Orion’s Forge Review

Orion’s Forge Review

Sep 3, 2013

Orion’s Forge lets the imagination run wild, and makes star-making a co-op affair.

All the intricate tale-building comes together to cloak an interestingly conceived puzzle adventure. To help Orion craft his stars, it is necessary to use unique tools to guide star energy to a specially labeled “star launcher” that shoots the starts into space, signalling that puzzle is done. For every puzzle, another piece of the constellation is completed, as well as the corresponding tale.

The playing area is mostly made up of an intricate area which is Orion’s manufacturing plot. In each, there is a orion1source portal that generates the star energy, which appears as a golden smattering of light energy. At another point on the floor, there is a a target area which is the star launcher. In most levels, there are other towers available; some pull the energy stream, and others push it. Not all the of these polar towers are movable, and the trick is positioning the movable ones in such a manner that they enhance (or diminish) the forces necessary to get them to the source portal.

To make things more challenging, there are black holes in some levels hat swallow the energy. Using the polar towers help minimize their force. There are also things like wormholes, which “jump” the star energy across invisible space and out a corresponding hole. In some levels, there were more than one or one set of these special elements. Working the towers against themselves and the holes could be especially challenging. There is a level or two where the solution is to direct multiple streams to a single launcher to get the star up and going.

The games packs decent graphics, and animations at every turn, and good bit of intro dialogue. The artwork is warm and welcoming, and the in-game visuals are effective at getting the story across.

The biggest gripe is the scope of the puzzles. I still think a bit more activity could be slipped into the gameplay. Fun as the puzzles were, I suspect a twinge of monotony can creep in at times. It is a testament to the game that I was able to get through so quickly, though.

It’s a cool game in small morsels.