Brings Thunderbirds to Android Brings Thunderbirds to Android

May 30, 2016

Yes… the supermarionation adventure is back; Thunderbirds Are Go: Team Rush is out on Google Play.

International Rescue, we have a situation!
An evil mastermind is trying to take over the world… And only you can stop him! Join International Rescue on an amazing adventure full of action, hi-tech gadgets and the mighty Thunderbirds!

Are you ready to save the world from The Hood?

Join International Rescue and run with your team through a rich variety of environments and challenges!

Pilot the legendary craft from the series: Thunderbirds Are Go. Unlock and upgrade high-tech gadgets!

Travel across the world collecting clues to find the secret base of the Hood and stop his evil plan!

Solve the mystery behind a sudden cyber-attack and run with Kayo and the Tracy brothers! Work with Brains and MAX. Help Lady Penelope, Parker and Colonel Casey!

Gather resources, collectibles and upgrade your team and Tracy Island itself! Become the hero behind International Rescue success!

• Team-based action!
• Your favourite heroes from the animated series!
• The mighty Thunderbirds!
• Hi-tech gadgets!
• Epic boss battles!
• A rich story to uncover!
• Incredible environments from around the world and outer space!

The game is free (with in-app purchases); check out the trailer below.

[Via Blog]

Run Master Review

Run Master Review

Nov 10, 2015

One common theme that seems to be recurring now that mobile games become more intricate is the desire — or even the need — to have simple games. You know, games with an understandable premise that are easy to pick up and play.

Such is Run Master, a relatively fresh entry from LAST HOPE STUDIO.

In this one, we get a simple combo running-platformer adventure. It places a premium on mixing patience with daring, and uses graphics to spruce things up.

Looks-wise, it uses dark, shadowy imagery to contrast the light pastel background hue. The developer uses a scaling gradient of sorts, and the color does change, providing a calm, serene yet fluid visual experience the belies the sometimes frenetic gameplay. The sounds are cheery in a decidedly arcade-ish sort of way that makes one think of ice cream trucks.

Actual gameplay is based on getting are shadow protagonist to get as far as possible through a platformed travel way, moving from left to right. The controls are at the bottom, and verge on minimalism: left and right virtual buttons, as well as one more for jumping. These all but give a preview of the action, which entails going forward, sometimes backwards, and jumping up to scale objects and avoid dangerous obstacles.


There are jewels that can be collected by contact; of course, one has to weigh the risk versus the reward for a bunch of them. The obstackes are simple but creative, comprising of stuff like spinning blades, cannons and spiked, oscillating wrecking balls amongst others.

It is very familiar fare, yes, but it does pack a few extra tweaks to make it a bit more compelling. The moving dangers are interesting, forcing the player to think of timing and the strategy of avoidance or jumping.

Collected gems can be used for continues, but tthe game is pretty self-contained.

Simple, right?

Spotify Update Brings Running Feature to Android Port

Spotify Update Brings Running Feature to Android Port

Sep 15, 2015

Spotify Music is bringing it’s pace-keeping feature to its Android app.

The feature uses music in based on the users history. After starting the app, all one needs to do is select a genre, and start moving; the app automatically gauges the users pace and plays music accordingly.

From the release post:

Since the launch of Spotify Running, millions of you have laced up and hit the road together with the best musical motivation out there.

Today we’re thrilled to be bringing the same great experience to our Android users.

With Spotify Running, we’ve combined the best music on the planet with recommendations based on your listening history, multiple-genre playlists as well as original running compositions.

Simply select your tempo and start running. We’ll match the perfect music in time to your step to help you go the extra mile.

Spotify Running on Android starts rolling out to users today. Learn more on

Spotify is free on Google Play (with in-app purchases); the update bringing the new feature is rolling out now.

[via Spotify]

Instantion Review

Instantion Review

Apr 17, 2014

Where is Dolly the Sheep when one needs her? Instation brings cloning to Android, and the replicated pieces make even the best line dancers look quaint by comparison.

The gameplay is leveled; in this one, we get a blue, somewhat luminescent running being, intent on doing what most platform side-scrolling runners want to do: run from left to right. The scenery had a touch of the futuristic tinged with a the ominous feel one gets from the occasional red lasers and bright obstacles that add context to game functions.

In its simplest form, the running creature meets obstacles. There is a jump button, direction buttons and an interaction button, with last being useful to toggle gates open or to assemble bridges. There are also green step instant1pads that also toggle gates open and shut. As the gameplay unfolds, the obstacles get trickier; what is one to do do when the switch for a bridge is on other side?

Here’s where cloning becomes valuable. Our humanoid has the ability to create exact copies of itself when fully charged, and the clones can be placed (via intricate and sometimes infuriating sighting process) where they need to be as long as the point is not too far away.

The interesting part is how the humanoid and the clones act; they do everything in unison… jumping, running left or right… everything the “true” unit does is mimicked in time simultaneously by the clones, unless restricted by an object or obstacle. This adds a completely different feel to the gameplay, especially in further levels. For example, the aforementioned energy fields reduce clones even when only the main unit goes through them. At one point, solving the puzzle of advancement means inching back and forth, while allowing obstacles to adjust the natural movement of the clones, until the target can be reached without going through the laser.

Finishing a level quickly is the goal, and each run is graded.

It comes together quite nicely, even if I think the game could do with a tutorial, as I spent some time spinning my wheels.

Puzzles. Running. Teleporters. Multiples. Welcome to gaming in the 21st century.

Rico – A Tale Of Two Brothers Review

Rico – A Tale Of Two Brothers Review

Apr 8, 2014

Retro platformers are almost never a bad idea, and here, we get to see if Rico – A Tale Of Two Brothers continues the streak.

It is a story ying and yang story about brothers, one of whom is looking to restore the earth’s mystical balance.

The game is cool in the way it pills in several elements and houses it under one bountiful game roof: at its heart, it is a simple run and jump game that incorporates sideways scrolling, platform and even a bit of survival. The artwork brings in some retro sensibilities as well, with the chunky characterizations and stilted movements. It is strictly 2D, and the controls are minimalist in nature, with virtual buttons for moving left or right at the bottom left, and a jump button towards the right.rico1

The gameplay comes in several difficulty modes, with different gameplay attributes: easy, normal, hard and insane. The gameplay is further broken down into leveled words.

Starting out, the gameplay is fairly intuitive. Move, jump over and/or across obstacles and collect the gold coins that are spread out in the play area. To begin, the obstacles are fairly easy to traverse… the occasional gap, water, hilled platforms and such. As it goes on, the dangers get craftier, with laser blasts, dangerous fluids, mines, moving platforms and more that demand timing and accuracy to avoid. Running and jumping give way partially to going about things in a more cautious manner to reach as many checkpoints with as much collectibles as possible. The water can be especially treacherous; staying underwater for too long can be dangerous, but is sometimes necessary to collect gold or get from point A to point B. If the blue oxygen bar gets completely depleted while under water, our character dies.

The controls were a bit wonky for me; still I like that the game has a straightforward purchase model. For those on the fence, the atypical free version is available to assuage concerns about dropping $3.27 on the full version.

For now, the streak seems to be intact.

Ignis Castle Adventure Review

Ignis Castle Adventure Review

Mar 28, 2014

In gaming, one incontrovertible fact is that one can’t — or rather shouldn’t be able to — go wrong with a platform runner. I mean, they are simple and straight to the point. Thus, a lot of times, games like Ignis Castle Adventure have the built-in advantage of familiarity.

The playing area is crafted in 2D, with the overall look of an old-age dungeon. The animations are decent enough, with the purposefully monochrome look broken by bright splotches here and there.

In tried and true platformer style, the action moves from left to right; the main foil in this adventure is the set of deadly obstacles that are spread out in the way of our protagonist. The controls pretty much tell all that needs ig1to be known about navigation: one button for leftward movement and another for moving to the right, both of which are nestled at the bottom left of the screen. At the right is a singular jump button. When used in conjunction with each other, simple aerial gliding movements can be performed, and are quite useful.

The gameplay is leveled, and here isn’t any tutorial, but that actually works; the basic key to avoid anything that hints at being dangerous. Jumping lava, stationary spikes, spinning axes, moving stakes… you name it, it’s here and looking to do damage. Making contact with one of these does not necessarily end the run, but sends the player “back” to a preset save point depending on progress. The issue with this is that the runs are timed, so going back too many times causes valuable seconds to drain away.

Success in a level opens up subsequent new ones, and stars are awarded depending on how much time is left on the clock.

The tricks get tougher, as expected; there’s not a whole lot of complexity, but it is tougher to conquer than might be guessed at first glance. Still, it’s a pleasant time waster, and the presence of a free build definitely makes it practically a no-lose situation with regards to trying it out.

Rayman Fiesta Run Review

Rayman Fiesta Run Review

Feb 10, 2014

Rayman is back with a brand new swing — literally — in Rayman Fiesta Run from Ubisoft.

Per intro, the developer is able to sufficiently tiptoe the delicate line between engaging graphics and borderline silliness, with an enviable use of color to accompany the smooth animations. Even the “little” things, like the title character’s body contortions, are remarkably well done.

This is another one of those platform games that refuses to be restricted by simplistic stereotypes. The direction changes often, with lane changes further into the gameplay that help create an environment that is deliciously disorienting in its presentation. Collectible “lums” line the runway, and sometimes take a bit of doing to get to. Thankfully, Rayman, after being initially launched, runs continually, and can be made to jump by tapping the screen. Jumping helps with the irregular aspects of the runway; sometimes, walls appear (or form) during the run, to which a ray1timed jump assists with climbing the walls and clearing the obstacle and/or accessing goodies.

What sets the gameplay apart is the rapidly evolving running area. The moving pieces add to the complexity, and there are even truck portions that elicit non-optimal reactions. Another fun aspect involves the different environments: snowy, sun-drenched, watery and more. Rayman meets each with aplomb; even swimming is not too much of chore. There are fairies and bouncy objects that serve as helpers.

The gameplay is leveled, and each level is graded, Angry Birds-style, based on the amount of collectibles garnered. Levels can be repeated, which is perfect for OCD gamers like me. After the end point is reached in each level, performance is measured and points assigned. There are even boss levels and beings that give chase to tangle with.

The game is varied enough for it not to be boring, which is a usually a tall order. It dues well to keep it popping, and to keep players guessing. It’s not the cheapest game, so the in-app purchase option to upgrade artwork or heroes might be unnerving, but real cash is not necessary to enjoy the game.

Rock Runners Review

Rock Runners Review

Dec 17, 2013

Rock Runners is yet another game in the scrolling runner genre from Chillingo.

It has vibrant looks, dark without being unsightly, with a lot of color used as visual markers that serve to highlight positive and negative factors in the game play. The nice graphics and smooth animations are definitely appreciated.

Our space mining runner takes off from left to right in a different dark environments, with several obstacles in the way. It’s a bit futuristic, so the radioactive material and “light beam grapple” shouldn’t seem too out of place. With several of these lethal goo puddles lining the floor (and spikes providing more dangers) along with reverse teleporters, the game pops off very quickly.

The biggest tool to avoid dangers is the ability to jump. Jumping is invoked by tapping the screen, and helps with rock1regards to getting by nastiness, and also in getting up to raised platforms or to collect the gems that line the running area. As an extension to that, there is a cool lasso thingie (the aforementioned “light beam grapple”), unleashed by tapping and holding, that helps with extending airtime; in some sequences, there are spider-man-like motions with the runner swinging from structure to structure to either avoid floor-level stuff or to make it to a higher spot. Finishing a level opens up more, and getting the coveted three stars usually means getting through faster than the suggested time and also collecting a set percentage gems.

And of course, as the levels go on, the challenges get more involved, with moving anchors and moments when timing is of great importance. There are keys that appear, and can be used to open up other levels; failed levels can be repeated, and because of the star and time measurement, local competition is possible.

All in all, it’s a fine game, easy to understand and enjoy, but with just enough complexity for it not to be a boring.

Retro Runners Review

Retro Runners Review

Oct 30, 2013

Retro-type games are great. Retro running games are better.

Retro running games that actually work? Welcome to Retro Runners.

Simplicity is boss here, and it runs things very well. It’s a three-laned infinite runner based off of a seemingly endless stretch of straight athletic track. The goal, obviously, is to keep running forward as long as possible.

The problem being that this ain’t your momma’s running track, unless your momma builds tracks with bone shattering obstacles on them. These obstacles start off being somewhat natural: other runners, hurdles placed to cause trouble and water pockets that would make the computer generated amalgamation of Bob Beamon and Mike Powell pause with concern. Even cooler, one hazard that is interestingly cool is the cameraman that hangs just outside the outer lanes. ret1You might like fame, but it will cost you a split second of blindness, which is never good with the aforementioned hurdles all over the place.

To avoid these hurdles, it is necessary to jump or dart out of the way. Quickly, too. The controls are fairly generous, with gestures to the left or right on the leftmost part of the screen controlling lateral movement across lanes, and the right part of the screen accepts vertical gestures that cause the runner to jump. The controls are responsive, which is a must for a game like this.

An interesting idea is the energy requirement; there is an energy bar that is displayed on the left. This bar is depleted at a constant rate while running, and they can be replenished by snagging one of the bottles from race-side volunteers. There are also gold coins that can be collected and redeemed for stuff via in-app purchasing.

When put all together, the gameplay is a witty, fast and faster-paced action adventure. Jumps, power-ups, water hazards, and obstacles all are a part of the play; as the game progresses, the obstacles get tougher. Are those railroad crossing bars? I think so. Brick walls? Check. Did the track just change color? Yep. A CAR?!

Graphically, the game has an interesting, becoming style; the classic look and bright colors lent themselves well to the whole package. Creativity is established, with different characters with different attributes available.

It’s a fun game, simple at heart but capable of spawning plenty of enjoyment.

Nun Attack: Run & Gun Review

Nun Attack: Run & Gun Review

Sep 30, 2013

When the second rendition of the Nun Attack series came out, Nun Attack: Run & Gun, I was really excited. I really liked the original version so I was curious how they were going to top it. Once I started play it, it is evident that they chose a different style of gameplay. With the popularity of games such as couple run and other somewhat side scrolling games, the kind of went this route. Nun Attack: Run & Gun has a lot of the same action and look of the original, but in a side scrolling set up.

nun-attack-run-and-gun-3The Holy warriors came back to fight another round of evil. Some the the Demon beings to be eliminated are werewolves, skeletons and other beings trying to kill the nuns and make the martyrs for the cause. Nun Attack: Run & Gun has many different nuns and weapons to add along the way. Different upgrades and powers make it easier to collect a lot of the coins needed to purchase upgrades and receive achievements.

As the game progresses, different nuns can be used. The different nuns have different abilities and/or weapons available to them just like in the original game. As you imagine, some of the nuns are more agile, some of them are better than with weapons and so on. Making the correct choice helps get you farther distances.

The music in the game is actually pretty cool. Kinda has a 70s feel to it. The graphics in the game are quite good. There cartoony yet really detailed, almost like a moving comic book. The controls are onscreen controls. There’s an up arrow for jump, down arrow for jumping down a level, slide button and a button used for shooting. That’s all there really is to. Overall, the controls are pretty easy to use in comparison to some other games. The controls are responsive and accurate as long as you keep them correctly.

I see this as a game I could play quite a bit because it goes on and on only to get harder and faster.

Monsters, Inc. Run Review

Monsters, Inc. Run Review

Aug 13, 2013

When it comes to movie tie-in games, Disney is becoming as prolific as the best of ’em. I say it’s good business; mobile games can be easy ways to get people to engage with any franchise. Monsters, Inc Run is a sideways scrolling running game that incorporates running, jumping and some of Disney’s favorite characters.

The artwork does Monster Inc proud. It’s a really bright, but can’t be simply described as being kid-friendly; it’s actually pretty nice. There’s a pervasive but pleasant use of green, and other colors used combine with it well. The animations are decent, and the game did have an arcade feel to it visually.monsters1

The gameplay is full of action, with only two major controls: tap to jump, and tap and hold to jump longer. These can be invoked anywhere on the screen. The running area is built out of several non-continuous platforms of varying lengths. The “natural” gaps in the running area encourage jumping, and it is evident early on that harnessing the jumping power can also get our running monster to upper lanes. Plenty of goodies are available to be collected all through the running paths; they range from all sorts of upgrades to gold coins that can be used in the in-app store. Each run is, in essence, a race; at the end, time and points determine performance ranking measured by three hearts. The game speed and monsters get tougher as the game goes on, and I especially like how Scully makes his upgraded appearances.

As noted earlier, there are some obstacles, living and inanimate. Bad monsters can be jumped on, over or (with an appropriate power up) run through. Usually, though, touching these specific type of monsters knocked our running monster down a level, or worse — into nothingness, ending the run prematurely. The gameplay is leveled, and XP opens up further levels (and consequently, new attributes).

The game store does encourage the purchasing if upgrades. The good news is that the gold coins can be used. Some attributes are level-dependent, and the game does accept real money as well.

It’s a game that does Mike and Scully proud in their quest to save Boo.

Rail Rush Review

Rail Rush Review

Aug 9, 2013

Yes, Rail Rush may induce a double take. In a good way, that is.

A decrepit, seemingly endless mine shaft is the scene of this caper; the playing environment is mostly made up of the the running area that this type of running game is known for, but the running path appears as a three-lane rail track that is treacherous in its condition, and the runner is maneuvering a runaway mine cart along the railway.

Plenty of obstacles are present, which most of the swipe controls help avoid. Swiping up and down invokes jumping and sucking respectively, while swiping left or right jumps the cart in either direction. This is useful for jumping off of a busted track to a (temporarily) safer one, or for avoiding objects on the tracks. Additionally, there are left and right tilt movements, which are not only effective for avoiding obstacles, but key in collecting gold nuggets, gems and other specials thatrail1 line the sides of the rails.

The incorporated tutorial walks you through the gameplay, and then, boom, it’s on. It’s kind enough to start out relatively slow, which is great with regards to getting acquainted with how everything works. As progress is made, and further distance is traveled, the pace picks up; the traps get a bit sneakier and rapider. Focusing on the nuggets can be a danger in and of itself, as they are usually sandwiched by pitfalls.

One element that is hard to dislike are the tasks; these are a list of three activities to complete. They are mostly cumulative, and provide, in essence, mini-games that are fun to accomplish.

The gold pieces serve as in-game cash, allowing for the upgrade of characters and attributes. there are specials that can be purchased, and real cash can speed the process up, but I was able to continually go through without doling out real cash.

The artwork is bright without being garish, with several different scenes. The animations are smooth as well

Running games are far from sparse, but Rail Rush seems to be one that can hold its own. At the very least, it’ll make one respect Donkey Kong that much more.