Astro Golf Review

Astro Golf Review

Apr 29, 2014

Astro Golf is a putt-putt game that does a visual switch on players.

Players substitute sun-kissed greens for the metal and somewhat unpredictable futuristic confines of a space ship. Our cuddly robot becomes the ball, and the goal is to finish levels by guiding it into holes in a set number of shots. Moving the spherical robot is a matter of long-pressing and “drawing” on the sphere (like one would do on a pinball machine) and releasing; the amount of power on the pull determines how hard and potentially far it goes.

The gameplay is defined by the environment; the elements will be familiar to anyone who has dabbled in miniature golf; the path from the start point to the hole is rarely a straight, flat line. There are obstacles, bumpers, bridges, ramps and more to traverse, and the playing area has different-colored nuts lining the play area that canastro1 be collected for gold. A lot of times, there is more than one way to solve what u=is in essence a riddle, as there might be another way to get to the cup, prior to the first shot, it is possible to zoom in and scan to study the area. At the end of a level, gold is generated based on performance, and if the level is passed, the next one is unlocked. levels can be repeated for more gold and/or better scores.

The gold can be redeemed for other characters and power-ups. the power-ups make the game easier, which is key at some junctures when the gameplay gets harder. Real cash can be used as well, but doesn’t feel necessary to enjoy the game.

It’s a fun diversion, and I especially like the customization options and the cheeky ode to mechanics, and the physics and such work well with the fantastic graphics.

Cryptic Cosmos Review

Cryptic Cosmos Review

Aug 30, 2013

Cryptic Cosmos is a small, tight quest, set in an outlandish base, far in the dark reaches of space. Main Hero is a bounty hunter, whose target is hiding out somewhere in the base, with the game’s main goal being finding it out and disposing of it. Although the story isn’t as convoluted and original as it could be, it’s a nice setup for a space adventure, and serves well enough as the game’s background. Although one of my main concerns about the game was initially its relative shortness, I now think that it’s just long enough. It has enough content, without sinking into repeat or artificially stretching its gameplay. While it is short, it’s long enough to give a good deal of interesting puzzles. Shortness of the game is likely because of an in-game walkthrough, which is a brilliant move in itself, so there’s no need to sweep through all of the previously unlocked locations, searching for the bit that was previously skipped.

Cryptic Cosmos 2Cryptic Cosmos‘ puzzles are numerous and range from quite obvious to seemingly unsolvable. I’d dribble on about the difficult to understand logic of some of them – but again, I remember that if the player can’t solve a puzzle, there’s a hint waiting for him. In any case, the game has enough variety in its puzzles and tasks, so as not to become repetitive. The graphics aren’t all that amazing, and the soundtrack is a bit repetitive, but they’re both quite enough for a smooth, interesting experience. Besides, Cryptic Cosmos has a slick 60-s sci-fi look that is always a pleasure to look at. Perhaps, the only issue I have is an inability to freely go to any unlocked room, as strolling through the similar corridors between them starts getting irritating after a while. Another unusual problem I had was that my eyes started getting weary after playing it for a while. The reason for this, it seems, is that the game transitions between the locations by fading to black, and it’s forcing the eyes to strain. Although I might just getting old from all the sitting behind the screen, who knows.

Wrapping up, Cryptic Cosmos is another nice addition to the lovely range of short adventures and puzzles on the mobile platform. It has original, entertaining puzzles, plenty of challenges, and a classic adventure-puzzle gameplay to go with them. Now if you’ll excuse me, I need to go watch Star Wars again.

NOVA 2 HD Review

NOVA 2 HD Review

Jul 19, 2011

Space, it seems, is full of creatures that want to kill us. At least, that’s what video games tell us. As soon as the human race sets foot outside the solar system, we’ll probably be evaporated by laser fire or blown up by advanced particle bombs. That’s what NOVA 2, Gameloft’s latest FPS, thinks anyway. If the Modern Combat series of games is Gameloft’s homage to Call of Duty, then NOVA is its exclamation of love for the Halo games. You’re in space, you have an AI telling you to do things, and you have a suit of space armor.

You control your space marine with an on-screen d-pad and shoot, swap weapons, reload, jump and do a swathe of other things with various buttons that litter the screen edges. The game is great to look at, much like the rest of Gameloft’s catalog; they really can’t be faulted for the way they push triple-A values onto mobile devices. And NOVA 2, in its own way, is quite a lot of fun, full of interesting set pieces, explosions and alien invaders. Unfortunately, the problems that blighted NOVA 2’s stable mate, Modern Combat 2: Black Pegasus, are still present here.

The shoot button sits in an uncomfortable place on screen, just where your right thumb wants to sit to control where you’re looking. This leads to plenty of accidental gun blasts, and quite a lot of annoyance. When you add to this the increased speed of the game, it becomes really rather frustrating.

NOVA 2 is fun, and it’s certainly impressive, but its problems prohibit it from reaching the dizzy heights of some of the other huge titles on the Android Market. It’s a shame, because with a tighter shooting mechanism and a few tweaks to the UI, NOVA 2 could have been brilliant. As it is, it’s very much the aliens who’ve got the upper hand in this one.