Humble Weekly Sales Come to Android With 11 bit studios’ Anomaly Series

Humble Weekly Sales Come to Android With 11 bit studios’ Anomaly Series

Jun 13, 2013

The Humble Bundle folks are continuing to branch out into Android distribution with the latest Weekly Sale featuring the Anomaly series. 11 bit studios has a pay-what-you-want sale for one week that for Android gamers includes Anomaly Warzone Earth, the sequel Anomaly Korea, and two of 11 bit’s other titles: Sleepwalker’s Journey and Funky Smugglers. The APKs are all available as direct download from the website or by installing their app. The games are DRM free for Android, and include PC versions as well.

This is interesting in two facets: one, this is maybe the highest-profile Android-facing side of a weekly sale from Humble yet. They’re definitely making a push into being a distribution platform with more sales, more bundles, and even individual games that sell using their platform. While Android is seemingly a smaller part of this at the moment, it’s still something that’s being included. The previous Serious Sam sale included the Android version of Serious Sam: Kamikaze Attack, but this is comprehensively Android-supported. This is with the exception of the original Anomaly: Warzone Earth, where the mobile campaign is different enough that 11 bit has decided to include it in the bundle for the PC versions. Mobile content moving to PC…quite backwards!

The sale runs until 2pm EDT on June 20th.

Sleepwalker’s Journey Review

Sleepwalker’s Journey Review

Jan 3, 2013

Typically, 11 Bit Studios has been known as a more traditional gamer’s development studio. After all, their first big mobile title was the Anomaly series, games that took the tower defense formula that’s been big the last few years in particular, and let players control the invading creeps.

Sleepwalker’s Journey is not like that very much, so it’d be hard to believe at first that this is from the same studio. This is a puzzle platformer, where players control a poor sleepwalking fellow. See, he not only sleepwalks everywhere, but he also keeps sleepwalking into perilous situations. So it’s up to the player, as the invisible hand of fate, to guide the sleepwalker safely to bed for another night of sleep. There’s no direct control of the sleepwalker; players instead manipulate the environment around him to get him where he needsw to go, moving platforms, switching ramp positions, and activating switches. There are three sub-goals: collect all three moon icons, collect all the stars, and finish a level under the time limit.

Now, time is relative in Sleepwalker’s Journey. This is because it’s possible to both reverse time to correct mistakes and fast-forward through sections. Now, any actions with time will keep the normal clock going, so reversing time means that there’s less time to finish and get the clock, and fast forwarding will make it easier to finish in enough time. Make sense?

The levels wind up being a creative blend between thinking-based puzzle gameplay with plenty of timing-based elements. The puzzles, in order to get gold on them by completing all 3 sub-objectives, require that players think on their feet along with having a plan. It isn’t possible to scroll around the levels, so it’s often easier to execute a gameplan on later playthroughs. The artwork looks great as well, with a hand-painted look as well.

While the lack of scrolling through levels, and the constant forward movement of the character can make the game feel somewhat rigid, this is an otherwise-fun puzzle game to check out.