Vivid Games and MGM are bringing us Real Boxing 2 CREED, which will serve as the official game of upcoming motion picture Creed.
Creed tells the story of Adonis, the son of iconic Rocky friend and competitor Apollo Creed. In this movie, due out in November, Adonis gets Rocky to train him for an epic battle.
Based on its roots, Real Boxing seems like the perfect companion platform.
At initial launch of REAL BOXING 2 CREEDâ„¢, the player will start as an upstart boxer with legendary Rocky Balboa training them. Once the player is able to unlock levels they will be able to jump in the ring and fight as Adonis Johnson, progressing through the gameâ€™s unique seamless single and multiplayer campaign. Future updates to the game will include classic matches from the past films in the iconic â€Rockyâ€ franchise, allowing the player to fight legendary battles against Apollo Creed, Clubber Lang, and Ivan Drago.
The recently announced Real Boxing 2 has new screens available for those eager to get a taste of the final product.
There’s also some news. Directly from the presser:
Players eager to get their hands on Real Boxingâ„¢ 2 early can join the Real Boxingâ„¢ 2 VIP Club for a chance to participate in the gameâ€™s beta. Doing so also secures a number of other benefits, including an a unique VIP Club-only gear set, exclusive starter bonus and a chance to unlock even more bonuses via achieving milestones
I didn’t think very much of Real Boxing back when I reviewed it but EA have at least pledged to improve the game’s rather unbalanced bouts with a new combo system added in their most recent update. The new combo feature allows players to chain up to nine hits in a row during matches, which may or may not improve the game’s poor take on boxing. A new social feature known as Social Planet also makes an appearance, although details on this are rather light. Lastly a daily spin feature similar to that found in other freemuiem games allows players to win in-game currency among other things. Fans of Real Boxing will doubtlessly enjoy the new update.
Real Boxing is a great looking take on the sweet science. But does it back those graphics up?
Real Boxing feels more like a game of Infinity Blade than a serious take on boxing. Rather than surgically dismantling an opponent, Real Boxing rewards well timed counter punching. Whenever an opponent swings at the player, a quick tap on a dodge button will see them duck away from the punch. This leaves the opponent open to devastating counter moves. There is a basic career mode on offer although it is simply a series of matches with no story or interesting twists. It feels very cut and dried. The only other mode is one off fights, either multiplayer or against the AI.
Real Boxing has a number of serious issues that really undermine what could have been an excellent game. For example the counter system is fundamentally broken as it stands. If the player manages to counter a punch from an opponent it is entirely possible for that opponent to counter the playerâ€™s counter, usually resulting in a unavoidable punch that renders the boxer dizzy, leaving them wide open to be pummeled until they hit the mat. This countering counter system is completely unfair as its impossible to know beforehand if an opponent will counter you and nigh on impossible to avoid since the attack comes out of nowhere.
The game is wildly unbalanced. At the start of career mode your boxer is just far too slow to dodge or react, let alone counter punch properly and his punches inflict almost no damage. Opponents on the other hand can definitely hurt you and can easily send you to the floor in 4 or 5 hits.
Real Boxing is extremely focused around a pay to win mechanic. The game features a gym to boost the boxerâ€™s stats with some simple minigames, but the player must pay coins for these visits and they provide minuscule benefits. It can take multiple visits for a stat to rise a single percentage point. Free gym visits are offered every 5 fights but this is hardly compelling since it is nearly impossible to defeat an opponent anyway. The game also allows direct boosting of stats though large payments of coins which can be bought with real cash.
While the graphics are technically proficient, there is a startling similarity between boxers in Real Boxing. Rather than being individual people, it looks as though parts of boxers have been cut and pasted in random orders to create different people. A lot of the pugilists on offer look very similar and there are no licensed fighters. The much touted customization options donâ€™t amount to much as they cost coins, which are much better spent training.
Real Boxing is not a fun game. Its punishing difficulty, lack of interesting play modes and annoying pay to win mechanics make it a frustrating experience.