Sep 28, 2015
Every now and then, a compelling cartoon can be followed or accompanied by an equally interesting game adaptation. Hotel Transylvania 2, based off of the recently released movie sequel, definitely looks to be just that.
As to be expected, it’s loosely based on the high jinks created by the, uh mixed relationship that is the outcome of the first iteration. Now, the formerly monster-only inn has aspirations to include –gasp! — humans.
The game starts sedately enough, with a some sardonic text box dialogue between Drac and Johnny that is initiated by tapping on former. The intro talk relates to the hotel, and the need to cater to less spooky clientele. This leads us on into the gameplay.
The main idea propagated is the need to build and complete tasks. As noted, each task is mostly related to building and maintaining the facilities. After that, another concept is is to level up and “open” characters, ultimately, one can get cash and XP points which allow one to have access to more actions.
The tasks are interesting and whimsical at the same time. One character might need an object only another could find, or to soothe the one, another must strum music on a ukulele. The game does a good job of using arrows at the onset to help players along, and then, it continues to use a notification system to help the player move on. It flows surprisingly well together, with an increasing number of characters (and consequently required resources), all being dependent on each other to achieve goals and expand. Everything has a cost, and this underscores the game. Quests do take time to accomplish, so not everything is instantaneous, and a lot of these can be expedited for a price. Unlocked items are also a benefit of task completion.
Visually, fans of the movies should be pleased; this one retains the silly charm that is reflected in the movie, with its severe characterizations and vivid use of color.
In some ways, it feels a tad simplistic. It’s easy to get into the crafting, but an opportunity costs built in would probably be welcome. I liked the concept of building and improving the grounds though.
Put together, it’s a fun diversion, chock-full of funny endeavors and familiar faces, and easily worth a look.