Great Little War Game 2 Review

Great Little War Game 2 Review

Jul 21, 2014

Great Little War Game 2, much like the first game in the series has the player taking control of the blue army vs. the ever present red army menace. Using infantry, tanks and artillery the player will fight across deserts, beaches and forests to wipe out the enemy.

Screenshot_2014-07-20-12-53-02Great Little War Game 2 is all about using the terrain well and using units together so they can support each other. Units on elevated terrain can shoot further and thus can avoid return fire. Using artillery well, covering base approaches with snipers and backing up your grunts with medics among other tactics is both fun and vital to success.

Great Little War Game 2 features no in-app purchases whatsoever. All sixty levels are available from the beginning and unlocking new units to use boils down to collecting bonuses during levels and beating missions. Once the player earns enough battle points they can spend them on both unlocking new units, like better tanks or infantry or improve the ones already available. There are no shortcuts here. If a level is lost it is always down to improper tactics or a lack of skill, instead of not spending enough money on the game. This is a wonderful feeling and sure to be a big boon to players.

Screenshot_2014-07-19-16-51-58A minor downer in Great Little War Game 2 is the removal of the often funny and always interesting mini cutscenes that provided so much entertainment in the first game. No longer do players get to see the latest ridiculous reason the Blue Army goes to war for or the latest pervy comment at female soldiers. Each mission is simply served up with a screen showing the map and the objective. This is an understandable sacrifice given that there’s a massive 60 missions in this game, but it’s still hard not to miss the window dressing. The complete removal of multiplayer is a somewhat larger sacrifice however. Hopefully this is restored in a future update.

Luckily, the game still features lots of highly amusing banter and snide anti-war snippets thrown in as units blast the stuffing out of each other. Hobo turd indeed. The game also looks very good, nearly identical to the first game although with better terrain effects.

Great Little War Game 2 has tons of replay value. As said earlier with sixty missions, loads of unlockable units and addictive tactical gameplay GLWG2 will last for a very long time.

Great Little War Game 2 is a fantastic game both for newcomers to the series and veterans eager for a boatload of new missions to play. A premier mobile game, it is a must play.

Combat Monsters Review

Combat Monsters Review

Nov 14, 2013

Combat Monsters is a turn-based strategy game that involves the use of extras to win.

It has one of the most thorough tutorials I’ve come across, and it does do a great job of ensuring that the 8-step learner gives the right pointers with regards to how the game works. What the tutorials do reveal are some nice media elements. The whimsical characterization work within this type of fantasy warfare, with simple animations that are fun without being too distracting. The playing area is a battle stage that is set in a circle with chess-like squares that afford movement of the pieces.

The gameplay itself is card-based, and works with two teams in the single-player mode. Each player (in this case, my team versus the CPU) gets a potential team based around a “hero” that is the lead and summoner of other playing pieces. In this simple state, the gameplay is explained: one-side makes a move and/or attacks, and then the other comb1sides gets a turn, and so on and so forth, till one of the heroes is killed. When this occurs, the side with the losing hero loses the battle.

It’s the additional elements that add some major oomph to the play. The game uses “mojo” as in-game juice, and it can be used to summon and deploy extra fighters and attributes. Using these pieces judiciously is important, as different pieces have different qualities. there are different types of weapons, shields and other elements (like runes and elements).

The game comes in a multiplayer flavor as well, such that it is possible to have 6 players in the circle grid. Successful runs earn coins that can be used to purchase more stuff, which is great; it is important to procure better pieces to truly be successful. It is also possible to use real cash, which admittedly does become a temptation.

All in all, it’s a decent game for a nice price.

Combat Monsters – Rubicon Development To Unleash A New Strategic Monster

Combat Monsters – Rubicon Development To Unleash A New Strategic Monster

Aug 16, 2013

Rubicon Development, the studio behind Great Little War Game and Great Big War Game, has revealed that they are working on a new turn-based tactical strategy title by the name of Combat Monsters. Planned for a fall launch, this title lets players spawn monsters on a game board which represents a battlefield, allowing players to cause all kind of chaos against enemy opponents. These powerful creatures are able to use their slicing weapons, heal themselves or others, and cast powerful spells, such as a blazing fireball.

“Every day as I wake up, I ponder over life and the meaning of it all,” said Paul Johnson, managing director and co-founder of Rubicon Development, in a press release. “Had I been spawning 3D monsters all night and making the enemy cry a single bloody tear after being burned to a crisp, I would instead wake up late in the afternoon — unable to work or do house chores – with a smile on my face.”

•Play anywhere: Cross-platform play with shared accounts allows for true roaming
•Eliminate the competition . . . in 3D: We don’t skimp on dimensions, no sir!
•We have a board: On which your warriors and monsters may move about!
•Flexible multiplayer: “Daily asynchronous” and live online play for up to six players; private or public with matchmaking to prevent unbalanced battles.
•Affordable decks and expansions: Free or almost free—because it’s not 1986 (or even 2006)!
•The taste of things to come is . . . sweet: Ambitious future roadmap with trading, sit-and-go constructed and sealed deck tournaments, new races and cards . . . and more!
•Monsters for all tastes: 132 unique monsters across 11 races with 50+ unique activated abilities
•Weaponized weapons of war: 70 unique weapons to shred the enemy to pieces
•Armor that keeps you alive longer: 28 sets of armor—and 28 opportunities to survive certain death
•Spellcast like 1969: 42 spells to tilt the battle in your favor
•Celtic cheerleaders: 22 to choose from (runes, that is)!

Great Big War Game Review

Great Big War Game Review

Jul 30, 2012

Great Big War Game is a turn-based strategy sequel a title that loses some of the irony of Great Little War Game‘s title but does try to be bigger and better, as sequels are wont to do. Players command a blue army that has just brought along a new female commander recruit, whose low-cut uniform seems like it should be against military regulations, but not on the world of Great Big War Game. It’s all turn-based, where players can move and shoot with all their units in some turn. Battles take place with both troops and vehicles, on land, sea, and air, with plenty of units that may dominate one terrain, but have their weakness. They aren’t kidding when they talk about anti-air guns! Base assaults can be a dangerous proposition, thanks to the ability to create units and use them in the same turn, adding to the careful strategy that must be used.

Some missions make it difficult to tell what’s going on; having a better explanation of missions at the beginning would help. Also, having a “switch unit” button would help out for finding units who haven’t done an action yet. Some intelligence as to whether a unit can even do anything would help.

While the game is a bit more complex than, say, Outwitters or Hero Academy, it’s still set up to be easy enough to play, especially thanks to the ability to see estimated damage and to undo moves. It also helps with the occasional inaccuracies or mistakes in movement. The tone of the game is interesting: it’s comical, yet the world is more accepting of the fact that war is violent at its heart. It’s like a darker Advance Wars. Yes, even darker than Days of Ruin, which took place in a post-apocalyptic world.

There’s also a personal favorite feature of mine here: cross-platform multiplayer. While users have to create a specific GBWG account, all games can be played against any other user. There’s a ranking system for taking on random players, with up to 4 players in some game. However, Facebook or Twitter integration would help with finding friends to play with.

While I would love to see the interface revamped, there’s plenty of strategic fun to be had. There’s 50 single player missions with plenty of different scenarios to enjoy and master. The online multiplayer is worth coming back to as well, though compared to some iOS-only turn-based games it feels a bit unrefined. Still, this is an impressive package for strategy fans.