Star Fleet Deluxe Review

Star Fleet Deluxe Review

Aug 28, 2014

Star Fleet Deluxe is a tactical game that apes Star Trek more than a little. Taking command of a huge starship, the player stands alone against a huge force of murderous aliens, hell-bent on eradicating any and all humans in the galaxy.

Star Fleet Deluxe is a very in-depth, turn based strategy game. The game takes place over a huge area, 81 quadrants of galaxy space to be precise, filled with stars, colonies, planets and starbases.

Screenshot_2014-08-24-21-18-32Star Fleet Deluxe has the player defending a vast universe. Using a slick icon based control system, the player zooms around the universe, seeking out and destroying the warlike Krellan that serve as the game’s primary foes.

Combat is quite in-depth. The player has both phasers and torpedos at his/her disposal and after targeting an enemy the intensity of phasers or the number of torpedos in the spread can be controlled. This allows the player to either destroy or disable targets. Disabled targets can be towed back to a starbase to capture the ship and take prisoners, both of which are usually required for mission objectives.

Screenshot_2014-08-24-16-21-35As the player cruises the universe, reports come in of colonies and starbases coming under attack. Colonies must be protected and starbases, while armed, may need aid as well. Both starbases and planets can resupply the player, so keeping them safe is important to surviving as well as passing the mission. Colony defence and supply management is the whole point of Star Fleet.

Unfortunately Star Fleet Deluxe sucks every iota of fun out of the gameplay with its insistence that every single vessel and base is destroyed in the time limit. It is extremely disheartening to spend twenty minutes on a mission, only to fail because one or two enemy bases on planets couldn’t be found in time. Never mind the fact the player just destroyed 40 ships single-handedly and saved all colonies and starbases, if there’s a single enemy ship or base anywhere, the mission is failed and the game must be started from scratch. This is terrible. There is no need for this exactness. Why not simply base it on the amount of met objectives rather than having to get every single one?

Also the way that boarding combat is handled is completely arbitrary. There is absolutely no control over it. Space Marines may simply flat out fail to take the smallest fighter or take it with nearly no causalities.

Star Fleet Deluxe’s graphics aren’t special at all. Like many strategic games the player spends most of their time reading text and thinking, not gawking at graphics. Star Fleet has a very good interface with plenty of detailed reports to help the player keep on top of their task. A series of icons is used to execute orders and it works very well.

Star Fleet Deluxe is a good strategy game that demands perfection just a little too much. With a less draconian mission structure this game could be great, but it is still a competent strategy game and worth playing.