Jul 5, 2016
There is no such thing at too many road racing games, and as such, checking out Road Racing: Traffic Driving almost seems like a civic responsibility.
The gameplay is mostly intuitive, and worlds like most landed racing games; the player mans a more-or-less basic car, and looks to control it through a maze of vehicle, obstacles and collectible goodies. By way of controls, one can choose between virtual touch buttons or tilt. We settled on the latter option, which worked surprisingly well. Additionally, there’s a virtual brake pedal as well as a virtual gas pedal.
There are leveled races, and one needs to complete tasks. As noted, the vehicles that travel along are obstacles, and there are other structures that provide action. The cars move at divergent speeds, and even change lanes on occasion. There are goodies that can be collected by contact, but one needs to watch out, because these objects are not always in the friendliest of locations.
Doing well yields cash, and game cash can be used to improve one’s vehicle. Improving one’s vehicle almost becomes mandatory as one progresses. More expensive cars have better attributes, but one can look to, say, get better gas mileage on a current vehicle.
Real cash can be used to speed up processes, but doesn’t feel mandatory.
From a connection standpoint, the game feels fairly well-contained. There are ample opportunities to use real cash if one is so inclined, but one can go through without true money with a little bit of patience. The core elements blend well together and are pretty easy to understand, and the player has an over-arching idea: race, improve vehicles, and race some more. The control mechanism feels natural, and providing options in this regard is great.
The familiarity that makes this one easy to get into might also work against it; it isn’t especially groundbreaking, but a lot of that is easy to overlook because of how the developer smartly allows the game to flow into the more advanced precepts makes it worth one’s while to get into.