Color Link Review

Color Link Review

Jul 22, 2011

Every once in a while, it’d be nice to see a puzzle game that isn’t grid-based, doesn’t have lots of brightly coloured blocks in it and doesn’t reward you for connecting blocks of the same colour. That’s the dream, but until then we’re going to have to keep playing games like Color Link.

Don’t get me wrong, Color Link is a good game, and it offers an interesting spin on a style of game that we’ve all been playing for a good long while. It’s just a shame that the game hasn’t tried to do anything different visually. The game mechanics would have worked equally as well in a monochrome swirl as they do in a multicoloured grid.

Those mechanics are simple. The on-screen blocks, as well as being different colors, also have different shapes emblazoned on their faces. You can swap any block with any other block that has a corresponding symbol, regardless of their colour. There are also blocks that explode, blocks without symbols and blocks without colours thrown into the mix.

Like I said, Color Link isn’t a bad game, but it does occasionally get trapped beneath its own ambitions. Early on in the game you feel like you’re having too many new things thrown at you at once, and they’re never particularly well-explained either.

There are some great ideas on show here, and Silly Cube, the team behind the game, clearly have a lot of talent when it comes to puzzle design and coding. What’s needed though, is a lighter touch, a slightly subtler approach to revealing the different parts and processes of the game.

Color Link is certainly worth a look. It adds a new twist to a genre that’s getting stale fast, and whilst it may look like every other puzzle game out there, it certainly doesn’t play like them. If you can get over the problems, you’ll find a rewarding and entertaining experience. And if Silly Cube can pin down their formula, their next game should be pretty impressive.

Paper War For 2 Players Review

Paper War For 2 Players Review

Jun 3, 2011

Some games were destined to be brilliant. Everything about them, from art style to gameplay just screams success. Other games are destined to be abysmal. Then, there are those which defy classification, games that have some features that shine brighter than the rest. Paper War is one of those.

The game is a simple shooter, for one or two players, that sees you blasting away at anything that moves and some things that don’t. In single player, the game’s generic, a riff on Space Invaders with some nice sketchy graphics and little else to recommend it. In multiplayer, however, the game finds its feet.

There are three modes on offer, each of them a twist on the basic single player game, all played on a single phone. Anti-Aircraft has you shooting your opponent’s planes with a cannon, Plane Smasher is a frantic tap-’em-up where you have to tap opposing colored planes and avoid tapping your own and Cannon Battle is a battle between two cannons, with wind speed and direction coming into play.

In a strange way, the game reminds me of Point Blank, Namco’s lightgun classic. Each of the modes is a mini game in its own right, and the color coded blasting is especially reminiscent. That’s no bad thing either, because Paper Wars also manages to capture the same rich vein of playability as its arcade-based ancestor.

So, if you’re looking for a game to play on your own, there are many better alternatives out there, and the game has no online multiplayer component either. What it does have is some of the best same phone multiplayer available on the Android Market. It might not be to everyone’s taste, but it’s fun, easy to play and pretty addictive as well. Well worth shelling out for if you’ve got some time to kill and a friend to hand.