Warhammer 40,000 : Storm of Vengeance Review

Warhammer 40,000 : Storm of Vengeance Review

May 2, 2014

Being an avid fan of the Warhammer 40,000 universe, but lacking the option to enjoy it on the tabletops, I catch every single piece of digital Warhammer entertainment that comes out. So, naturally, I was incredibly excited at the opportunity to review WH40K: Storm of Vengeance. Not only is it a Warhammer game, but it’s a strategy, and a paid one! My excitement reached the squealing point, but instead of exploding in a fountain of geeky drool, it got quickly pinched and leaked into an unpleasant mass of disappointment and frustration. I have many issues with WH40K: Storm of Vengeance, but they all can be summed up with “Who do they think will pay for this?”

WH40k Storm of Vengeance 3
Any good points that I might have, stop at the front door, because the door has a 5 dollar fee to enter. There’s only a handful of mobile games that cost this much – and most of them have reasons for that, like top-notch graphics, or great artistic talent behind them, neither of which are present here. I didn’t bring the price up because I think it’s too much. Too much is spending five bucks on a game, where there are two available fractions, and each of the other fractions requires FIVE MORE DAMN BUCKS to unlock! You can purchase this game and three of the currently available DLC fractions for it, or you can buy Warhammer: Dawn of War 1 or 2 on Steam, both of which come with at least five different races.

Oh, and WH40K: Storm of Vengeance kinda stinks. Firstly, it’s almost impossible to play on my Asus Memo Pad HD, or on my Samsung Captivate because of the constant lag. I know they are not WH40k Storm of Vengeance 2Galaxy Tab 4, but the game has below average models, up to whopping 15 units on the screen, and rotating gray circles for explosions – not exactly a level of graphics that requires a Tegra-powered device. Even the main menu lags! Secondly, gameplay owns most of its features to Plants vs. Zombies. There are five lanes. Both players need to build a structure on every lane, train units, summon them on the lanes of his choosing and try to destroy any enemy units or structures that are there, using whatever abilities they have unlocked for their units. The task is to destroy the enemy encampments on three lanes and capture them. There are several buildings and units with different abilities. Each side is different, but certainly doesn’t call for a five bucks price tag. There is multiplayer mode, by the way, which is probably the only positive feature in the game.

The last problem I have with Warhammer 40,000: Storm of Vengeance is that it has absolutely nothing to do with Warhammer. There are space marines, and there are orks, and there is the Imperal Guard, but the campaign is as generic as possible – just another world being overrun by orks. The gameplay has nothing to do with WH mechanics, and there is only a handful of units that can be changed to generic space opera copies and not suffer a bit. For Emperor’s sake, the dialogue in the campaign isn’t even voiced! In other words, if you are okay with paying five bucks for a below-average lane strategy just because it’s a Warhammer franchise, then by all means, try WH40K: Storm of Vengeance out. It’s not absolutely horrendous, but I just can’t get past the disappointment.