Jul 2, 2016
Feenin’ for a space shooter? Check out Photon Strike, and one might get that particular itch scratched.
This one packs in a vibrant color presentation, with simulated depth, smooth animations and vivid objects. It looks good, and mostly manages to sneak in a bit of the whimsical while retaining an overall serious feel. The developer is able to recreate the look of an old school arcade space shower, and that is something that should appeal to folks who love that genre.
It plays in portrait, taking the players protagonist spacecraft from the bottom to the top of the moving screen.
Moving on into the gameplay, the action is as intuitive as it gets; it starts with the aforementioned players spacecraft, and it is controlled by longpressing and gesture swiping, such that as long as the player hold down the plane and screen, the player has control of the craft.
Now, coming in from the opposite direction — the top of the screen — are enemy spacecraft. The gameplay is leveled and the ships approach in waves, and have interesting flight patterns. Of course, these ships have one goal in mind: to stop the player’s ship from making it forward. Thankfully, the protagonist ship shoots continually, do there is that initial form of, well, offensive defense. One can also look to avoid crashing into the enemy spacecraft.
As noted, the action comes in levels; one needs to beat the one to move on. Of course, the enemy gets craftier as one goes further, and have better weapons. One also has to be on the lookout for space debris.
Doing well yields payouts, and game cash can be used to get better ships and to upgrade attributes.
It comes together quite well, with a host of familiar elements and fan-friendly aspects… easy to like and get into.