Jun 29, 2015
There is no such thing as too many games. There is definitely nothing like too many games for Fire TV.
No Gravity gives us the potential to get what we want.
It looks and sounds like an old-school arcade shooter, and that’s clearly on purpose; it transports one back to the game rooms of way back when, with half-burned out fluorescent bulbs and cheap carpets pockmarked with patches of spilled soda. It is presented in abbreviated rear-top view fashion, such that the player feels perched just off the tail end of the spaceship. The adventure takes place in space, of course, and the 3D renderings of the ship and other objects is pretty vivid. The coloration is fairly appropriate, with deliberate splotches of explosive color and smooth animations.
The gameplay is straight-up space shooter fare. It is set into missions, and the basic idea, as set forth in the hands-on tutorial, it take care of business and move on. Taking care of business does entail learning the basics of flying, and one learns how to maneuver and fire weapons, skills needed to get far in the game. Eventually, “real” missions open up, and the real action begins; there’s stuff like protecting space stations from a meteor strike. Using the sighting mechanism and directional controls, the idea is to get to the destructive rocks quickly by obliterating them with the supplied weapons. The gameplay concepts expand on from there with tougher (and eventually more cunning) targets.
The game is a bit plodding at the beginning, but does pick up greatly down the line, with tougher missions and even boss-like experiences. There is a greater emphasis on skill and strategy, and finishing successfully is not as easy as originally inferred.
When it’s all said and done, No Gravity is an interesting game, fun by most standards, and greatly enhanced by the Fire TV compatibility. It really pops on the big screen, and is almost ruined for a post-Fire TV “regular device trial. All in all, it does well it does well, and even manages to surprise a bit down the line.