Dec 29, 2015
So, yes, I whine about sniper games, but if I did have to try one, it would most likely be a game just like Sniper Fury. It’s a Gameloft joint, so we did expect the nice graphics and dutiful animations. It sports scenery invoking different locales, from tropical to temperate and everything in-between.
The game gets going without much ado, and there are plenty of visual and sound cues to help one along in an early quest to understand the game. The game is presented in landscape; from the player’s perspective, this translates to a “natural” first-person view. One is able to “swing” one’s gaze from left to right, up and down by gesturing on the screen in an instinctive manner.
Further to this, one of the biggest tools in the sniper’s trick chest is the scope, and the ability to zoom in and zoom out; in this game this is effected by a sight bar towards the right, which invokes the zoom and conventional sight mechanism folks should be used to. Shooting is then a matter of getting a target in one;s sights, tapping the fire button at the bottom right, and profiting.
Now, the shooting mechanism isn’t easy; the sighting mechanism, for instance, takes a bit of practice to work out the gate, and this becomes a factor later on. Improving one’s weapon is a normal part of getting better, and involves using game cash to acquire and improve weapon elements, including new weapons that might be a better fit for the job. Fortunately, success in previous levels allows for one to accumulate game cash; head shots are always of a premium. Real cash can be used to expedite processes, but isn’t mandatory.
What makes the game work is a bit of diversity, and how the developer is able to “mission-ify” otherwise benign things. One gets standard enemy fare, but then one also gets timed tasks, like taking out marshallers, or picking off moving targets before they take the player out. Tossing in different scenarios helps keep one on one’s toes.
it is a bloody game. The death throes feel realistic, and this is a double-edged sword.
Of course, it’s familiar. The game is quite intuitive, and that helps in terms of potential enjoyment. At the very least, it depends on individual folks how far one goes, and that is quite okay.