Crescent Moon Announces Upcoming Game Leave Me Alone, Releases Trailer

Crescent Moon Announces Upcoming Game Leave Me Alone, Releases Trailer

Sep 14, 2015

According to app developer/publisher Crescent Moon, there’s a new app on it’s way to Android, and it’ll called Leave Me Alone.

Somewhere between the 1980s and 1990s there exists a world that never was. A world of skatepunks, mutants, and madtastic ruffians who roam the streets causing terror and havoc wherever they go. A world where its noblest boarded citizens have just one war cry against the world outside: LEAVE ME ALONE!

Lucky for them, those citizens have brought more than a way cry to defend themselves. They have you.

Leave Me Alone is a game of sidescrolling skateboarding combat that has more in common with Mad Max than Tony Hawk. Players perform tricks, drink soda, and kick ass across a variety of post-apocalyptic 2D environments. Grind over a park fountain filled with toxic waste, then step off your board to bash some dirty muties in the skull.

You’re the ultimate bad ass from an alternate 1989. Enjoy every minute of it.

Leave Me Alone Highlights

Kickflip across 21 intense levels – From a city under siege to the sewers below and even the depths of hell, there’s nowhere your skills aren’t needed.
Unlock brutally powerful skills – You know what’s better than skating over mutant punks? Creating a wall of fire in your wake.
Hop off your board, hit someone with it – If you get tired of pop shove-its, pop off your board and shove it into the face of your enemies. Lay the smack down.
Hardcore mode – Remember how difficult a limited number of lives could be back in the NES days? We’re putting old school frustration in the palm of your hand!
Text your mom – She’s worried about you.


We’ll be keeping an ear out for pricing and more. While we wait, enjoy the trailer below:



Jul 13, 2015

TMNT: ROOFTOP RUN brings us our favorite mutant amphibians… running. At the risk of name-dropping, the Teenage Mutant Ninja Turtles franchise is worth having a look at in almost any form.

After picking a particular turtle to unlock, one gets to start the game; it starts off as a sidescrolling platformer. The selected character runs from right or left, and, as to be expected, there are a lot of obstacles to overcome. A major one is makes sense, based on the location of this initial challenge (rooftops); there are gaps in the running area, and to navigate these, one has to tap to invoke a jump, while double-tapping creates a double jumping move that helps with greater height and distance.

There are other baddies; dark clothed characters intend upon doing our runner bodily harm. Tapping on them attacks them. The biggest enemy — which is recurrent through the game — is the Kraang ship, which hovers in the background just over our runner. This ship opens up a new element, in that if the runner loses energy (running into obstacles, etc) it reaches him, and beams him up, effectively ending the run.


Making it to the end allows th player to get to vehicle mode. This is an interesting twist, as this changes the platformer to a three-lane runner for a spell. Here, the platforming protagonist hops into a a car and looks to avoid obstacles by swiping, while collecting the same energy orbs and keeping ahead of the Kraang ship. Basically, if one is able to run far enough, he/she is able to go back and forth between th two runnng senarios, with boss challenges thrown in for good measure. It comes together relatively well, using two play elements to counter and balance each other, and hopefully, this staves off boredom. For an action game, it’s a decent entry; the addition of combat and boss challenges also add to its allure.

But, ah, the elements are here are well done, and quite familiar. 

In the end, it’s worth a look-see, if only for the great characters and the groovy graphics. For folks looking for a quick rush, it holds its own.



Jul 10, 2015

Sonic does his thing platform-style in SONIC RUNNERS, and if there is one thing we know, one almost has to do the check-up thing here. It is Sonic, after all.

It is a bold visual presentation; it pays homage to other Sonic games with its enthusiastic color scheme that exhibits purposefully vivid shades: bright blues, greens, reds and just about everything in between and beyond. The animations are quite fluid, which is pretty much a must for games of this type. The sound score is appropriately arcade-y, with highs and lows that underscore the gameplay, and the two elements (sound and visuals) come together quite well.

On the gameplay side, it is an easy-to-understand affair; 2D side-scrolling platformer, from left to right, featuring our speedster as the protagonist. Sonic races through a staggered runway, with plenty of goodies and offsetting obstacles/dangers; the opening sequences serve as a tutorial to guide a player through the basics of gaining and surviving, and do not let one go on unless a degree of proficiency is shown. Upon starting, Sonic moves forward perpetually; tapping the screen causes him to jump forward, while double-tapping induces Sonic to perform a double jump, which is quite useful in several instances.


In several respects, the game plays just like the “regular” platformer the game is based on. Beyond the stationary obstacles that are present, there are moving baddies as well, that creep from right to left. One can jump over or even on these to neutralize them, but a mistimed move can be injurious to the player, as there are lethal gaps in the running path. The devious Dr Eggman is present, and serves as a boss of sorts from early on. It is a very fast-paced game, with plenty of action to be had from the start of the run to whenever it ends, with bonuses, power-ups and more making their well appreciated presences felt. The in-app store is well-stocked, and can be accessed with both earned virtual cash or the real kind. One highlight is the ability to unlock (and run as) other characters.

SONIC RUNNERS does get busy in parts, almost too much so. In some segments, there might be the urge to just “jump” one’s way through. It is a big game as well, and the backstory feels a little contrived in areas.

As far as platformers go, it’s hard to give anything with Sonic the side eye for too long, and that is the bottom line here.

Amazing Ninja Review

Amazing Ninja Review

Jan 9, 2015

Ninja. Running. Swords. Enter Amazing Ninja.

Side-scrolling action is the name of the game. Our protagonist martial artist runs aggressively from left to right, looking to avoid or confront different obstacles that emanate from the right. The ninja is stick-figurish in appearance, is armed with a sword and has enviable ups at speed; jumping and slashing are his only means of recourse. Tapping on the left side of the screen invokes jumping; on the right causes a slashing motion.ninja2

The first type of obstacle are the blue-colored “deserters” that are seemingly fleeing the very conflagration that our hero is eager to get to. These terrified soldiers can be dangerous in their haste, and can end a run by making contact. Slashing the deserters has dire consequences, and as such, our boy has to jump over the blues.

The second type of obstacles are the enemy ninja. They are clad in red, and are quite adept with the swords they carry. They don’t respond well to our hero avoiding the issue by jumping over them; when they jumped over, they jump and deal a lethal blow, ending the run. The only way they can be dealt with is to slash at them while running.

So, these sequences define the gameplay. Jump over the friendlies and attack the enemy. The challenge is in the mix Red-Red-Blue-Red-Blue and so on creates quite the twitchy environment. Then, you have the gappy platforms,and timing of the jumps (and double jumps) becomes crucial. Timing is also a factor with regards to slashing at the enemy; slashing too quickly or too late can be fatal, ending he run.

Success is a function of how many baddies are cleared. Straightforward and easy to understand.

I liked the simplicity of Amazing Ninja, obviously. I also think the developer does a great job with the clean graphics. It melds a few elements into a fluid concept quite easily, and is a fine time waster. Fears of monotony aside, it is easy to get lost in it, which is its greatest strength.

Buddy & Me Review

Buddy & Me Review

Mar 25, 2014

Frankly, Buddy & Me is one of those games that feels like the Downy bear. You can’t get rid of it, but most importantly, you won’t want to. A kid with a dream state four-legged pal (yes, Buddy) gets to live a nightly traveling adventure.

Simplicity is the name of the game, but even before that, it’s hard not to be a fan of the visuals. The artwork is soft and inviting, and its hard not to get lost in the cute representations. The developer does a great job of implementing color, so much so that the graphics transition from subdued bedroom to colorful fantasy world is delightfully seamless. The animations are workable, and the creatures vivid enough that game feels full without being too silly. The game screams “hug me” and refuses to let go of the heartstrings it permanently yanks buddy1on.

The gameplay, as noted, is simple. It is a runner with staggered platforms in the characterization of a gapped walkway; to navigate the holes and breaks, jumping is needed, and this is facilitated by tapping. Tapping twice performs a double jump, and a third, holding tap causes our boy to glide for a spell. The jumping and gliding is not only useful to traverse the potentially dangerous walkway, but also getting to objects like swings and even buddy that can help our dreaming child get across. Also, jumping helps get the stars that line the play area, as well as extra life bunny balloons that can come in handy after one has mistimes a jump and such. Falling into nothingness (with no extra life available) ends the run.

The gameplay utilizes a countdown timer, and the idea is to collect as many collectibles and travel as far as possible in the allotted time. Of course, there are arcade elements like time bonuses that can extend the run.

It’s a well-manicured game with way more positives than negatives, and should appeal to different age groups.