BREXIT Review

BREXIT Review

Jul 5, 2016

Let it not ever be said that Android Rundown doesn’t get involved in world discourse. Yes, our main focus is everything Android, but we’ve been known to get serious a time or two.

At least, we think so…

Take the world-changing knows that UK voters have decided to leave the European Union. Serious stuff on so many levels.brex3 Well, we’ve decided to give our input.

Here is our very own BREXIT review.

Like the real life issue, BREXIT is all about doing one’s own thing, no matter what everyone else is doing, and looking to do it well. It encompasses everything good and bad about going against the crowd.

The gameplay and source concept is simple: the player mans a vehicle that resolutely insists on left hand drive; this creates potential catastrophe, as this means the vehicle is going upstream against two lanes of traffic going in the opposite direction.

Uh oh…

The control mechanism is as intuitive as it gets. All one has to do is tap either side of the screen, and the vehicle jumps to the side of the screen touched. Thus, if one wants to avoid a car coming in the leftmost lane, one taps the right side, and then the opposite side to do the reverse. The trick is in the deftness of fingers, because the further one goes, the trickier the gameplay gets. It speeds up, and then the game cars start doing funky things like switching lanes mid-pass.

The graphics are simply laid out, with gentle colors and easy sounds. The animations feel a bit laggy, but that doesn’t necessarily distract from the game. Looks-wise, the game mostly gets the job of framing the gameplay done.

Alas, it is a lot of the same. The game doesn’t stray too much from its core action, and much like its source material, this cuts both ways. If anything, the game is perfect for small, furtive moments of free time… and thats okay.

Finally, consider this: the game distance is measured in metric units by default. That says it all.

BREXIT encourages one to do one’s own thing.

Chameleon Run Review

Chameleon Run Review

Apr 13, 2016

Tis the season of lizard games. Add Chameleon Run to the mix.

If one is looking for a visual treat, one need not look much further; Chameleon Run is veritable mix of glossy graphics and high-end animations that seemingly splashes color with every collision of virtual bits. In the default landscape presentation, the 3D imagery really pops. After a few goes, it’s hard to imaging playing the game in any other way than the angled view, and overall, it is a very becoming visual experience.

Extending into the gameplay, our protagonist animal is an agile being, and looks to get through the leveled action as quickly as possible. The opening tutorial level allows one to understand the basics of gameplay: the running area initially has gaps, and one taps o jump over the gapped or black areas. Secondarily to that, our running thingie has to match the color of the running area beneath it (the platforms change colors periodically). Thankfully, our chameleon can — yes, you guessed right — has the ability to change colors.

So, tapping on one side causes our hero to jump and tapping on the other side allows it o change color. To begin, the core idea is to navigate the holes and change colors quickly, back and forth as needed, and make it to the end of the run.

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As one progresses, the gameplay becomes a bit more complex. One will find the need to double jump, look for aerial obstacles, take risks by dropping, etc to move on. There are collectibles as well, so one has to figure what is worth getting. There are tasks, including time trials, and each becomes a bit tougher as the levels become more intricate.

It’s a lot of the same — on paper. The way it is structured allows for levels to not only be repeated, but relatively evergreen with regards to advancement. It is an engaging experience that tests one reflexes on the way yo infinite pain and/or satisfaction.

Heavyweight Pugilist Shannon Briggs Gets the Infinite Runner Treatment in Lets Go Champ

Heavyweight Pugilist Shannon Briggs Gets the Infinite Runner Treatment in Lets Go Champ

Feb 20, 2015

No one would dare call Shannon Briggs past his prime — at least not to his face. As former heavyweight boxing champion (and current comeback fighter), he’s literally traded blows with the best of ’em: Vitali Klitschko, George Foreman, Lennox Lewis. Without hesitation, he is a bad man.

Now, that badness is available in a fun way to Android users via Google Play and Amazon Appstore in the personification of an infinite running game called Lets Go Champ.

The game is available for free (with in-app purchasing) on (as noted) both the Play Store and Amazon Appstore.

Headup Games Set to Launch Ms Kong Next Week

Headup Games Set to Launch Ms Kong Next Week

Nov 11, 2014

Headup Games is looking to release its newest game Ms Kong on Android by the next week.

The game is described as an endless runner, with a 500lbs as the main participant. Excerpts from the press release:

…the deep jungle is dangerous to cross – unless … you are a 500 pound gorilla lady chasing stolen bananas to feed her baby! When Ms. Kong swings, trees will break and animals will cry.

Headup Games happily introduces Ms. Kong for the first time in this fabulous and fast-paced endless-runner; the entertaining game will crush through the undergrowth on iOS and Android by end of next week. Don’t miss the trailer we will present you in a week.

Agent, Run! Review

Agent, Run! Review

Nov 10, 2014

There is a secret agent in all of us. Agent, Run! proves it.

It’s a 2D runner, with the familiar paradigm of action progressing from left to right. The graphics are a bit witty in nature, with purposefully gappy animations and frenzied characterizations. The visuals change as the running is done, from interior spots to outdoor environments, and the obstacles are fairly easy to understand. Our agent is appropriately tuxedo-ed, and the developer does a decent job of incorporating fun sequences within the gameplay.

As far as action, it is based heavily on the control set; in this game, gestures rule roost. To begin, our secret agent man parachutes into the running area and gets moving as soon as his feet hit the ground. This is smart, as there is an ever-present group of goons hot on his heels for as long as he runs. These goons can’t catch our hero unless he slows down or falls, but the kicker is that there are quite a few obstacles in this lethal environment.

The obstacles are interesting, and the initial run doubles as an interactive tutorial. There area lot of doors to get through, for example, and swiping on these doors open them so that our guy can get through without being slowed down. Then, there are guard dogs that fortuitously have bones hanging by ropes above their heads. The dogs can be distracted by swiping to cut the ropes so that the dogs pay more attention to the bones than the intruder. There are boxes too, that can be swiped for the gold collectible coins that they divulge. Running into too many obstacles ends a run, with the distance run being a measure of success.

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As the game goes on, the obstacles get a bit sneakier: bomb drones, weird vegetation, slide-up doors and more. Quick reactions are a plus, and the swiping gets frenetic. The game also incorporates an in-game shop for items that can be purchased with accumulated coins, and such items are necessary to progress. The achievement system is a fun diversion within the game, and in some senses, heighten the fun factor by encouraging players to live on the edge.

I liked the interaction system; focusing on the obstacles rather than the runner is quite refreshing, and I like the simple bonuses and the straightforward premium pricing (needed to get past the first level). The review build does feel a tad repetitive in spots, but nonetheless, it is the perfect time waster.

It might not be the most sophisticated looking spy thriller around, but I suspect it isn’t trying to be… and even Bond can appreciate that.

The Maze Runner Review

The Maze Runner Review

Oct 21, 2014

Admittedly, the runner game category is a bit stacked. Since Temple Run, we have seen a steady number of development houses use the tried and true genre to encase game offerings. And why not? It’s an intuitive game type, with a bit of twitch elements usually tossed in, and varied environments to help frame the gameplay. familiarity can be an advantage in mobile gaming.

With The Maze Runner, we get the trifecta of running games: decent graphics, leveled gameplay and a current-ish book/movie tie-in.

Backstory? It’s based on the movie that is based on the book (that all have the same name). Young people and dystopia are all the rage nowadays, but kids killing kids isn’t at the core of this adventure; an actual maze with teenage runners is. The basic premise is that there is a maze, and the teens run to find a way out, careful to avoid the deadly “Grievers” that inhabit the maze.

The gameplay will look familiar to anyone who has dabbled into runners; the basics are present: three lanes, withmaze1 obstacles that come into play. Gestures control the runner, as is usual in these type of games; swiping left or right causes the runner to dart right or left on a straightway, and to cut in the the direction of the swipe when the straightway ends. Swiping up causes the ever-forward moving runner to jump up, and a downwards swipe causes the runner to slide for a brief spell.

After the basics, the gameplay boils down to making it through the maze segment successfully in the allotted time. Some nice elements are tossed in, as noted, it’s leveled, and there are a few tricks up the games sleeve; first, the collectibles; a set of puzzle pieces need to be collected to successfully pass a stage and unlock the next part of the maze. There are gold coins and boosts hat can be collected; the former allows one to purchase stuff in the in-app store, while the latter help with directly with completion of the runs.

The game is ostensibly free, and makes no bones about requesting cash for the more of the suaver characters. The gold coins can be used to improve attributes too.

Familiarity is good, but The Maze Runner might suffer from being a tad bit too comfortable. It feels as if it doesn’t want to change the genre too much, and is comfortable as such. It does work with or without the surrounding story, and is a decent time-waster.

Once Upon a Runner Review

Once Upon a Runner Review

Sep 16, 2014

Honestly, I expect quite a bit from running titles. Give me cool graphics. Give me action.

Give me Once Upon a Runner?

I was sucked in somewhat by the artwork. It’s handcrafted, and the dark looks mostly underscore the developer’s design motif. The graphics highlight the basic left to right running action that is almost ubiquitous with regards to runners, and the animations are smooth. The 2D presentation is different from the top-down view that is favored by a lot of developers in this genre, but it works well.

The gameplay isn’t one to lollygag; it gets right to it. There are two modes (story and endless); after the all too short tutorial, which highlights the virtual control mechanism, the game gets going with “real” running. Our once1heroine can jump over obstacles like boulders and ditches, while conversely she can slide under baddies like branches and birds the appear along the runway. What I think makes the game a bit different than the norm is rate at which the obstacles appear right off the bat; it gets really busy very quickly. Additionally, there are plenty of goodies and boosts to pick up as well: extra lives, timed invulnerability and more. There is a rechargeable ball of fire that can be used to destroy some obstacles, and there is only a set number of hits our runner can take before succumbing to clumsiness.

The game sports six levels, and even finds a way to incorporate bosses and varying difficulty levels. The end result is a leveled, scored survival quest which cleverly includes some elements of twitch reactions to keep the game fun. Gems can be acquired to gain assets from the in-app store, and this can be supplemented with real cash.

I wasn’t a fan of the control layout; the way the slide and jump buttons are stacked tends to make me either glance away from the action to the controls, or simply mishit controls periodically. On the other hand, I like the quick action sets, and the addition of secondary characters to the gameplay.

All in all, it’s a fun game, and no doubt should end up on the “favorite” list of many a mobile gamer.

Nuts! Review

Nuts! Review

Jul 21, 2014

If you haven’t checked out the aerial runner Nuts!, well… you get the gist.

A tree that makes legendary Hyperion seem stunted is our running path in this one. Our squirrel starts off at a running clip up the tree; it’s pertinent to note that there are coins and other goodies that are spread out around, and one of the goals is to collect as many of these coins and goodies as possible; this is facilitated by the controls, which are tilt-based in nature. Using the controls, it is possible to run around the tree and collect as many pieces as possible with the squirrel, which moves up continuously once a run is initiated.nuts1

Or, it should be noted, it runs up continuously unless it comes in contact with an obstacle; as it’s a tree, there are plenty of branches that can be a bit dangerous to our swift, upwardly mobile rodent. The branches start to appear after a bit, and their placement increases the challenge the higher up the player travels, so quick reactions become key to survival. To begin, the squirrel can survive two hits; the third knocks it down and ends the run.

Outside game cash, there are other things that can be collected. There are power-ups, such as a speedy fireball, that, when collected, gives the squirrel super speed and branch invincibility for a limited time. The game coins can also be used for a bunch of different upgrades, like extra life, which allows for the squirrel to survive more than the standard three hit before the run ends. There’s also extra value coins, and more. These upgrades are staggered an increase with each higher level. Real cash can be used to expedite upgrades.

The game also incorporates in-run achievements, giving the player an extra element to work on while running. These tasks run the gamut, from doing hings like traveling a particular distance or collecting a special piece a set number of times. There are also leaderboards for those that connect with Google Games.

The game’s greatest attribute is that it just works. It’s as intuitive as the come, with simple extras that don’t complicate or distract from the main gameplay.

And it’s almost never, ever wrong to root for the squirrel.

Dark Lands Review

Dark Lands Review

May 15, 2014

Dark Lands looks to be another fun title from Bulkypix that packs in action with running adventure.

As with most running games, the action proceeds from left to right of the screen. The playing environment is dark, and borders on the creatively gloomy, which jives with the game’s premise. Even though bright colors are sparse, the dark hues and grays are combined with splotches of white that signify action item. The animations work well, and the action works well with the background.

The controls are shown via the brief tutorial. Our weapon-carrying protagonists can be made to jump, slide, go into a defensive posture, attack and even stop on a dime. All are useful, just about necessary, to get through the running areas.dark1

The gameplay comes in two modes (Survival and Adventure; the latter can be unlocked via Play Store purchase), and, as noted, feels fairly familiar. However, there are plenty of obstacles in the way, from red-eyed monsters and zombies to lethal whitish blades that swing and oscillate. The dangers are almost the most creative part of the game, as it is easy to look forward to what comes after the crushing boulder or the whistling spear. Jumping and sliding helps get through a bunch of stuff, but I liked that there are sometimes different paths that have different obstacles. Also, the playing area is lined with collectible crytals, and these crystals serve as in-game cash. Collecting them can be risky, so the player has to decide whether getting them (or other power ups that appear) is worth it or not on the fly. The crystals can be used to improve attributes that can make runs more successful; real cash can be used as well.

The game also incorporates achievements, so there is another element that can be enjoyed. Stuff like traveling a set distance and not attacking enemies gets tracked.

It’s an easy game to get into, with a simple premise and easy-to-understand gameplay.

Snow Spin: Snowboard Adventure Review

Snow Spin: Snowboard Adventure Review

Dec 20, 2013

A disintegrating plane. Scattered luggage. Iced up animals. A snowboard.

Such is the world of Snow Spin: Snowboard Adventure from Android development vet Ezone.com.

To understand the gameplay, one must understand the backstory. It revolves around a successful explorer (Professor Headwind), who, in his travels to exotic locations, has accumulated a veritable horde of exciting items. On the way home, an ill-fated shortcut has dire consequences; his plane breaks apart, strewing his property and plane parts on snow covered mountains.

The recovery effort plays out like a downward running game, but on a snowboard. Headwind is controlled downhill, withsnow1 gesture swipes ruling the roost with regards to manipulating direction. Swipes to the left, right and up make him swoosh in either direction, or jump in the air. Such movements are key, because the gameplay calls for various actions to be performed my swiping on a dime to make contact with an object.

The objects that need to be made contact with are essentially tasks, and they run the gamut. Penguins suspended in ice cubes, fish procured from ice fishing locals, luggage, igloo blocks for shelter, and more; usually, there is a set number of pieces that needed to be collected within the allotted time. It is also necessary to avoid the occasional boulder and/or tree that are the perfect run enders. As the game progresses, the reaction time needed to traverse the obstacles and collect items or free things becomes tangibly smaller, as does the margin for error.

For folks looking for an extended playing experience, this game is rated to work with Nvidia Shield console, and also with Moga Controller (though this review did not include these peripherals).

For the extended playing options and free nature, it’s hard not to look at this game favorably, but the gameplay should take care of any misgivings anyway. Well worth a look, and it reflects the season admirably.

Max Steel Review

Max Steel Review

Dec 3, 2013

Max Steel is an Android gaming embodiment of a fairly popular action figure and TV show franchise.

It’s a staged endless runner that brings most of the familiar elements of three-laned runners while adding in some other elements that keep it relatively fresh. First, with regards to the running, it starts of in a seemingly unending and structurally unstable canyon. There are plenty of rock formations that provide natural obstacles, as well as scarily high cactus plants that are best to avoid. Our specially linked hero Max runs forward automatically, and there are four controls needed to allow him to avoid collisions that reduce his life expectancy. Thankfully, these controls will be familiar to most people who’ve tried out stuff like Temple Run: up, down, and one each for left or right. There are occasions to use tilting as well: during some flying sequences and battles.max1

The battles are a part of the game that introduces some enjoyable spice. Every so often, after covering a set amount of ground, Max is confronted by mechanized henchmen of the main villain, known as “dreddnoughts.” These robots can be taken on and beaten, but it takes some quick movement and smart targeting to take them out while avoiding their fire. Every now and then, a more powerful robot appears, and summoning some of Max’s special powers and weapons is in order (in addition to a special tilt mechanism which decided physical jostling). At other points, a major boss appears, and the same concept of attack and evasive action comes to bear. Collecting ultralinks and coins that line the runways is the main goal. Collected coins (and optional real cash) can be used to increase attributes and equipment.

The scenery is also cool, with variations moving from the aforementioned canyon look to cityscapes (where vehicles and barriers replace rock formations as obstacles) and more. The graphics look good, from the comic book-inspired backstory pages to the animations that accompany the battle sequences. I like the attention to detail and the incorporation of the story into the graphical output.

The controls are my sore spot; it’s not as forgiving as it is in other games of this type, but fairly reactive when manipulated precisely.

It’s a fun game, has the best pricing, and easy and challenging at the same time… well worth a look.

Zombitsu Review

Zombitsu Review

Nov 22, 2013

In Zombitsu, we get a running game, a ninja sword and zombies.

Our ninja (Hiro) is outfitted with a sword to begin, and runs slicing up undead villagers and avoiding hazards that creep up along the way to stop progress. The view is an abbreviated top-down and behind angle, and this is affected by some game actions for brief moments. The zombies are all over, roaming on the sides of the running area and even directly in front. The base zombies are remarkably spry; there was a time or two I thought one was out of range only to have it knock me down behind some serious closing speed.

The controls are sparse, which is good. Tilting controls the direction of the perpetual runner, and there is an attack zom1button as well as an jump button. Now, the jump button can be used to avoid aforementioned monsters, but jumping over monsters continually has its drawback, especially with a zombie or two potentially waiting at the bottom. The built-in teacher shows how to double jump, and I found out in later levels that timing jumps can be very, very important.

The playing area is varied enough to keep players on their toes, with narrow bridges, huge bodies of water, walls and stuff like spikes making up a backdrop of helpers and dangers. Running into an immovable object or a zombie does damage, and this is denoted by a red glow around the fighter. Sustained safe activity can replenish the life bar though. There are also gold coins that line the running area and can be collected. As the game progresses, zombies get tougher, and the runway gets more treacherous.

The game employs the use of several arcade staples: upgradeable attributes, mini-challenges, diverse scenery and combo bonuses.

The game artwork is fun and functional, but I think the animations are a bit stilted. I think there could be more collectible gems and I feel the bigger the screen space, the more enjoyable it will be.

This won’t — it shouldn’t — distract from the understated charm of this title.