Sniper Shot 3D Review

Sniper Shot 3D Review

Jan 26, 2018

Sniper Shot 3D: Call of Snipers‘ biggest attribute, possibly, is its simplicity.

The name lets you in on the game, in that it is a shooter. You get basic graphics, a bit stilted at times, but enough to convey the gameplay, along with varied backgrounds and action shot that blend in slow-motion sequences to catch the eye. The controls incorporate a dual thumb system, such that you can invoke the sights with the right side and shoot with the left.

It starts out as you basic sniper shooter; it is broken into levels, and each one has an objective. The first few help you get the basics down: how to zoom in, swing vision and the like, as well as advanced concepts like slowing down your breathing for a steadier shot. Accuracy means a lot, and as to be expected, head shots carry maximum value.

Missing a target means they might get startled, and run off, meaning that particular level is failed. Successfully completed missions yield scores, game currency and the unlocking of subsequent levels.

As for the levels, you’re generally tasked with taking out non-desirables in different scenarios: escaped prisoners, hostage situations and more. Weapon choice is important, and it is necessary to think of speed, because, for instance, the bad guys are going to hold off taking out innocent hostages for only so long. As you go on, you might need to unlock goodies and go for infinite shooting power-ups, because these get tougher the further in you get.


The game does well with regards to mission types and the gradient of difficulty; it keeps the action interesting by not being too one dimensional, and encouraging strategic play.

There are a few issues. In some areas, it even feels somewhat unfinished, like when the graphical sequences defy physics. Also, some of the action sequences might seem a bit callous to fold with Western sensibilities. Beyond the unnerving ickiness of sniper play to begin with, doing stuff like shooting fleeing baddies does feel a bit awkward at the very least.

In the end, it does the deed if one is looking for an engaging time waster, because it doesn’t overly complicate matters with intricate missions or complex upgrade mechanisms. Shoot, get better, advance.


Zombie Invasion:Dead City HD Review

Zombie Invasion:Dead City HD Review

Sep 26, 2017

Sniper games make me squeamish, but I figure I can get over it, if for a bit, for Zombie Invasion: Dead City.

The intro scene gives you just about everything you need to know about the game. It starts out with a distinct cityscape in the throes of destruction. The developer used shades and virtual light to highlight the action, and visual perspective is very important, just as one would expect.

You, the player takes on the persona of an armed sniper on a vehicle for a perch. The enemy? Yep, zombies, and they are coming for you. Several creepers look to get close enough to inflict damage by contact.

Remember though… you do have a sniper rifle. The basic, intuitive idea is to use said gun to keep the undead at bay. Head shots are especially effective, and as such, using the sniper scope is pretty much required.

The controls are set well, towards the right, and in this part of the game, you have to tap to shoot or use other weapons.

One thing that is interesting is that from the start, you have to take on waves of enemies approaching from multiple fronts. Not only must you pay attention to what is directly in front of you; you have to swing around to see what might be sneaking up on you from somewhere else. Basically, clear out the waves before they get you.


There’s a grenade option, which is great for those times that you might be close to being overwhelmed. With regards to shooting, you also have to contend with reload times. Of course, there are different types of zombies, from easy-to-kill ones to speedy Bane-like one that is very resilient.

There are other pieces to this game, like the accelerometer-guided car. Shoot, and brush off any pesky undead trying to jump on. Yes, there is aerial action as well.

And so it goes, through numerous levels… a tri-fold adventure, if you will. It plays well, dials up the action, and allows us to kill zombies.

All checks.

Sniper Fury Review

Sniper Fury Review

Dec 29, 2015

So, yes, I whine about sniper games, but if I did have to try one, it would most likely be a game just like Sniper Fury. It’s a Gameloft joint, so we did expect the nice graphics and dutiful animations. It sports scenery invoking different locales, from tropical to temperate and everything in-between.

The game gets going without much ado, and there are plenty of visual and sound cues to help one along in an early quest to understand the game. The game is presented in landscape; from the player’s perspective, this translates to a “natural” first-person view. One is able to “swing” one’s gaze from left to right, up and down by gesturing on the screen in an instinctive manner.

Further to this, one of the biggest tools in the sniper’s trick chest is the scope, and the ability to zoom in and zoom out; in this game this is effected by a sight bar towards the right, which invokes the zoom and conventional sight mechanism folks should be used to. Shooting is then a matter of getting a target in one;s sights, tapping the fire button at the bottom right, and profiting.

Now, the shooting mechanism isn’t easy; the sighting mechanism, for instance, takes a bit of practice to work out the gate, and this becomes a factor later on. Improving one’s weapon is a normal part of getting better, and involves using game cash to acquire and improve weapon elements, including new weapons that might be a better fit for the job. Fortunately, success in previous levels allows for one to accumulate game cash; head shots are always of a premium. Real cash can be used to expedite processes, but isn’t mandatory.


What makes the game work is a bit of diversity, and how the developer is able to “mission-ify” otherwise benign things. One gets standard enemy fare, but then one also gets timed tasks, like taking out marshallers, or picking off moving targets before they take the player out. Tossing in different scenarios helps keep one on one’s toes.

it is a bloody game. The death throes feel realistic, and this is a double-edged sword.

Of course, it’s familiar. The game is quite intuitive, and that helps in terms of potential enjoyment. At the very least, it depends on individual folks how far one goes, and that is quite okay.

Kill Shot Bravo Review

Kill Shot Bravo Review

Nov 25, 2015

Yep, time to whine. Sniper games make me queasy. Such skill, such innate sneakiness… cool and cold at the same time.

Whining aside, Kill Shot Bravo just feels like one of those exceptions, and the heroic storyline does help.

It is presented as a first-person shooter, so the player gets to “live” the action as it goes. The graphics in this one are unapologetically gritty, with smooth animations, great use of visual perspective and an earthly use of color and virtual shadows. If the developer is looking to cloak the offering with a veneer of realism, it feels like a successful endeavor, especially at first glance.

Upon starting, one gets to pick the appearance of one’s player; the choices mostly involve skin tone and hair style. After, the game walks the player through a hands-on walkthrough of sorts, allowing the player to become familiar with the controls: gesture swipes allow the player to swing his/her gaze across the viewing area provided by the screen real estate, and there is a sights system on the right which allows the player to zoom in up and close. To round out the main controls, there is a prominent firing button at the bottom right.


The basic premise is that there are bad guys to take out — from a distance, preferably — and the player is tasked with the dirty job. Using the integrated controls and other visual cues, one finishes missions by eliminating the enemy.

The game is leveled, and payouts are gained from taking folks out. Such cash is essential, because as one progresses, one is going to need to both procure better weapons and improve gear already owned.

At first, a single target makes things easy; then, the targets increase, and get smarter. The game also incorporates other elements and mission styles, such that it monotony can be staved off.

It is a great game, though it does feel like using real cash is a real temptation. All in all, it is a step above your everyday sniping caper, which makes it worth a free look.

Hothead Games Launches ‘Kill Shot Bravo’ on Google Play

Hothead Games Launches ‘Kill Shot Bravo’  on Google Play

Nov 18, 2015

Bam! There’s a new game on Google Play called Kill Shot Bravo courtesy of Hothead Games.

In this game, the player takes on the persona of a special forces operative tasked with deadly missions across the globe.

Per the Google Play page:

Welcome to the premier first person shooter experience for mobile phones and tablets. It is time to load out your weapons and get your 5-star FPS fix!
Arm yourself with deadly assassin sniper weapons, assault rifles, machine guns and the latest military gear to complete covert combat missions deep inside enemy territory!

The game is rated for 17+, which is understandable considering the gritty graphics. It’s free (with in-app purchasing).

Check out the trailer below:

[via Hothead Games]

New Game ‘Sniper Fury’ Set for November Launch

New Game ‘Sniper Fury’ Set for November Launch

Nov 6, 2015

Gameloft is bringing in a new game called Sniper Fury to Android. As one can guess from the name, it’s an FPS adventure.

Sniper Fury is set in the future where the world is crumbling under terrorist attacks. Players are deployed to hot zones as elite snipers to bring peace and safety back to our streets.

The action will take players to missions all over the world, as the story thickens and the terrorists grow stronger and bolder with their evil plans. The environment diversity enables a variety of special atmospheric effects that enhances the experience.

The exact date? November 19th! No word on pricing yet, but we should be finding out officially quite soon.

Interested players can pre-register (which unlocks exclusive launch rewards) HERE.

And where would we be without a trailer? Enjoy!

[via Gameloft Press Release]



Oct 27, 2015

It’s true, I don’t go above and beyond to do sniper games; at the risk of sounding wimpy they make me a bit queasy. Still, when it comes to SNIPER X WITH JASON STATHAM, I am willing to give one a go.

This one doesn’t tarry when it comes to getting right into it. One should enjoy the visual presentation, starting off with arid scenery. it is presented in first person perspective, with great use of pan-ins to help the player with perspective. The sounds are appropriately gritty, and there are overlays that appear now an then to help with navigation.

One learns on the go, and in a relatively quick manner, the sighting and shooting system is laid out. To player is armed with a basic sniper weapon; zooming is accomplished by using a slider to the right of the screen, and firing is controlled by its own standalone virtual button, and one can swing the rifle direction by swiping the screen.The sighting mechanism is relatively easy to understand, and works intuitively.

The gameplay itself is broken into missions, and a typical series has an objective of some sort… usually dispatching a bad guy — or two, or three — from distance. It starts with a heroic sequence, and from there, starts to get a bit harder as one goes along. It makes sense to survey the scene too, as different targets have different priority levels; one almost wants to take out the high-level targets first, because the game AI lends itself to logic, in that taking an errant shot can have bad circumstances, usually attracting a hail of return gunfire. Each level has a set time to complete, so one cannot goof off too much. For moving targets, the “focus” button can help provide immediate stability.


Successfully completed missions earn cash and XP, which can be used to up unlock/upgrade/purchase better gear. Real cash can be used to expedite this particular process; folks that want to earn more cash can take part in training.

If anything, the game does a good job of combining elements. The missions are fairly diverse, and don’t only involve shooting bad guys. There is a defined progression of complexity, and it mostly works, with vastly changing landscapes and such. On the other hand, it is a bit bloody, so be warned.

It keeps to the script, but not too rigidly, and has Statham. Not bad.

Stick Squad 4 – Sniper’s Eye Review

Stick Squad 4 – Sniper’s Eye Review

Sep 10, 2015

If truth be told, I am not the biggest fan of sniper games. Call me a wuss, but there is just something so… well… final about them. Yes, some find it silly, but talking about it frees me.

I think…

But then there’s Stick Squad 4 – Sniper’s Eye, the fourth installment in Stick Squad series. It’s the sequel to the sequel to the original sequel, and looks to bring the best of stick figures and sniping to handheld gaming.

For folks vested in this particular gaming series, the general look will be familiar. One gets the expected stick figures, and they’re moving, relaxing and otherwise living in the lfe. the motions are mostly natural looking, and the visuals work well, even if perspective takes a weird turn a time or two. The gameplay is presented in first person format, through a scope for vision. Moving said scope is a matter of holding/dragging it around till one gets a target in one’s sights. There is a simple shooting button, and it is very reactive.

The player controls the good guys, and there is a storyline to frame the game, but it boils down to one basic concept: complete the mission, and complete it efficiently. One does get graded, and some of that has to do with accuracy and time spent on that particular mission. In every frame, there is a target — or two, or three — to take out, and with every successful mission, a new one is opened and simple rewards earned.


The challenge of each mission increases too. At first, the figures are not that mobile, and it is a bit easier to lock n and get the killer shots. Further on, a couple of newer wrinkles are added in, like required stealth. One also learns to be patient, and then quicker shots need to be taken, and then, one even has to use brain before brawn in figuring out how to make a hit look like an accident. It’s interesting fare, and it is fun to see how the developer’s imagination unfolds.

I think the game is a bit confusing in parts; not knowing the target leads to guessing, and while one can repeat missions endlessly, it can be a bit of a buzz kill. As noted, the motions can be stilted, but it is easy to get into, and the walkthroughs online help one ignore most drawbacks.

All in all, it’s easy to understand, plays well and does the series proud.

Sniper 3D Assassin Review

Sniper 3D Assassin Review

Nov 29, 2014

Sniper 3D Assassin has the player assume the role of a consummate professional sniper. Perched on rooftops and sometimes at street level, each mission gives the player some background and a photo of the target. The player then finds this person among the throngs below and ventilates their head. No cheesy objective arrows here, just good old spotting!

Completing missions earns the player coins which are used to upgrade guns and even buy new ones. Extra cash is given for headshots.

Screenshot_2014-11-23-14-27-56Sniper 3D Assassin’s sniper action is lot of fun. You aim the rifle by tilting the device and this works extremely well and feels very precise. There is a shoot and reload button and reloading takes about four seconds at the outset, so players can’t afford to miss.

The game also likes to mix up missions, which keeps the game interesting. The target may be in a crowd of people and difficult to kill cleanly, in a moving car, forcing a well-timed shot or there may even be multiple targets or hostage situations. Killing an innocent fails the mission and rifle bullets go right though bodies like paper, so often the player has to think about how to take the shot. This is excellent stuff.

Sniper 3D Assassin has some annoying and easily fixed issues however. The worst one is the way that the reload button is right next to the bullets that are tapped to fire. This means that often the player will reload by accident, ruining missions and making misses very costly indeed. This could have been easily prevented by moving the button.

Sniper 3D Assassin also lacks a way to invert aim. Lots of players do not like their aim inverted in first person shooters but that is the only option here.

Screenshot_2014-11-23-15-09-38Freemium also makes an appearance, although not as overtly as some other games. The way that the game locks away missions until the player’s gun is upgraded enough is annoying, but the game often hands out enough coins to keep the gun upgraded. The game also features a dreaded energy system but players can get quite a lot of missions done before they bump into that barrier.

Lastly, some guns can only be bought with diamonds. Diamonds are rare as hen’s teeth and players will only get one when they level up unless they buy packs in game.

For the most part though Sniper 3D Assassin keeps its freemium out of the player’s face and it’s possible to enjoy the game without spending a penny.

Sniper 3D Assassin looks excellent. It feels very realistic as you scope down from a nearby roof and search for your target among the other passerbys below. The blood and gunshot effects are well done as well. The sound works well too, from the crack of your rifle to the hubbub of the city around you.

Sniper 3D Assassin is a very well done sniper game with a few silly problems that will hopefully be patched out. It has minimal freemium and varied missions and players should get at least a fun few hours out of it.

Friday Free Game Rundown November 9th – Sniper Games

Friday Free Game Rundown November 9th – Sniper Games

Nov 9, 2012

When it comes down to it, snipers are extremely scary. They sit back a half of a mile and pick off their targets. I’m sure it’s different when the barrel is pointed at the target and someone else is pulling the trigger. On that note, we’ll go over a bunch of sniper games today. We have a couple different types of games to test different sniper skills.

Sniper Shot!

Sniper Shot! is more of a camera than a game. What it does is put an overlay on the screen with this style scope that a particular model weapon would have. Numerous types of weapons are available. When a weapon type is selected, the different types of crosshairs are shown on the Android screen. Once the weapon is loaded, pressing the button in the top right corner will shoot and make a sound similar to that style weapon firing. What’s actually happening is a pictures being taken. In the settings there’s an option to see a bullethole and have the word headshot added to the picture.

Download Sniper Shot

Ghost Sniper: Zombie

If there it was a zombie outbreak, I know I would want to be as far away from those brain eaters as possible. That’s what happens in this game. From a far-off distance, take aim and let them have it. The graphics in this game are pretty amazing. The biggest complaint people seem to have is the request for a rating before the game even gets underway. The customization of the weapons is pretty realistic too.

Download Ghost Sniper Zombie

Sniper Counter Terrorism

In many urban settings there are snipers deployed to handle skirmishes. While urban environment offers a lot of places to hide, there’s also the potential for a lot more collateral damage and civilian intervention. In this game the acting sniper is tasked with taking out the enemies from a distance and covering teammates. Basically a similar roles what a sniper would do in the field.

Download Sniper Counter Terrorism

Sniper Training Camp II

Every sniper needs to learn and practice their craft. Sniper Training Camp II is strictly target practice. Using the two common weapons most snipers carry and hitting the targets in a different spots, such as a headshot, will earn a different amount of points. Like with any other shooting range, speed and accuracy are super important. Remember, practice makes perfect.

Download Sniper Training Camp II

Army Sniper

Shooting a lot of bad guys for long-distance is what snipers do. Army Sniper fits that bill exactly. Each level is filled with a bunch of bad guys at varying distances. Some of the targets move while some of them stand or crouch and same position. The levels get a little more difficult but are very similar to each other. Army Sniper is a good target shooting game used to practice sniping skills.

Download Army Sniper