Call of Champions Closed Beta Starts Today

Call of Champions Closed Beta Starts Today

Jul 15, 2015

Spacetime Studios upcoming game Call of Champions is getting a new closed beta… starting today!

Call of Champions is a next-generation MOBA specifically designed for mobile devices and exciting five-minute gameplay sessions, empowering players to enjoy fast-paced competitive matches on the go. Featuring intense three-on-three battles, Call of Champions distills traditional MOBA elements to their core components while simultaneously introducing unique game mechanics and a colorful cast of 15 distinguished Champions. Spacetime Studios recently recruited professional gamers James “PhantomL0rd” Varga, Joedat “Voyboy” Esfahani and Stephen “Snoopeh” Ellis to help hone the game’s mechanics and fine-tune champion balance for an unmatched real-time strategic experience on mobile.

Interested folks can sign up for an opportunity to take part in the beta at www.CallofChampions.com; per the press release, folks who register and share a unique link with friends will get some unique in-game goodies.

To celebrate, we also get a new trailer:

[via COC Website]

Arcane Battlegrounds from Spacetime Studios, an MMO Strategy Game, Launches as Android Exclusive

Arcane Battlegrounds from Spacetime Studios, an MMO Strategy Game, Launches as Android Exclusive

May 22, 2014

Spacetime Games, creators of fine cross-platform MMORPGs like Arcane Legends have just released a new game: Arcane Battlegrounds. Taking place in the same world as Arcane Legends, this strategy game, taking after Clash of Clans, has players building armies and bases, trying to become the kingdom to rule all other kingdom. There’s a singleplayer campaign to go along with the multiplayer battling, with the ability to practice against your own base to figure out your strategy and how your base will perform, at no cost of units or defenses. And of course, the game will support cross-platform play between different versions of the game, but Android players will get a head start on iOS players, because the game is available today on Google Play — a few weeks ahead of the iOS launch.

Star Legends Update Adds New Scenario, Weapons, and Cap Level

Star Legends Update Adds New Scenario, Weapons, and Cap Level

May 2, 2013

Star Legends: The Blackstar Chronicles has received an update that puts player’s characters in dangerous situations. A new bio-weapon has been unleashed and players must defeat genetically modified Vular. The new update adds a new cap level of 50, 51 for elite. New achievements, titles, and weapons are also available.

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Dark Legends Review

Dark Legends Review

May 15, 2012

Spacetime Studios have launched yet another cross-platform MMORPG. I say that not like it’s becoming boring, but that it’s impressive how standard this is becoming for the studio with Dark Legends. Where some developers have trouble transferring save data between platforms, Spacetime has built another game that launched on Google Chrome, Android, and iOS within short time of each other, and it all works perfectly.

Dark Legends follows a similar core gameplay style as Pocket Legends and Star Legends: players traverse dungeons either by themselves or with friends, fighting all sorts of supernatural creatures and dark figures. Players control vampires who don’t see the need to cover everything up while they’re fighting. The newest aspect of combat is the ability to charge up attacks and magic for more damage. Magic drains from the same bar as health, which requires blood packs in order to refill. Well, actually, any kind of blood will do, which is why there’s the ability to drain blood from an enemy, which also grants a temporary stat boost.

Dark Legends‘ one negative addition to the game is the energy mechanic, one that essentially incentivizes the player to stop playing the game in order to progress. Each action undertaken requires a certain amount of energy, with some being ‘missions’ that have a quick animation, and then a timer to wait for them to finish. The levels themselves take 3 energy per play.

The problem in particular seems to be the way that it’s shifted multiplayer from an experience where the game can be enjoyed in long sequences with random players, to one that really only reinforces existing relationships, and encourages the joining of a guild. It was fun to go on extended dungeon raids in Star Legends, sticking with the same group for a long period of time. Because progression now is blocked by waiting for missions to complete, this means that random multiplayer is short-term at best. Some missions take an hour to complete, and while platinum can be used to bypass them, they’re still just a hindrance, one whose best solution is to just sit and wait for an arbitrary reason for them to complete. It creates more of a short-term and solo experience, for better or worse.

However, after all of that, Dark Legends is at its heart still a fun game, and rather impressive considering that it’s still free to play. It works out of the box with seamless cross-platform multiplayer. The only problem is that because it shares the core technology with its predecessors, the only differences are the setup and inclusion of vampires. While long-term play will be best enjoyed with the purchase of platinum (vanity items get expensive and some rare items can be obtained by buying some items packs with platinum), it’s definitely still worth taking the free dive in.

Dark Legends is Now Available on Android and Chrome, Coming Soon to iOS; Find Out How to Win an Exclusive Weapon!

Dark Legends is Now Available on Android and Chrome, Coming Soon to iOS; Find Out How to Win an Exclusive Weapon!

Apr 13, 2012

Spacetime Studios’ long-awaited new MMO, Dark Legends, has finally released on Android and Google Chrome. Spacetime claims that this is the first simultaneous cross-platform launch of an MMORPG; while their previous games were all playable cross-platform via iOS, Android, and Chrome, this is the first title to launch with support for multiple platforms.

I spoke recently with Cinco Barnes at Spacetime Studios, and he remarked on how this entry in the series is designed to have a different appeal than other games in the series. This is designed to be more like classical vampire legends versus ‘modern’ vampires like the Twilight series. Vampires are designed to be powerful, and their attacks are menat to have a brutality to them. The game overall is designed to appeal to an older audience, with buckets of blood, darker environments, and vampires that aren’t afraid to show some skin.

The game uses a new structure, where there are both story events that can be viewed to advance the story and collect rewards. The combat missions are still there, and it’s of course possible to play both online and solo in these missions. New outfits can be bought, other players can be interacted with in the game’s overworld, and there’s also player-vs-player combat available through this overworld.

Combat has been modified to add charge attacks, which deal extra damage; it’s possible to even charge up special attacks for extra effects. Note that special attacks draw from the same blood meter as health does. However, it’s also possible to feed on enemies’ blood, refilling that meter.

The game is available now on Google Play for Android, and from the Chrome Web Store. The iOS version is expected to release after a two-week exclusivity period with Google, but player accounts will transfer between platforms by logging into the same account; it currently works between the Chrome and Android versions, just as it worked with Pocket Legends and Star Legends.

As a bonus to our loyal readers, stay tuned to @148Apps, @AndroidRundown, and our 148Apps and Android Rundown Facebook pages for info on a contest to get an exclusive in-game weapon.

GDC 2012: Cross-Platform Play is All the Rage

GDC 2012: Cross-Platform Play is All the Rage

Mar 12, 2012

If there was a recurring theme at GDC this year, it was cross-platform play. This doesn’t just mean games that are released for both iOS and Android, but ones that are playable between both platforms, and even with computer players of the same game. Several games at GDC 2012 showed off how these boundaries were continuing to fall between platforms.

Brick-Force will combine multiplayer level-building akin to Minecraft, with the ability to then shoot friends in their stupid faces in those same levels. The game is built in Unity, and scheduled to come to mobile. Initially, players will only be able to build levels with up to seven other players no matter what platform they’re on; the main combat mode will be unavailable due to control concerns. A shooter mode called Titan Mode that would help balance things out between mobile and computer players is in consideration, though. Open beta versions of the game are planning to launch this spring.

As well, Heroes and Generals from Reto-Moto, comprised of folks who worked on the Hitman series for IO Interactive. The game is comprised of a massive, Battlefield-esque World War II shooter portion that will allow for massive teams to take on each other. The game also includes a strategic Generals mode, where players send resources to teams currently in battle, enabling extra player slots along with extra resources. Because the Heroes portion of the game is running on a proprietary engine and will have support for massive numbers of players, mobile support is not yet planned. However, mobile players will be able to act as Generals, sending their troops about the battlefield. The mobile support is still in works while the game is in Alpha mode, but the developer showed off how actions on the computer version are displayed on the tablet version, with direct interaction currently in the works.

Pangalore showed off their suite of techonologies for cross-platform play. They have two teams working on a variety of cross-platform technologies: one studio working on HTML5 games that will work no matter what platform they’re on, whether they be web browsers on a computer or through a phone’s web browser. Their other studio is working on Unity games that will run between platforms. For example, their upcoming Knightly Adventure, an action-RPG/simulation hybrid game was shown running on PC and iPad. Pangalore also is working to have progress carry between platforms, with Knightly Adventure‘s demo showing this transferring of save progress already working. The game is scheduled to release in May.

Finally, the current lords of cross-platform play, Spacetime Studios, let us go hands-on with the latest game Dark Legends. Fans of the franchise will find a darker, more brutal entry into the series, with scantily-clad vampires, and plenty of blood flying all over the place. Health and mana draw from the same pool, so special attacks (which can now be charged up before deployed for stronger effects) require a trade-off between having extra health, and dealing with enemies. Of course, there’s always the ability to drain enemies of their blood to help get more blood and blood refills. The game is about four weeks away from release, though it will be a two week exclusive on Kindle Fire, before eventually making its way to Android and Chrome (which the game was already running on at Spacetime Studios’ demo), then iOS.

Spacetime Studios Announces Their Latest Cross-Platform MMORPG, Dark Legends

Spacetime Studios Announces Their Latest Cross-Platform MMORPG, Dark Legends

Jan 26, 2012

Spacetime Studios has announced their newest entry in their cross-platform MMO Legends series, and this one will delve into a world that is culturally en vogue: vampires. Yes, their latest title is Dark Legends, and it will involve vampires. Yes, players will control a vampire, as they fight off the humans, and other supernatural forces that want to see them knocked down the supernatural food chain.

What Spacetime Studios is promising with Dark Legends is not just Star Legends or Pocket Legends reskinned with supernatural creatures, but gameplay that promises to be more action-based than previous games. Abilities such as charge and draining attacks will be part of this new combat system. As well, the game promises to have interactive story sections to help expand the narrative, which will be a larger focus in this game than in previous titles.

Of course, the game will still have the features that the Legends series was known for: MMORPG gameplay that works on cellular networks, and across many devices. This means that Dark Legends will be playable on iOS, Android, and Chrome, with players able to partake in missions together, and to carry their accounts from device to device. The game will also feature single-player missions for those who don’t like that second M in the MMORPG acronym.

According to Gary Gattis, CEO of Spacetime Studios, ““With each entry to the Legends franchise we raise the bar for the pick-up-and-play MMO space. The changes between Pocket Legends and Star Legends were significant, but Dark Legends is a quantum leap forward in interactive storytelling.” While these are bold words, both Pocket Legends and Star Legends were groundbreaking technical achievements, taking cross-platform mobile online play to levels that other games have struggled to reach. While there’s only currently concept artwork publicly revealed, we’ll have more on the game as it is publicly revealed at GDC 2012 in early March.

Star Legends: The Blackstar Chronicles Review

Star Legends: The Blackstar Chronicles Review

Aug 30, 2011

Star Legends: The Blackstar Chronicles is a mobile MMORPG from Spacetime Studios that may be technically the game that has had the longest development cycle in mobile gaming. Though the game was originally meant for traditional computer platforms, it got stuck in development hell and was only recently unearthed after the launch of last year’s Pocket Legends. This game uses a similar backbone, supporting play between users of different platforms, including iOS and Android players.

Star Legends‘ story has players taking on various missions for several corporations aboard the Blackstar spaceship. Players choose from three classes: the hulking Commando, the skill-based Engineer, and the Operative that primarily targets single enemies. The combat system involves an auto-firing weapon, and skills that the player can map on the main screen. Star Legends is free to play, with Platinum available for purchase that can be used to obtain additional money, items, and enhancements. Star Legends is thankfully built for mobile gaming; it is very easy to just log in and go to a mission, with players joining as they may. The game also offers options for friends lists and Guild management for deeper and more organized play sessions. Still, this is a game that can be played very casually on a whim for short play sessions. Don’t be afraid to leave the house!

However, Star Legends‘ cross-platform gameplay is perhaps its greatest strength; players can load up any client that the game runs on, be it an iOS device or an Android device, phone or tablet, using their same character and platinum when logged in to the same Spacetime Studios account. This platform agnosticism is perhaps the most impressive part of Star Legends; the game just works, no matter what system.

This is a free to play game; while not spending money is certainly an option, Star Legends is not afraid to give advantages to those who do spend money. By spending money, players can easily earn additional experience, boost their stats, and even get better items at the very beginning. This may put some people off right away, though nothing is necessary. Combat can be very finnicky at times, especially targeting special abilities. If the enemy targeted when an ability is used suddenly dies, the next enemy isn’t targeted, leading much ability usage to go to waste. While mashing the attack button to lock on works as well, it just doesn’t feel as clean. It is possible at times for enemies to overwhelm players to the point where it is impossible to respawn without enemies instantly killing the player. This is supremely annoying, to say the least. The game seems to have limited amounts of gameplay past level 25, though it is likely that Spacetime Studios will add more in the way of content as time goes on, especially as they supported Pocket Legends long after release.

Star Legends is as much a feat of technical impressiveness as it also successful as a casual MMORPG experience. This is a genre that is teeming with potential, but thanks in part to games just wanting to directly copy World of Warcraft, has become stale, and overly demanding of players. Getting more of a short-burst gameplay experience, and feeling like I don’t need to be overly committed to a game is rather refreshing.

Star Legends: The Blackstar Chronicles Now in Open Beta

Star Legends: The Blackstar Chronicles Now in Open Beta

Aug 9, 2011

Star Legends: The Blackstar Chronicles, the long-awaited and long-in-development MMORPG from Pocket Legends creator Spacetime Studios is inching ever closer to release. After the recent ‘closed’ beta for Verizon V CAST users, the game is now available as an open beta on the Android Market. Users can install the game for free from the Android Market, create a character, and buy Platinum (the game’s premium currency) for upgrading their character and purchasing in-game items. The game is also one of the top recent releases according to Yahoo’s Appolicious. It appears that there isn’t a way to recover characters from the closed beta, although they still exist in the system, as I discovered when I tried to re-register a character name I used in the closed beta that wasn’t available. The full game is coming soon, and will be released on the Android Market as well as potentially for iOS. Stay tuned to Android Market for a review of the full version when it releases.

Star Legends: The Blackstar Chronicles Beta Comes to V CAST (With Beta Access Giveaway!)

Star Legends: The Blackstar Chronicles Beta Comes to V CAST (With Beta Access Giveaway!)

Jul 7, 2011

Spacetime Studios’ upcoming MMORPG for mobiles, Star Legends: The Blackstar Chronicles, has officially entered into a closed beta. This long-in-development game, revived recently after the success of Pocket Legends, is now playable for the public for the first time.

Launching the game, players choose from three classes: Commando, Engineer, and Operative. Commando is the game’s power class, using powerful guns to take out enemies. The other classes are more suited for ranged combat and skill usage. Quests can be obtained by talking to people on the ship. The first few quests are just to introduce the controls and where locations on the ship are, before dropping into instances where players try to take out mercenaries and boss enemies. Levels include boxes with items, and item pickups that enemies drop; these are fairly standard entries to the genre. It’s possible to do level instances and quests solo, although it’s easy from the main menu to join up with players playing through specific levels, in order to gain more experience and take on enemies with the help of the old axiom “power in numbers.”

The game seems to make it easy to just jump into a game and play, while still providing the standard MMO experience for fans of the genre. The overworld music and space theme evoke memories of the original Phantasy Star Online, a far underrated online RPG. There appear to be 36 total quests in this beta, providing enough content to explore the game’s worlds currently available. The game offers an in-app purchase currency, called Plat, that can be used to purchase a variety of things from items, credits, upgrade slots, and more. It is not known if the game hands out Plat for in-game tasks, at least early on.

For those looking to give the game a shot, the beta lasts until July 20th, available as a free download until July 20th for Verizon subscribers, as the beta is being exclusively distributed on V CAST. However, we are giving away some access codes into the beta; the first person to comment below will win access into the beta (ability to install non-Market applications required). Keep an eye on our Twitter and Facebook pages to win access into the beta as well! There’s no word yet on when the final version of the game comes out, but stay tuned for more of our coverage on this anticipated game.

How Profitable Can Android Be – Ask Spacetime Studios

How Profitable Can Android Be – Ask Spacetime Studios

Mar 9, 2011

Some interesting news and statistics came in today. It seems the popular 3D MMO game Pocket Legends from Spacetime Studios has been doing rather well on Android, but that’s neither interesting nor surprising. But this is: “Pocket Legends is making more money on Android than iOS!” That’s right! According to Computer World, who was provided some information and statistics from Spacetime studios, Pocket Legends is in fact generating more revenue on Android despite lack of in-app purchase support.

Spacetime Studios Announces New Sci-Fi MMORPG Blackstar for iOS and Android

Spacetime Studios Announces New Sci-Fi MMORPG Blackstar for iOS and Android

Feb 10, 2011

The massively multiplayer online RPG marketplace has yet to really take off on mobile platforms, especially as established players in the MMO space have yet to really attack mobile devices at all, allowing newcomers to unleash their ideas on these platforms. Spacetime Studios have explored the mobile MMORPG market themselves with the crossplatform Pocket Legends, a fantasy MMORPG that was launched on iOS, and later found its way to Android. However, Spacetime Studios are now setting their eyes on the stars, with a very cool new project: launching their sci-fi MMORPG Blackstar on iOS and Android later this year.