Motion Tennis Cast Review

Motion Tennis Cast Review

Apr 2, 2015

What the original Wii did for console gaming is something that is oft discussed, and with good reason. The motion-sensing aspect was fantastic in that helped create gamers out of people who were not, well, prototypical gamers. It helped make console gaming more of a family event.

I should know; still have one.

What the Wii also did, for me at least, was it somewhat changed how I look to play some games. For example, with regards to shooting games, I expect to have a shooting peripheral. Golf games were best played with a “stick” that incorporated the Wii controller. Tennis? Never better than with a racquet accessory.

Motion Tennis Cast brings some of that Wii-type experience direct to Android devices, simply by living up to the sum total of the components of its name: it brings together device motion and the Chromecast dongle to frame a tennis simulation.

The game links to one’s Chromecast (or other casting options), and then allows the player to play a casted tennis game while using the phone as a simulated racquet.



There is a quick tutorial, a couple different modes, surfaces and virtual opponents of differing abilities. The gameplay itself is simple to understand, with different shots and traditional tennis scoring. Swinging one’s device simulates hitting the ball. The engine is fairly forgiving, and with a little practice, one can replicate unique moves fairly easily. There is also multiplayer options online for limited swathes of time (wasn’t able to connect to this).

A few things that do come up as potential issues is the phone as a controller. Great in theory, but if one ever wonders why Nintendo made such a big deal of wrist-straps, this game will probably help folks to understand. It’s easy to get into the game, and I did feel a bit uneasy using the control phone without a some sort of restraint. Along those lines, it feels a bit easier to play on smaller-sized smartphones versus, say, larger phablets, depending on hand size obviously.


Then, the game itself looks like it could use some polish with regards to the visuals and responsiveness. The animations are more than recognizable, but are a bit rote-like in places, and the control mechanism can be a bit unpredictable now and then. And, goodness, if a game ever was made for more multiplayer options (beyond Time Attack Online), this is it; if there is a way for the developer to add these, I am not too proud to beg. I especially like the incorporation of multiple casting options.

Still, if only on premise alone, Motion Tennis Cast is pretty nifty. It’s a cool game that is enjoyable to try and easy to get into. It’s one of the more interesting ones we have seen in some time.

Flick Tennis Review

Flick Tennis Review

Jul 3, 2013

Flick Tennis — from Rolocule Games — is a completely atypical simulation that thinks outside the box with regards to gameplay.

It chronicles developmental amateur career tennis (college, in this case) and has an excellent graphical comic as an enjoyable cloak to tell its story

Where Flick Tennis excels is creating a relatively easy tennis simulation that has enough oomph to make it truly enjoyable.

It has a decent tutorial, which is something I like in games of this type. The tutorial consists of a diagram with four tours of shots, and that is followed by an interactive version that explains the mechanism of serving and flicker1returning shots. Using mostly gestures, it is possible to control direction and to create exchanges that looked fairly realistic. Unlike a lot of great sims out there, this game has something really cool: visual players.

The graphics are well defined and built to please. Looking at the dirt court for example, practically invokes the smell of matching surface. The animations are very well done, with the mannerisms of actual tennis players making it that much more life-like. The different shots reflected realism, and the player movements looked good; I enjoyed the subtle things, like the serve sequences and how the players tap the soles of their shoes with their racket in-between points.

In the base 1v1 matchups, one gets to select a player and court and play with an abbreviated and well done perspective, with my player in the foreground. The aforementioned gestures are easy to understand, and after a few mishits, I was doing quite equitably. Scoring matches conventional tennis scoring.

The game comes in several other modes as well… multiplayer was fun. It allows two players to play local games from a top-down view. After the perspective of the 1v1 games, it takes some getting used to, but it made sense. In career mode (Story), the comics come into play, with some interesting storylines and nice artwork.

Many players and courts need to be unlocked; which is cool; if one character and/or location does attract the attention too early, it/they can be unlocked via in-app purchase.

Once again, it’s a fantastic game with fantastic elements that will be hard to put down by anyone with even a basic love of tennis.