Jan 5, 2011
SteamBirds takes you through the purported history of early 20th-century aerial combat, as you command a fleet of red biplanes in combat against enemies who had the gall to paint their vehicles other colors, like blue and green. The gameplay is turn-based strategy, but not in the grid-based way that the name “turn-based strategy” may make you think of. You control the flight path of your planes, setting their line of flight and activating any powerup abilities you want to use (that let you go faster, do a u-turn, be invincible, or other abilities) before each turn, then all units in play make their move simultaneously. It’s less turn-based strategy and more “red light/green light”-based strategy. Your goal is obviously to take out all the enemy planes without being taken out yourself, and trying not to lose any planes or take any damage to earn as many stars as possible.