Tiny Troopers 2: Special Ops Review

Tiny Troopers 2: Special Ops Review

Jul 27, 2015

Simple, fun games like Tiny Troopers 2: Special Ops are just what one needs to make it through that hard stretch in the day. On paper, at least.

The graphical representation is interesting; it is pretty whimsical in nature, with an adjusted top down view, which helps with the controls. Not too much of the landscape is given a way, which serves a purpose with regards to gameplay. The artwork is vivid, with rich colors and a hint of perspective, and the animations are relatively smooth.

As far as the action goes, in this one, the idea is to go out and conquer. As noted, one controls a soldier from up above, tapping on the screen to get the soldier to move to that area. Our little guy is equipped with a gun too, and this is useful against marauding enemy troops, who general shoot in lieu of civil conversation. Each soldier is equipped with a lifebar, so fire fights are really wars of attrition.


The game evolves into more complex RPG fare as progress is made; the enemy soldiers get smarter with more sophisticated weapons and tactics. To combat this, one needs to collect upgrades and other goodies which help with both survival and lethal efficacy. Things like grenades and missile launchers come into play, and the developer is cogent enough to toss in atypical survival segments to break up any monotony. If all goes well, and the player is able to hold his own, he leads his troops to the rally point, and the level is done; with success comes payouts, and this in-game currency can be used to upgrade gear or recruit new members to the squad, which is a key aspect with regards to going far.

It all comes together as a leveled game presented as missions, with the expected increases in difficulty as one moves on. it is simple, and easy to get into and enjoy.

I think the mechanics of gameplay with regards to grouped squadrons is a bit illogical; some ability to divide and conquer would have been nice.

Still, for an action game, Tiny Troopers 2: Special Ops is a fun adventure.

Modern Combat 2: Black Pegasus Review

Modern Combat 2: Black Pegasus Review

Jun 21, 2011

If you had to describe modern videogames in one phrase, you wouldn’t be too far off if you said “big, burly men shooting each other”. Sure, there are sports games and puzzle games and a billion other types of games, but a lot of the so-called big games all revolve around weapons, muscles and corridors. Modern Combat 2: Black Pegasus is no exception. Make no mistake, it might be on your phone, but this is a game with triple-A written all over it. A first person shooter with multiplayer modes, startling graphics and a bombastic soundtrack, Black Pegasus wouldn’t feel out of place on a home console.

The game sees you trotting around the globe, shooting terrorists and assorted “bad men”, either on your own or as part of a group of other soldiers. There’s a vague plot going on somewhere behind the action, but to describe it as nonsensical would be a disservice to nonsense. Just shoot everything that moves, that’s really all it tells you to do anyway.

You move your soldier around with an on-screen d-pad, changing the direction you’re looking by swiping anywhere on the screen and firing your weapon with a tap of the “shoot” button. Unfortunately, the shoot button sits exactly where the thumb that does the looking around would naturally settle, meaning quite often when you’re trying to sneakily peak around a corner, you let out a hail of bullets, announcing your presence to all and sundry.

Modern Combat 2: Black Pegasus is brash, loud, stupid and about as subtle as a stick of dynamite taped to a baseball bat. Still, if you don’t mind a bit of thumb-based discomfort, it’s an awful lot of fun as well. It may be a copy of a certain, hugely successful videogame series, but when there are things to explode, men to shoot and plots to thwart, who cares?