Looking to build on the residual success of hit game Flappy Golf (and current popularity of recently launched Super Stickman Golf 3), Noodlecake Studios is set to release the sequel to former — aptly named Flappy Golf 2.
According to the press release, the game includes a lot of goodness from the aforementioned Super Stickman Golf 3, and a lot of new content.
Per the presser, the game description is as follows:
Play our famous Race Mode either online against your friends or locally for some serious fun! Or flap your way to the hole in as few flaps as possible to earn all the Gold Stars. Can you get them all and unlock Super Star Mode?
– Online and Local Multiplayer
– 29 Courses with More Coming!
– Simple flap controls
The game, like its predecessor, will be be free and ad-supported; the actual due date is September 22nd.
For those of us that were engaged in the original, this new game should be delightfully nostalgic. The game, again, is taken in in landscape, with dark colors taking precedence to give the game its core visual character. The main character looks shadowy in its black form, and the entire playing area looks believably futuristic, with plenty of smooth animated action that works in 2D. It’s easy to love the simulated parkour moves, and thesounds frame the gameplay well.
Think of this as a side-scrolling, platform adventure. The basic idea is to control the aforementioned silhouetted runner across an interestingly laid out running area, from right to left and hopefully all the way to the end of the level. Controlling the runner is done with the help of gestures, and these are fairly intuitive: swiping up initiates a jump, and swiping down invokes an evasive maneuver (like a slide); there are also times when one can swipe horizontally to create a burst of speed.
Now, navigating the running area is where the game creates the challenge. At the start of an episode, the runner begins to run, and continues to run forward continuously on his/her own. There are plenty of obstacles, and it takes a bit of care to get by them, as in knowing when to jump or slide or even stay pat. Jumping a pit early can create issues, as one can land in a bad area, and jumping needlessly can have negative effects too. The cool visuals take front and center; the runner will usually execute a parkour-ish move depending on the the type of obstacle presented.
The game allows for attributes and equipment to be upgraded using a dual system of game currency. Real cash can be used, but can be avoided with patience, as this one has an energy requirement.
Still, it is an enjoyable romp, and is capable of providing loads of entertainment.
Fold+ is an interesting geometrical puzzler from Once A Bird (via BulkyPix), and it is due quite soon.
Fold+ is the sequel to the acclaimed puzzler Fold released back in 2013. As a proper sequel, Fold+ comes packed with new brain-teasing puzzles, exciting new gameplay mechanics, redesigned graphics and a overhauled interface.
In Fold+, each puzzle starts with a set of colored blocks. To beat the level, players must cleverly fold, expand, rotate and bring these blocks together until only one single block of each color remains.
Per the informational, April 21st is launch day; Fold+ will cost $1.99.
Whack Magic 2 – Swipe Tap Smash is a multilevel game and players can play the game against four mysterious and stimulating themes. At the beginning of the tap to whack the monster game you will get the wizard on action field with his power wand and you have to help him to tap and takedown the attacking naughty monsters. Different types of powerful monsters will appear on the action field and you have to smash them as fast as possible. Some of these monsters will be killed by tapping; some of them have to be killed by touch and hold action of your finger on-screen.
The game is available for free (with optional in-app purchases) on Google Play.
If truth be told, I am not the biggest fan of sniper games. Call me a wuss, but there is just something so… well… final about them. Yes, some find it silly, but talking about it frees me.
But then there’s Stick Squad 4 – Sniper’s Eye, the fourth installment in Stick Squad series. It’s the sequel to the sequel to the original sequel, and looks to bring the best of stick figures and sniping to handheld gaming.
For folks vested in this particular gaming series, the general look will be familiar. One gets the expected stick figures, and they’re moving, relaxing and otherwise living in the lfe. the motions are mostly natural looking, and the visuals work well, even if perspective takes a weird turn a time or two. The gameplay is presented in first person format, through a scope for vision. Moving said scope is a matter of holding/dragging it around till one gets a target in one’s sights. There is a simple shooting button, and it is very reactive.
The player controls the good guys, and there is a storyline to frame the game, but it boils down to one basic concept: complete the mission, and complete it efficiently. One does get graded, and some of that has to do with accuracy and time spent on that particular mission. In every frame, there is a target — or two, or three — to take out, and with every successful mission, a new one is opened and simple rewards earned.
The challenge of each mission increases too. At first, the figures are not that mobile, and it is a bit easier to lock n and get the killer shots. Further on, a couple of newer wrinkles are added in, like required stealth. One also learns to be patient, and then quicker shots need to be taken, and then, one even has to use brain before brawn in figuring out how to make a hit look like an accident. It’s interesting fare, and it is fun to see how the developer’s imagination unfolds.
I think the game is a bit confusing in parts; not knowing the target leads to guessing, and while one can repeat missions endlessly, it can be a bit of a buzz kill. As noted, the motions can be stilted, but it is easy to get into, and the walkthroughs online help one ignore most drawbacks.
All in all, it’s easy to understand, plays well and does the series proud.
Cheetah Mobile has developed and launched a sequel to the enormously popular Piano Tiles, a mobile game that tasked you with playing a piano without touching any white tiles.
It was immensely challenging and required intense focus and fast fingers to beat your friends to the top spot on the Facebook and Twitter leaderboards.
There were a few different game modes to test yourself in, a customisable playlist of piano songs, and alternate color options and themes which all resulted in a complete piano-playing package.
Piano Tiles 2 is even bigger and better though, and introduces a ton of new features that bring the hit mobile franchise to the next level.
You’ll find plenty of new songs to play in game modes new and old against players all around the world.
You can keep it between friends though and share your performances privately with your mates and loved ones.
Piano Tiles 2 has already boosted to the top of Google Play in seven different countries just three days after launching, and has been featured in both Google Play and the App Store over 800 times in 150 countries.
Head on over to Google Play [download] or the App Store [download] to get Piano Tiles 2 right now. The original is still available on Android [download] and iOS [download].
We have a cool video from PewDiePie talking about the game below.
This article is sponsored as part of Steel Media Preferred Partners.
While the series got us going on “tower offense” as a gameplay constant, this one takes it back to more of a tower defense scenario. More pertinently, alien invaders are on the ropes in this one, and humans are the aggressors. Thus, the player takes on the job of saving the home planet of the aliens.
Graphically, it is an interesting projection, clearly futuristic, with a Terminator feel to the dark landscapes. The view is top-down in nature, and the play area generally consists of stretches of land interspersed with defined roads on which enemy (human) attack vehicles travel. The animations sizzle, and it looks pretty good overall.
To begin, one soon gleans the objective of the human belligerents is to make their way to rockets, which are crucial to the aliens survival. The humans want to destroy it.
The player’s job is to build defensive units along the path to thwart the effort. The units can be built only at particular spots, and are susceptible to enemy fire themselves. In its essence, it a continual war of attrition, and the overriding goal is to stop the enemy units before they get close enough to to destroy the launch pad.
Carusaurum is the the currency of note; this needs to be harvested to build and upgrade towers. As one successfully finishes levels, there are better opportunities to expend this resource on. In other words, better defense towers.
To make the game more compelling, there are different difficulty levels, and other in-game rules, like the placement of specific pieces. One can manipulate each tower (stuff like repairing) and destroyed enemy units yield crystals which are useful too. Each level ends when the rocket takes off.
The game does a fantastic job of incorporating several elements, almost surreptitiously, which make it a fuller experience. Yes, you have the obvious tower defense, which is quite familiar. There’s also the concept of asset management; knowing when to allocate what where is important. As the levels and enemy waves get trickier to handle, one has to contend with major decisions: what technology to purchase, what to sell, when to pick a piece and more.
Then there is the raw strategy aspect. The gameplay allows for a degree of craftiness. At the risk of being a, uh, “spoiler” sport, players should enjoy the ability to re-route enemy traffic by using particular tower pieces. Plus, one has to learn how to manage technology points. It is self-contained, intuitive and logical when all the segments are put together.
The Anomaly series flipped the script on a genre, and, and for a finale, it flipped it back in an exhilarating way.
Angry Birds dropped on the mobile gaming scene and all but created a new genre of game. An entire generation of folks got lost in the infinite charm of bringing avian justice to wayward pigs.
What followed the original is an entire stable of spin-offs and branded versions: Star Wars, Rio, Go! and more.
Now, we get a “true” sequel to original blockbuster in Angry Birds 2. The pigs are just as insolent, the birds as, uh, angry and the game begs to be played.
While it is pretty much impossible to play this and not compare t to the original, we’re going to pretend to try. Visually, it looks familiar, with rich graphics and fluid animations. One can zoom in and zoom out to a degree, and the animated structure build-ups are a nice touch.
Gameplay involves using a bird with special abilities to take out a structure with pigs; the more damage to pigs and the structure, the better one scores. Using less birds is optimal as well. In this iteration of the game, there are elements like “rooms” within levels, a card meter, daily quests and more. One interesting piece is the presence of an energy requirement; burning up too many attempts causes one to run out of lives, and hey can be replenished over time or with real money via in-app purchase.
So, it brings a lot of the stuff from the original, with a few nice extra touches here and there, helping the experience to be familiar without being a rehash. The birds are familiar in their abilities, and how they can generally be powered by tapping: speed, telekinesis, multiplication, explosion and such. There are boss pigs too.
The energy requirement is a bit of a drag, but such is the nature of free-to-play games, and it’s hard to begrudge developers a viable means of monetizing. There’s also offers to watch stuff to double rewards.
All in all, it’s a fun refresh, full of some surprises — and mostly of the good kind.
Simple, fun games like Tiny Troopers 2: Special Ops are just what one needs to make it through that hard stretch in the day. On paper, at least.
The graphical representation is interesting; it is pretty whimsical in nature, with an adjusted top down view, which helps with the controls. Not too much of the landscape is given a way, which serves a purpose with regards to gameplay. The artwork is vivid, with rich colors and a hint of perspective, and the animations are relatively smooth.
As far as the action goes, in this one, the idea is to go out and conquer. As noted, one controls a soldier from up above, tapping on the screen to get the soldier to move to that area. Our little guy is equipped with a gun too, and this is useful against marauding enemy troops, who general shoot in lieu of civil conversation. Each soldier is equipped with a lifebar, so fire fights are really wars of attrition.
The game evolves into more complex RPG fare as progress is made; the enemy soldiers get smarter with more sophisticated weapons and tactics. To combat this, one needs to collect upgrades and other goodies which help with both survival and lethal efficacy. Things like grenades and missile launchers come into play, and the developer is cogent enough to toss in atypical survival segments to break up any monotony. If all goes well, and the player is able to hold his own, he leads his troops to the rally point, and the level is done; with success comes payouts, and this in-game currency can be used to upgrade gear or recruit new members to the squad, which is a key aspect with regards to going far.
It all comes together as a leveled game presented as missions, with the expected increases in difficulty as one moves on. it is simple, and easy to get into and enjoy.
I think the mechanics of gameplay with regards to grouped squadrons is a bit illogical; some ability to divide and conquer would have been nice.
Still, for an action game, Tiny Troopers 2: Special Ops is a fun adventure.
Fans of point-and-click thriller Yesterday are in for a treat: Microids and Pendulo Studios are teaming up to develop a sequel named Yesterday Origins.
The new game will feature our protagonist John Yesterday, and will sport new graphics. Players won’t necessarily have to play the original adventure to enjoy the upcoming one.
“Yesterday Origins” is a new point & click adventure game in the highest tradition that echoes “Yesterday” released in 2012. It continues the adventures of the hero, John Yesterday, in the modern age simultaneously with the linked events of the Spanish Inquisition period.
The players will enjoy meeting again some of the first episodeâ€™s protagonists and elements. Nevertheless, it will also be possible to directly enter the universe created by Pendulo Studios with “Yesterday Origins” and without playing “Yesterday” before.
Pendulo Studiosâ€™ co-founder Felipe Gomez Pinilla is clearly amped and even a bit mysterious. â€œWe are very excited to meet again with John Yesterday who has only delivered part of his secrets so far,” he says. “We still have several surprises in store for the fansâ€¦â€
Microids VP Elliot Grassiano talks up the partnership. â€œFor the past 30 years, MicroÃ¯ds has offered stories filled with poetic charm, thrills and plot twists through a long tradition of adventure games. Working along with one of the best studios in the past decade in this area, is particularly stimulating,â€ he says.
We had a chance to review the Android port of Yesterday, and liked it a great deal.
Yesterday Origins is due out in 2016; we’ll be waiting.
Kate Walker is back in Syberia 2, and Android users can enjoy the sequel to the popular cross-platform adventure title Syberia.
Following Syberia’s resounding success with players throughout the world, BenoÃ®t Sokal invites you to dive back into the crazy Kate Walker sagaâ€¦
Having searched Europe from east to west for the presumed late Hans Voralberg, Kate Walker finally tracks him down and gets him to sign the automaton factory buyout papers.
Mission accomplished? Not for this young New York lawyer…
Forming an unlikely duo, Kate Walker and the old, eccentric Hans Voralberg are now setting off on a journey in search of a long-forgotten world, home to the last of the fabled Syberian mammoths. Together, they take up the impossible quest that Hans first embarked upon years ago, making their way through the hostile environments with courage and determination.
Against all odds, a mystical Syberia awaits their arrival…
– The final chapter of the captivating and original story created by BenoÃ®t Sokal.
– An epic adventure on the edge of the world of dreams and imagination.
– Stunning imagery, intense action and tangible emotion at every twist and turn of the game.
– Even more unusual and intriguing characters.
– More-frequent movie sequences integrated into the storyline.
Additionally, to mark the new release, Anuman is offering the original Syberia on sale for $1.99 (down from regular price $4.99) until March 29th, 2015.
Syberia 2 is available for $4.99 on the Play Store.
Stick Squad 2 is here and offers 20 new and original sniping missions to complete. 60 new shooting objectives and a new story with our two anti-heroes. The story continues where we left off in Stick Squad 1 â€“ Sniper Contracts, where we avoided a missile attack on our territory. A new menace has introduced himself, as “The Voice” and plans to terrorize again!
In this game we offer new sniper rifles, which you can upgrade with your game coins, new hand guns and new assault rifles. We also added a new shooting range level where you can practice your shooter skills. Brought to you by the original creators of Sift Heads.
Get ready for an action-packed stick shooter sequel!
We now bring you back to the USA and Canada.
REAL SNIPING MISSIONS
Weapon upgrades and calibration to compensate for wind and distance! Your Sniper skills will be put to test!
EARN STARS & COMPLETE ACHIEVEMENTS
Each mission offers 3 objectives and each objective has 3 levels of difficulty. Try to be the best stickman shooter and get 3 stars for each difficulty in each objective. Then boast your dominance on your favorite social network!
FUNNY & ADDICTING STORY LINE
Stick Squad 2 continues with our two appealing anti-heroes; Ron & Walker. Two completely different personalities, yet two of the best professional assassins around.
âœ” Sift your targets in 20 new maps!
âœ” Realistic calibration of your sniper gun to compensate for wind and distance!
âœ” Upgrade key specs of your weapons!
âœ” Be precise in stressful hostage situations!
âœ” Intense assault missions!
âœ” Share completed achievements to obtain game coins!
âœ” Rate our game to obtain game coins!
âœ” Follow us on social networks to obtain game coins!
âœ” Challenge yourself and gain coins in a shooting range!
âœ” Buy coin pack to upgrade or acquire weapons faster!
âœ” Remove ads for a small fee. (Help us out so we can keep making great games!)
The game is available for free (with in-app purchases) on Google Play.
[Source: Brutal Studio Communication and Play Store page.]