May 21, 2013
G5 hits us with another hidden mystery thriller, this one called Righteous Kill. It details the investigative adventures of Officer Vasquez and NYPD’s Vigilante Unit as they hunt for clues to prove the guilt of Terry Collins, who is suspected of perpetuating an extrajudicial execution of a criminal who escaped justice. It is loosely based on the movie of the same name.
It’s similar to a few other G5 games, but this one caught my eye because the premise is interestingly different. I was a detective tasked with solving a heinous crime by collecting clues.
This is where the hidden object element that the developer is renown for takes center stage. The clues were hidden in the scene mosaics that made up most of the game. I used an inventory list to assist me in the collection of the clues, which were all hiding in plain site. Every time I found an object, it was struck off the list automatically.
I think what sets the game apart is how the objects are hidden. The developer uses line perspective and projected lighting to create some well-camouflaged items. Graphically, the scenes were very intricate, with plenty detail which made seeking stuff a bit more of a challenge. For especially hard-to-find items, there was a rechargeable UV utility that highlighted the item, and the game had excellent cutscenes as well.
I especially liked the mini-games that popped up at times. They broke up the monotony of object-finding and enhanced the story.
My biggest complaint? Repetition. I got to a point that I felt the mystery got lost in the camouflage itself. I could have done with less doubled or tripled hidden bats. I think there was a major opportunity to really tie in the clue finding with the overall premise of the game, and I think, unfortunately, that gets lost as it progressed.
Still, it’s a pleasant game that taxes the brain function in an especially exciting way.