Blast from the past: Broken Sword

Blast from the past: Broken Sword

Jan 30, 2018

Long before Dan Brown got regular people talking about Knight Templars in their book clubs (and long, long before Tom Hanks had us doing the same in our living rooms), some of us already had an in on the shadowy world of religious conspiracies. It came in the form of the point and click adventure of the time, called Broken Sword.

Look, this was a fantastic game. My first foray occurred, believe it or not, on Palm. Before then, it cut its teeth as a very popular PC game. Since then, it has spawned versions on other mobile platforms (like Android and iOS, of course), sequels, prequels and even the eponymous proof of standing: a Director’s Cut.

Want more proof? it has been nominated for our very own Pocket Gamer awards in years past.

From a personal standpoint, it is a bit of a family gaming heirloom. It was one of the first games we played as a family, and even now, it is the one application that makes it worthwhile to keep the old Palm T5 charged up. As part of our Google Play family library, it exists and every device, including, most recently, my Chromebook.


Then, as now, the game’s charm is based on its creativity. Right from the beginning, it draws you in, and doesn’t let go; because of its design, it felt tailor-made for mobile play. The artwork was zany then, and retains that quality even when seen through eyes spoiled on high fidelity graphics. But the coolest factor was that the game came together very well.

All the accolades aside, Broken Sword represents a fun time in my life… back when everything was evergreen, and life was so full of hope. When I fire it up now, I get the same feelings.

Life can be a game.

[Our Broken Sword Review]

Broken Sword: Director’s Cut Review

Broken Sword: Director’s Cut Review

Nov 19, 2012

Before Assassin’s Creed and the Da Vinci Code, there were tales of the Knights Templar, the shadowy but honorable band of noblemen that fought for honor and accumulated wealth and enemies. For many gamers, Broken Sword: The Shadow of the Templars was the first introduction to the group.

I first played the adventure way back when on my trusty Palm T5, and saying I was hooked is an understatement. The game was a PC mainstay, and its port to PalmOS was lauded.

Prepare to stand and clap again, because it has since come to Android.

Broken Sword: Director’s Cut took me back to a time when deduction solved crimes… a time when travel (not Google) got results and the guy could get the girl… if he made it to the end in one piece.

I played the game as George Stobbart, a well-meaning, stereotypically nosy American tourist in France. After narrowly escaping death by chance, I had to figure out what I had stumbled into. One murder becomes multiples, and then I was smack dab in a conspiracy with a professional killer — or is two or three — after me.

The game plays like most hidden object mystery games do. There is dialogue to initiate with other characters, clues to be found and puzzles (literally) to be solved. The developer leaves a few ciphers and locks that need to be logically addressed. In some instances, I had to be deceptive by luring a subject away so that I could procure a guarded item; on at least one occasion, that involved recruiting an accomplice. At one juncture, after being accosted and attacked by a horned adversary, I had to figure a way to restrain said opponent before proceeding. I picked up clues and usable items to store in my inventory.

Dialogue-wise, there were optioned outcomes, but they didn’t deviate very far from the required one. If I was asked a question, I sometimes had the option to lie or tell the truth, but at worst, all that it did was delay the inevitable. When I got stuck, I had to re-trace my steps and/or try the items in my inventory (boy was I happy to finally get rid of the dirty tissue). If that failed, there was the hint feature (here’s a free one: the interwebs are literally chock-full of walkthroughs).

It is still a great game; while I loved the graphics that stayed true to the original, some might wonder why it seemingly does not pop on today’s powerful mobile screens. I thought some of the clues were unnecessarily convoluted, but the additional difficulty might actually lend to the game’s allure.

The Director’s Cut (a prequel featuring George’s love interest) was a fun twist that is just one reason Broken Sword a consuming diversion.