AirParrot and Reflector Creators Launch Cross-Platform Collaboration App, Slingshot, for Android

AirParrot and Reflector Creators Launch Cross-Platform Collaboration App, Slingshot, for Android

May 12, 2014

Squirrels, creators of AirPlay apps AirParrot and Reflector for PC, have just launched their latest creation, Slingshot. This is a cross-platform collaboration tool, allowing users to share their cameras, screens, media, and to chat with each other in real-time. The app launched on May 1st for Windows, Mac, and iOS, but now it’s available on Android. There’s no screen sharing yet, as even the iOS version appears to use AirPlay technology to share screens, but it’s possible to collaborate with anyone using the app on any platform. Slingshot comes with a free 30-day trial, with plans starting at $9.99/month afterward. The Android app is available now on Google Play.

Halos Fun Review

Halos Fun Review

Dec 9, 2013

PikPok brings mandarin oranges to life in a kid-safe wrapper known as Halos Fun that dares to dream of being even more.

In this one, the mechanics feel a bit like Angry Birds. While there are not any birds or pigs, we do have a catapult to the left, and it is manipulated by dragging on the cutie-laden sling and releasing. Direction and power of launch can be controlled by angling the orange and/or adjusting the virtual tautness of the pull. On the other side, as noted, there are no taunting enemies; instead, raccoons are the enemies, having stolen true halos, and these halos line the right side of the play area. And of course, the less halos needed to clear the halos, the better.

As the game progresses, the halo setups get a bit more complex, with arcade-type bumpers and slides serving as helpers and obstacles at the same time. Some levels are simple affairs; a good strike can set off a sequence of ricochets andhalos1 bounces that clear the section. Other levels need a more measured approach, with timing becoming a major factor the further one goes. There are hidden items to get and also puzzles to solve; such elements help prevent the game from being too one-dimensional.

For every level, reclaiming all the halos with the minimum number of oranges leads to a coveted three-star score. Doing it with more reduces the number of stars proportionately.

Simplicity and familiarity are the games biggest assets. The color scheme is fun and whimsical, and the artwork is bright and engaging, with smiling fruit taking front stage. The animations are smooth, with easy transitions and reasonable graphics.

For a kids game, it helps that there are no in-app purchases to guard against. It is a fun game to try… without or without your child.

Or so I’ve heard…

Ninja Bees Review

Ninja Bees Review

Mar 20, 2013

Cartels. Factions. Turf wars.

And frogs, toads and Ninja insects. This is the premise behind Ninja Bees from Larku.

The bees are losing their lands, and to survive, they have to take the fight to the frogs and toads.

The initial thing that came to mind is how similar the gameplay is to Angry Birds. On the surface, it is hard not to see the influence: I had to use bees as projectiles to destroy the amphibious land grabbers regardless of the fortifications. Stimulating a slingshot, I used my finger to generate potential energy. I also had to judge arc of travel so as to hit the exact spot I wanted to hit.

At many levels, physics was the name of the game, and the developer did a pretty good of making it look realistic. I also noted that strategy came into play the further I advanced. There was stuff like air geysers that I could use to my benefit, and sometimes, a planned attack went further that brute force.

There was a finite number of bees I could fling per level, so of course, I had to do a good job with limited resources. Damage to structures surrounding the frogs also led to points, and the higher point total, the more achievements.The unused bees at every level were converted to bonus points.

One cool feature was the usage of beers that possessed special powers. These powers ran the gamut, and feel within the creative boundaries of the game: roundhouse kicking bees, Ninja bombs, pounding bees and such.

The graphics were effective without being overpowering, and the music felt quite appropriate. The transitions worked with unnoticeable stutter.

I though Ninja Bees was a creative take on an obsessively popular genre. Since the gameplay is so familiar, I think it will resonate with a lot of people.