Spy vs. Spy Review

Spy vs. Spy Review

Jul 29, 2014

Spy vs. Spy is, for me at least, one of those games I have fond memories of. Did I enjoyed myself while playing the just released Android version? Can’t say that I have…

Man, back in the days, I loved playing Spy vs. Spy with my friends. Just sitting here, writing my review on the just released Android port of the game, is making me more and more nostalgic. Like I want to go back in time and play the game for the first time, as an – what – seven year old boy who just got a way to old Sega Master System, ten years after its initial release (I was born at the end of the eighties). Seeing this game just got out on Android, I just had to play it. It just had to be.


But then again, with only a couple of rounds in, I wonder: why the hell am I playing this game? In a way, it is just how I wanted it to be. The game offers two version of Spy vs. Spy: the new, modern one and, of course, the classic version. And both of them play like the one I cherised in my head for years. Two spies get the same assignment: get for important things from a house with very similar looking rooms and make sure to come out as the winner. Oh, and everything is permitted, nothing is true.

While the player is searching the house for those important items, he is allowed to lay down some traps. But he has to beware of other traps to, layed down by the computer controlled enemy spy. By standing in front of a cabinet or painting (or whatever clickable household item there is), players can check if any of the important items are there. Sometimes there is a trap inside a cabinet (or, again: any other object), what will always result in losing massive amount of time on the players side.

And time is of the essence in Spy vs. Spy. The more time one has, the greater the chance he will come out as the winner of the game. But that may be tougher than it sounds. The controls are just aw-ful. Man, how is it possible to make them this awful. It is not responsive at all and doesn’t provide any feedback other than seeing the character on screen wobble around. Some games are just better played with a joystick and real buttons – especially games with a time limit like in this one.

The game doesn’t look that bad. Better said, the comical approach of the modern version suits the game very well. And I really liked the retro-styled version. But it doesn’t save it as a whole. The controls are way to clunky for that and sometimes, and it feels hard to admit, the game makes it harder for the player to search for the stuff he needs, because the rooms really, and I mean really, look-alike. And in my eyes, that is just plain unneccesary. I’m so sorry this game came out in 2014. It should have been left in the eighties were it truly belongs.