SnowJinks Review

SnowJinks Review

Sep 5, 2013

SNOW FIGHT! In the summer? Yes, thanks to SnowJinks from Uppercut Games.

My first instinct is that the developer does a good job with perspective in increasing the visual depth of the game. The snow-laden play area makes use of angles and animations to stimulate things like distance and lateral movement. Obviously, white makes up a lot of the coloring, but a lot of other hues make an appearance, with especially bright explosions and flying objects.

If one find similarities between this game and Epoch, they’d be valid. It it’s basically a snow ball fight, snow1with our protagonist set up in the foreground, like the front fence of a two-story and a continual stream well armed combatants popping up in the background. The bullies lined up in different areas, on top of houses to, the side and other vantage points. At the base level, the game involves pelting the enemy with projectiles, while avoiding snow balls, ice cubes, skew streams and all the other atypical skew weapons the opposition can come up with.

Our thrower starts in a defensive position in every level, which is nice; it lets one survey the area. The enemy lob snow balls continuously; tapping the bullies makes my snowball go at them. Hitting each enemy with enough shot knocks them out, at which point, they are generally replaced with new opponents, or, if the entire swarm has been beaten, the round is successfully passed. All the while, specials and coinage pop up. Some can be tapped to be redeemed, but others have to be targeted b the weaponry in my possession.

What is interesting is the progression of the opposing weaponry. Snow balls morph into more unique weapons, and it becomes more important to avoid the incoming shots. Thankfully, our snowballer is very athletic; swiping to the side invokes an evasive leap and tumble. In later levels, a lot of the gameplay involves continuous dodging and attacking. The collected coins allow for upgrading attributes, like recovery, and weapons. The specials collected in-game also facilitate the gameplay. In-app purchasing is available, but I did not find it necessary.

Yes, the game might feel a bit repetitive. I thought the graphic environments could have been more varied, too. Still, it’s a fun game that is simple to understand, natural-feeling and full of surprises.