Oct 27, 2015
If there’s one think Sonic does very well, beyond providing a positive image of spiny mammals and making his enemies stress, it’s running. This attribute is on full, glorious display in Sonic Dash 2: Sonic Boom.
The gameplay will be far from mysterious for anyone who has tried a three-laned runner; it’s in the same vein as Temple Run. One gets a top down view, with the gameplay happening in portrait. Visually, it will again be familiar to fans of the Sonic universe, with plenty of deliberate colors and fun animations. The sounds are cheery, and pay homage to the arcade beginnings, and altogether it’s a smooth presentation.
But as for the gameplay itself, again, it’s familiar fare. Sonic is front and center as our main star, and his job is to navigate the running area; of course, there are a slew of dangerous obstacles that are looking to end the run of our hero hedgehog. To avoid them, one can gesture swipe to the left and to the right, which causes Sonic to hop into an adjacent lane when possible. Swiping up makes him jump over obstacles, and swiping down makes him skid under airborne pieces. Timing is everything, as a mistimed action can have bad consequences.
To make things interesting, there are a bunch of collectibles, too, and they lend themselves to the console version, what with magnets and game coins and temporary invulnerability and such. They are placed strategically, such that it takes a bit of daring to collect them; opportunity cost situations abound. As one goes on, one is sees special powers and windy paths, with breakaway sections and the like. It gets faster and tougher too, with objectives and even tilt controls added to the mix.
It’s pretty straightforward: run far, avoid obstacles, profit. Not a lot of complexity, but one cannot complain about a game that is easy to pick up and play. There are in-app purchase opportunities, but the game also provides non-monetary means of expediting things.
All in all, easy does it. It’s Sonic, after all.