Oct 30, 2015
It’s out now, and as such, nothing was gonna stop us from checking out Noodlecake’s Devious Dungeon 2.
To start out, when gets to pick a character/class from mage, barbarian or rogue. Each has a specific set of attributes, so the one selected does have an influence on performance.
In this one, castled treasure is the ultimate goal. Unfortunately, our main bad guy, the Summoner, isn’t particularly keen on guests, so there is a heavy cost for trying to get to the treasure.
The playing area translates to a 2D platformer adventure, with several levels laden with objects and such. It has an expected medieval feel, with fire-lit caverns and interesting looking decor. The graphics are especially retro in nature, which goes well with the pseudo-dungeon motif. It’s playful representation, not entirely unseen, but one that works well with this game in particular.
The game is kind enough to provide an interactive tutorial. Through this, one gets to learn the basics of control, including the direction system and two-button virtual touch controls: these control left and right movement, jumping, and attacking. This tutorial gets one ready, and allows one to get used to getting around and accomplishing different tasks.
The aforementioned objects are what really make the game interesting; some can be easily taken care of by a swipe of our protagonist’s weapon, and some can be jumped over; jumping is also useful with regards to traversing the layered platforms. But then, one needs to be on the lookout for dangers from above, and others that roam a particular ground level. There are bosses, RPG elements, gear to accumulate and more.
When it’s all said and done, success depends on weighing flight vs fight in some scenarios, and being quick enough to bounce around when needed, collecting all collectibles and moving on by unlocking new areas to explore. It’s pretty straightforward and fun at the same time. For $1.99 (with in-app purchases), it’s not a scary investment, either.