RedShift Review

RedShift Review

Jun 18, 2014

Want a challenge? A race against time to save innumerable lives? While running through a complex with hidden rooms and levels?

Like pressure? Then RedShift is for you.

The backstory underscores the urgency that forms most of the backdrop of the game: there was an explosion at an energy plant, and the resulting inferno has caused the core to become increasingly unstable. To make things worse, the staff that could have dealt with the emergency are all dead. Thus, it is up to the player to prevent the vaporization of everything in a 250 mile radius by activating systems to control the unstable cores. red2

Moving around and finding stuff in this de facto maze is what it’s all about. At the top left is an abbreviated map with lighted points denoting pertinent points, and the main goal is to find the 5 switches before the place boils over. There are fires all over the complex that restrict access to some areas unless put out.

The gameplay is a function of the other controls; it’s set as a staggered 2D-ish runner, with virtual buttons that control running to the left and right at the bottom of the screen. When hallways or doors are encountered, an enter or travel button appears, and gives the player the opportunity to research the new area. There are also points when one can search for fire extinguishing equipment to put out the fires to be able to travel more widely.

As time reaches the crucial stages, ominous shaking and sound conveys the action quite well, and the entire dark, flashing visuals come together to create an exhilarating experience.

I probably would have liked a more seamless travel function, but the built-in system works. I think the menu is a bit clunky in places too; still, the freemium play is a great draw, and the different elements transform this from being Just Another Maze Game to an exciting experience.