Oct 1, 2015
Back when I was a kid, we didn’t have these type of toys we got today. I grew up with the “normal” batch of toys: Legos, soccer balls… the occasional catapult. I also had a soft spot for board games; a soft spot that remains to this day. I have fond memories of playing games with family and friends on the dining table.
The game layout will be familiar to folks who’ve played the traditional form: a general cross layout, with four player yards in different colors (red, blue, yellow and green) and matching hinge bases. Each yard has 4 playing tokens that match the yard color. In this version of the game, the paths from yard to home base are splashed with color and such… more on that later.
The game allows for action between player and AI in combination, from 1-4 players. Movement is determined by virtual dice roll. The main idea is to navigate all four of one’s pieces from home to endzone BEFORE any opponents.
It translates well, with a bunch of variations that make it quite interesting, like color-coded advancements. Staples like sending an opponent’s piece hinge and rolling a 6 to get out are present. The color-coding does make for a very, very busy board. A multiplayer functionality (across devices) would be great, but I wonder how feasible that would be within the Chromecast framework.
The audio is lighthearted (rolling said 6 elicits a cheery “Hallelujah” for instance), but feels a bit repetitive in places. The virtual dice roll feels realistic enough.
Overall, it is fun in that it allows itself to think outside the box, but not so much as to end up being strange.