Here’s a fun one for Trekkies (and specifically Star Trek Timelines feens): a new video from developer Disruptor Beam.
With the 50th Anniversary of the Star Trek franchise only a month away, the mobile game company Disruptor Beam today released a new video explaining the enhancements, changes and upcoming plans for Star Trek Timelines, the mobile game that lets players assemble a crew of their favorite popular characters from the series, including James T. Kirk, Jean-Luc Picard, Data, Worf and boldly explore the deep reaches of the galaxy.
Released at Star Trek Las Vegas this past weekend, the video discusses how Star Trek Timelines was originally envisioned as a Star Trek fan’s dream of uniting their favorite franchise characters to experience all that Star Trek had to offer, along with how the game has evolved since its launch in January.
Valentine’s day might be over, but Disruptor Beam’s space RPG Star Trek Tmelines is looking to keep the affection going with a limited time event that starts today (Thursday, February 16th).
The details? Per the press release, they are below:
The merging of time and space triggered the mysterious “pon farr” mating ritual with every Vulcan in the galaxy at once and any Vulcan left unattended is at risk of becoming “plak tow,” or combative, irrational and downright un-Spock-like. After the event kicks off this Thursday, player captains have until Feb. 20 to hook a Vulcan up.
Please find more details of the “Season of Love” event below:
· Event runs from Thursday, February 16th until Monday, February 20th.
· Special Event Crew includes Ambassador Troi, Kal-if-fee Kirk, and Kal-if-fee Spock.
· Players have access to unique Federation Faction Missions and using any version of Kirk, Spock, or Lwaxana Troi will provide a bonus to Federation Faction Missions.
· Completing Federation Faction Missions will earn players Event Victory Points. Collecting Victory Points will unlock special Event Threshold Rewards that will be sent out at the end of the event.
· Players in a Squadron may now compete to advance up the Squadron leaderboard.
As noted above, the event runs through February 20th. Star Trek Timelines is free (with in-app purchases) on Google Play.
Star Trek Trexels is one of those games that, right off the bat, has something immense going for it: a backing franchise that almost demands one try out the game.
The game is a glorious ode to games past; graphically, it delights in its chunky looks, exuding a retro feel that mostly defines the game. It uses text bubbles as a means to convey dialogue, and the animations do what one would expect of them in a game that uses such a design scheme.
The immortal George Takei lends his voice to our journey, and his booming voice is close to the perfect compliment outside Leonard Nimoy (RIP).
The game starts with excitement, and the arrow-driven tutorial rolls along simultaneously: we see a Federation Starship — the USS Valiant, to be exact — take on a bunch of belligerent ships in the Trexellian Expanse. While learning the basics of combat, we see the Valiant take on one serious enemy that easily destroys it. Trekkies will be able to guess who this foes is, no doubt.
The Federation then dispatches the player to get a starship to investigate the disappearance.
The game leads players through the different elements; the aforementioned combat can occur on a ship-to-ship level or mano a mano/crew vs crew on planetary ground. In any case, the game employs cubes to effect attack and healing process. Picard fans need not fret about the Kirkisms, because there are occasions when negotiations become an element to be practiced.
As one goes on, the game reveals itself to be a management simulation with building elements at its core. The player has to recruit officers, train them and such, while improving/fixing the ship and doing the whole going “where no man has gone before.” What makes it work is the variety of gameplay; one is able to get into different stuff (like collecting dilithium crystals… cool stuff) and keep many pieces moving simultaneously. There is an energy requirement, and some portions that are based on leveling up. Real money can be used to supplement the game currency system, and helps expedite some iconic, uh, icons.
Still, for the experienced gamer, it might feel like a lot of the same. There’s no ignoring the franchise power, but there isn’t a lot of new stuff, and there might be a dichotomy of experience for different type of folks.
When it’s all said and done, it’s a fun endeavor with cool aspects that brings Star Trek to life in mobile devices.
Star Fleet Deluxe is a tactical game that apes Star Trek more than a little. Taking command of a huge starship, the player stands alone against a huge force of murderous aliens, hell-bent on eradicating any and all humans in the galaxy.
Star Fleet Deluxe is a very in-depth, turn based strategy game. The game takes place over a huge area, 81 quadrants of galaxy space to be precise, filled with stars, colonies, planets and starbases.
Star Fleet Deluxe has the player defending a vast universe. Using a slick icon based control system, the player zooms around the universe, seeking out and destroying the warlike Krellan that serve as the gameâ€™s primary foes.
Combat is quite in-depth. The player has both phasers and torpedos at his/her disposal and after targeting an enemy the intensity of phasers or the number of torpedos in the spread can be controlled. This allows the player to either destroy or disable targets. Disabled targets can be towed back to a starbase to capture the ship and take prisoners, both of which are usually required for mission objectives.
As the player cruises the universe, reports come in of colonies and starbases coming under attack. Colonies must be protected and starbases, while armed, may need aid as well. Both starbases and planets can resupply the player, so keeping them safe is important to surviving as well as passing the mission. Colony defence and supply management is the whole point of Star Fleet.
Unfortunately Star Fleet Deluxe sucks every iota of fun out of the gameplay with its insistence that every single vessel and base is destroyed in the time limit. It is extremely disheartening to spend twenty minutes on a mission, only to fail because one or two enemy bases on planets couldnâ€™t be found in time. Never mind the fact the player just destroyed 40 ships single-handedly and saved all colonies and starbases, if thereâ€™s a single enemy ship or base anywhere, the mission is failed and the game must be started from scratch. This is terrible. There is no need for this exactness. Why not simply base it on the amount of met objectives rather than having to get every single one?
Also the way that boarding combat is handled is completely arbitrary. There is absolutely no control over it. Space Marines may simply flat out fail to take the smallest fighter or take it with nearly no causalities.
Star Fleet Deluxeâ€™s graphics arenâ€™t special at all. Like many strategic games the player spends most of their time reading text and thinking, not gawking at graphics. Star Fleet has a very good interface with plenty of detailed reports to help the player keep on top of their task. A series of icons is used to execute orders and it works very well.
Star Fleet Deluxe is a good strategy game that demands perfection just a little too much. With a less draconian mission structure this game could be great, but it is still a competent strategy game and worth playing.
This new Star Trek game is a social role-playing game. Players will be able to scout the universe on a spaceship, meet all of the heroes from all editions of Star Trek universe, while getting into exciting adventures. More details about the game can be found here: Star Trek Timelines on Facebook.