intensity of no-brakes-allowed street racing with realistic full-car damage for the first time on mobile.
LEAVE YOUR MARK
Log into Origin to check the Wanted List and find out who is the Most Wanted across platforms and among your friends. Then, challenge your friends and prove your racing skills in nonstop competition.
GO FROM ZERO TO MOST WANTEDâ€¦
â€¢ Drive and customize over 40 of the worldâ€™s most exciting cars
â€¢ Race the way you want! By popular demand, you can now touch or tilt to steer
â€¢ Use Mods to enhance your car and get ahead of the pack in style
â€¢ Experience the action with mind-blowing graphics and intense full-car damage
â€¢ Earn Speed Points to unlock new cars
â€¢ Trick out your phone with an exclusive Most Wanted live wallpaper
Your rivals will do everything they can to stop you from getting to the top â€“ but in this world, there can only be one Most Wanted.
Mini Motor Racing WRT is another micro-machines clone that is surprisingly difficult to talk about. It’s a very staple game, and the concept of small machines competing in 3D environments is so overdone that it’s honestly hard for me to even gather my thoughts about it.
Mini Motor Racing WRT gives the player control over one of the numerous micro-cars that race around various colorful tracks in a series of championships. The game has a bunch of game modes, standard stuff for racing games, the most important of which is a vast career mode. The core of them all is the same, though. The player needs to choose a vehicle, suitable for the track conditions â€“ an interesting variable that includes off-road and rainy options â€“ and race in one of the several race options. The game mechanics are entirely cloned from the dozens of other Micro Machines clones, with nary an upgrade. The game is also filled to the brim with ads and free-to-play mechanics that restrict the gameplay and frustrate you to no end. There’s everything in here: energy bar, unfair AI, a rather strict paywall. Also, not quite on the same level, but the menu interface looks just amazingly cheap, like it got lifted straight off a fifth-grader’s first videogame.
The surprising part in all this is that the actual racing is pretty good. The backgrounds are satisfyingly high-definition and the tracks are all different and unique. The cars are actually pleasant to control, and the complexity tracks requires the player to have some skill, regardless of the greatness of his car. It’s very unfortunate that the gameplay is covered with a bunch of crappy free-to-play mechanics.
Overall, it’s kinda difficult to advise this game, since if you like racing with tiny little cars with weird physics, there’s a bunch of other competitors out there, and the nice on-track experience of Mini Motor Racing WRT is spoiled by the abundance of frustrating restrictions and ads. So, you can try it if you want, maybe you can look past the frustration.
DRIFT SPIRITS seems to be the type of game that could allow one to live life on the edge. Digitally.
At its core, it’s a 1v1 drag racing game with an emphasis on drifting. Competitors go toe-to-toe on curved race track that are all but built to encourage oversteering, and the idea is to level up and get rewards to improve one’s car and progress as far as possible.
The game opens up easily enough, with an AI-driven tutorial that is primarily hands-on. One gets to pick a a car, and get lessons in how to control the car. The controls are virtual, and a bit surprising, in that there is no steering to be had (despite the virtual steering wheel to the bottom right); the control set has more to do with timing… at least at first. To explain, revving the car up takes a degree of precision to get the best jump off, and the drifting procedure involves looking for the right target point to tap the steering wheel to activate the skill. The same sense of timing is required to “release” the car. Doing it too early and just a bit too late throws off a progress, and as these are relatively short races, mistakes can be costly.
Performance yields game cash payouts as well as performance points; the former can be used to improve vehicles and accumulate valuables, while the latter helps with the aforementioned leveling. Additionally, winning races allows for one to gain pieces dropped by the opponent, which can help with improvements and/or boosts. One example is nitro; using this tool at the right time can be the difference between a win and a loss.
It’s a fairly logical game that gets straight to the point and manages to hold the interest past the initial stage. It gets harder, obviously, with boss meetings and budding rivalries. The dialogue loses something in translation, and it does feel formulaic in parts, but it works as a time-waster, especially in story mode.
If Death Race: The Game evokes Jason Statham, that’s okay. After all, it is based on the major movie of the same name starrring the aforementioned actor. In any case, one can be promised a lot of gunfire, which makes it good enough to review, thank you very much.
Graphics-wise, the game packs a punch. It manages to reflect the source material vividly with the dark tone and decrepit scenery. Everything, from the vehicles to the race environment conveys a feeling of dread and destruction. The sound is equally foreboding, with a judicious use of effects that embolden the gameplay.
And with regards to the gameplay, the game serves as teacher within, giving the basics of how to play as it unfolds. As one would guess, it leans heavily on the originating movie: a major depression causes crime to climb, and eventually private prisoners and, uh, pay-per-view hold sway. Of course we then get something similar to Arnold Schwarzenegger’s Running Man: prisoner-based gladiator games. In cars, no less. Heavily armed racing cars.
The controls incorporate tilting and touch, and, interestingly enough, consists of a few elements. Players learn the aiming mechanism, which needs a bit of practice, and other concepts like drifting. The “racing” is 1v1 in beat-down areas, and the idea is to work hard to outlast the competition by reducing that driver’s lifebar to nothingness before the opponent does the same to the player; thus it is a war of attrition. Combat and ramming take front stage; the vehicle moves on its own, and the former requires keeping a steely hand to ensure the weapons are trained right. In Ramming, it’s a matter of quick reflexes, as a decreasing circle measures the amount of damage one inflicts on the opponent. The pieces come on and off until one racer is destroyed.
Performing well allows one to level up and earn game cash, which allows one to get better gear and upgrade vehicle attributes; in many ways, it’s a self-contained adventure that rewards continued action. It doesn’t make the mistake of forcing canon accuracy. It is a lot of the same, but “same” here mostly works because the battles are not too drawn out.
It’s a cool game, with cool backstory, and one cool main dude. Carry on.
On the heels of the release of Furious 7, the Fast and Furious franchise has achieved a new level of success. With that huge success comes an onslaught of multimedia and licensed products, including video games. In conjunction with Microsoft, a Forza Horizon 2 and Fast & Furious crossover game released for Xbox One, but these days most film franchises opt for games in the mobile space. That is how Fast & Furious: Legacy was born.
Fast & Furious: Legacy is a mobile title based on the action-street racing movie series. The license is used to the fullest — players will meet some of the characters from the movie and race, drag and draft their way through the same locations seen in the films.
The first thing that sticks out about the game is its impressive console-quality graphics. Vehicles look almost as nice as their real-life counterparts, but there is a cartoonish video game art style that makes cars feel somewhat like Hot Wheels. What’s more eye-popping is the living environments in which races take place. The streets of LA, Miami, Rio and Tokyo are alive, with realistic obstacles and objects scattered across levels. The bright lights and scenery stand out and make cities pop. These locations are the true stars of the game. Unfortunately, this attention to detail causes long load times.
Gameplay is a mix of elements that involve using the device’s touchscreen, and it is a mixed bag. You probably didn’t expect a Fast & Furious game to play the same way as an endless runner, but it does. As cars race across streets, players must swipe to change lanes and avoid other vehicles, road blocks and obstacles. But there are other types of events as well. Drag races utilize quick-time event-like gameplay as players wait to time their launch and gear shifts perfectly. Drifting is done in a similar fashion. This formula is unique for a racing game, but it simply doesn’t work, and Fast & Furious: Legacy ultimately lacks the intensity of a classic racer.
Exploring the menus can be frustrating. There is somewhat of a tutorial at the beginning of the game, but leading players by showing them where to click is not the same as explaining the menu system. Players can upgrade and change vehicles, but there is just too much going on in the menu screens. You get the sense that the game was built to be so much more, but had to be scaled down for mobile devices. Still, it tried to incorporate this depth into the game, and it becomes too infuriating all too fast.
Fast & Furious: Legacy is certainly impressive to look at, but that’s about as good as it gets. Gameplay is uninspiring, and it fails to live up to its namesake. Difficulty ramps up as players progress through the game, but swiping cars across the screen is neither fast nor furious. Unless you are only interested in some car eye candy, skip Fast & Furious: Legacy for a more traditional racing experience.