Jan 27, 2017
To be fair, I guess running from a bearded, rotund fellow dressed in red robes and stately boots that takes a hankerin’ to chasing me through live subway tunnels isn’t a bad idea.
Santa is crazy.
But this is the premise behind Subway Runner, a new-ish game from Rioo. Run, collect, avoid, run. Don’t let Santa catch you.
The game is ably patterned, with bright colors and backgrounds that adjust with gameplay. The view is abbreviated top-down style, such that the player “hovers” right above the runner he/she is controlling.
It plays out like your everyday three-laned runner — much like the endless running games made popular by cult hit Temple Run and the subsequent sequels. In Subway Runner, we get to take this on in the aforementioned subway area; of course, conveniently set up in general three lanes. The tracks are chock-full of obstacles and such, and the first idea is to avoid these obstacles.
The control set uses the tried and trusted method of gesture swipes to control the runner. Swipe up allows the running character to jump over a danger, while swiping down initiates a barrel roll. Swiping to either side allows the character to dart to the corresponding side. So, the first order of business is to avoid the stationary objects — cones, trains, what have you — and travel as far as possible while fleeing Saint Nick. As one gets a bit further, moving trains become an issue too. Think quick!
Secondarily, there are gold coins to collect. These up the challenge, as there is are several opportunity costs that occur. there are also boosts to collect, like magnets and the like, and through it all, one does need to keep on their toes.
The game has mechanisms to extend runs, and accumulated gold can be sued to procure goodies and improve attributes.
All in all, it’s a familiar game with an easy premise and plenty of play available… whether one loves Santa or not.