Nov 2, 2015
Pauli’s Adventure Island is an ode to familiarity and simplicity.
It’s a mission of freedom, as our heroes are looking to free there home from invaders.
It’s a colorful game; it is straightforward visually, with deliberate splashes of color: blues, greens, grays and more, working together, but not interfering with each other too much. The shapes are close to utilitarian, and the landscapes do the job of helping along the gameplay effectively. The animations are smooth, and the backgrounds change with progress, so it does not get too monotonous over extended periods of play. Overall, it reminds one of established console games of the same type, and that isn’t a bad thing.
It’s platformer merged with side-scrolling. Action moves from left to right, and the main idea is to get from Point A to Point B. But of course… there are several obstacles which are in the way, and as such, one needs to be able to navigate around these to move on. The configurable control set incorporates left and right virtual buttons to the bottom left, and a jump virtual button along with a virtual barrel roll button to the bottom right in its stock alignment. A lot of the baddies move, which adds an additional wrinkle. Jumping over is effective, but rolling into them generally gets rid of them. There are also gaps in the walkway, and areas that entail getting to a higher platform; for these, jumping is an adept way to get around.
And of course, there are collectibles that line the travel area. In-run life, starts and more can be collected, but one does have to weigh the risk against the reward: go the extra mile and get them, or speed up and get to the end of the stage?
The going gets tougher as one goes on, with heavier demands on reflexes and non-linear thinking. The travel way becomes more complex, making one have to double back and move relatively quickly, and then slow down, and back and forth. It even has a time trial element
The game is really easy to get into, and is fairly intuitive. For a free game, it’s pretty fun to play.