SHADOWGUN: DeadZone Updated with New Maps, Weapons and More

SHADOWGUN: DeadZone Updated with New Maps, Weapons and More

Apr 10, 2013

The SHADOWGUN: DeadZone 2.0 update released last week adding new maps, weapons and additional game content. The publisher, MADFINGER, listened closely to the words of their fans to provide these changes. This also includes a new feature that allows friends to invite each other to Zone Control mode and monitor each other’s stats. Additionally, the update adds new boosters to the gameplay by enhancing the players Speed, Armor, Damage and Accuracy, along with an Invisibility booster.

Shadowgun Deadzone Beta Releases for Tegra 3 Devices

Shadowgun Deadzone Beta Releases for Tegra 3 Devices

Oct 15, 2012

Madfinger’s long-awaited Shadowgun: Deadzone is…still not officially released but it is one step closer to release, as a public beta has been released. We mean this has been long-awaited: initially revealed earlier this year, it was apparently shown off briefly at Game Developers Conference in March (though at least one demo I tried to attend was delayed due to network issues), and now, seven months later, the public finally gets their hands on it. Of course, a little game called Dead Trigger may have been cause of some of the delays.

Anyway, not everyone can take part in this open beta, only those with Tegra 3 devices can, including Nexus 7 owners. Note that while the game has an account login at the beginning, this is not the same as the account for Dead Trigger, this is brand new.

There’s a standard free-for-all deathmatch mode with an objective-based mode thrown in as well. The game is planned to be free-to-play but at the moment features no currency buying and everything is unlocked, including a powerful rocket launcher with a name we won’t publish. Fun times! Otherwise, for fans of Shadowgun, this is the familiar gameplay with a new deathmatch twist, and the beta is available for free from Google Play.

New Shadowgun: Deadzone Details Revealed from Madfinger Games

New Shadowgun: Deadzone Details Revealed from Madfinger Games

Feb 7, 2012

Madfinger Games are hard at work on expanding the Shadowgun game experience from a singleplayer one to a multiplayer one, with the upcoming Shadowgun: Deadzone. I recently chatted with Madfinger’s Marek Rabas about the game, and got some new details about the upcoming shooter.

First off, Android owners will be glad to know that despite previous reports, the game will not be exclusive to Tegra 3 devices, although they will get to play in an exclusive open beta prior to the game’s official release. The game will be coming to Android first, though, with an iOS release later on.

The game will be to free-to-play. One of the main reasons for doing this was to ensure a bigger user base than if they just released it as an update to the main Shadowgun game. As well, this allows them to do testing on just the multiplayer portion of the game, and to manage the size of the two apps separately.

The exact details of what in-app purchases in Shadowgun: Deadzone will entail is not set in stone yet. The idea is that there will be items for defense, attack, and powerups, but Madfinger wants to keep the game from becoming one where players can just buy their way into being the most powerful player; some items will require players to be of a certain rank in order to unlock before buying. These items will also hopefully help players accentuate the play style of their choice.

As far as gameplay modes are concerned, there will be three main modes at launch: standard free for all and team deathmatch modes, along with an objective-based mode that involves controlling certain points on a map, like the Conquest mode of Battlefield, or Call of Duty’s Domination mode. Marek Rabas commented that the mode will be similar to something seen in a game he previously worked on for PC: Hidden and Dangerous 2.

The game will be flexible, supporting up to 8 players, but will also feature maps for 2 and 4 player play as well. Cross-platform multiplayer is a goal that Madfinger are trying to achieve with Deadzone, specifically the idea of servers specifically meant for iOS versus Android play. The player characters will be customizable, with 8 base character models, although it will not be extremely extensive customization-wise due to the limited hardware of mobile devices.

The game is still deep in the middle of development with many details not set in stone, but more details should be coming to light in the next few months.