May 26, 2015
Take my love, take my land
Take me where I cannot stand
I don’t care, I’m still free
You can’t take the sky from me.
If you’re a fan of Serenity, those lyrics will make sense almost immediately. The criminally short-lived series would probably find a kindred spirit in HeroCraft’s new caper Plancon: Space Conflict. In this one, space exploration is the name of the game, ut with an added twist: invading aliens.
The action starts with an in-game tutorial; it is a bit of a slow going, almost ploddingly so, but, as gameplay further on underscored, it is important to understand the basics. The player takes on the persona of an adventurer in a future world where extended space travel is possible and commonplace. The game leads one through the basics of interplanetary travel, which is effected by tapping and double-tapping. There is also the collection of valuable materials, and simple combat. One is also introduced to the commerce system, which is probably the most intricate aspect of the game.
With this, one can pick up missions to earn payment in cash or kinds. Taking such missions usually entails overcoming a hazard or so, and it is pertinent to note that valuable resources are logically expended during missions. The payouts and/or goods procured can be used to get better machinery and gear. One big thing that continually needs to be improved is the ship itself, as the one the player is initially gifted with is barebones in nature
So, in a nutshell is brings a lot of RPG elements and ties them into a space cowboy narrative. The missions help the player to gain the resources needed to maintain and improve gear. Then, by assembling a crew to go with what one hopes will be an able battle cruiser, it is possible to go toe-toe with the Earth-hating enemies.
The game works well because of its variety. There are several things to do, and several paths to take. From recruiting to space dogfights, there is plenty to wet one’s beak in. The graphics are a bit gentle, and the action sequences took some getting used to, but all in all, the game calls to the space cowboy in all of us.
I think Nate Fillion would be at home with this one.