Jul 27, 2015
Simple, fun games like Tiny Troopers 2: Special Ops are just what one needs to make it through that hard stretch in the day. On paper, at least.
The graphical representation is interesting; it is pretty whimsical in nature, with an adjusted top down view, which helps with the controls. Not too much of the landscape is given a way, which serves a purpose with regards to gameplay. The artwork is vivid, with rich colors and a hint of perspective, and the animations are relatively smooth.
As far as the action goes, in this one, the idea is to go out and conquer. As noted, one controls a soldier from up above, tapping on the screen to get the soldier to move to that area. Our little guy is equipped with a gun too, and this is useful against marauding enemy troops, who general shoot in lieu of civil conversation. Each soldier is equipped with a lifebar, so fire fights are really wars of attrition.
The game evolves into more complex RPG fare as progress is made; the enemy soldiers get smarter with more sophisticated weapons and tactics. To combat this, one needs to collect upgrades and other goodies which help with both survival and lethal efficacy. Things like grenades and missile launchers come into play, and the developer is cogent enough to toss in atypical survival segments to break up any monotony. If all goes well, and the player is able to hold his own, he leads his troops to the rally point, and the level is done; with success comes payouts, and this in-game currency can be used to upgrade gear or recruit new members to the squad, which is a key aspect with regards to going far.
It all comes together as a leveled game presented as missions, with the expected increases in difficulty as one moves on. it is simple, and easy to get into and enjoy.
I think the mechanics of gameplay with regards to grouped squadrons is a bit illogical; some ability to divide and conquer would have been nice.
Still, for an action game, Tiny Troopers 2: Special Ops is a fun adventure.