Injustice 2 Review

Injustice 2 Review

May 31, 2017

Injustice 2 is here.

It starts ominously enough, right from where the Injustice plot leaves off: Superman is a deposed tyrant, chained and powerless. Batman is our new champion, and looks to restore what’s left of humanity. There’s yet another crew — there’s always another crew — looking to create mayhem.

The story weaves on and on, generating a PC-storyline that involves alternate realities, strange alliances and heroes acting un-heroically. For fans of the mobile companion adventure, we get a whole new set of 3v3 battles.

One need not be addicted to the original to enjoy this one; the game leads the player gently through a hands on tutorial, allowing one to get acquainted with the control mechanics with regards to fighting: mostly gestures, and taps for effect. Controlling characters is all about attack and defense, and feels mostly intuitive; there are special attack meters that regenerate over the time.

The main idea is to fight with three superheroes, and overcome three enemy folks. There is a dual lifebar system (depleted twice = loss), and you can tap in a crew member to keep the fight going. The opposition starts easy enough, but quickly get harder, victories earn game currencies, which can be used to do stuff like unlock more hero fighters. This is importnat, as different heroes have different abilities and powers, and might be better suited for a mission.


The game has achievements, different game modes (including Story) and allows for real money to expedite action.

Injustice 2 has plenty of fine qualities. It brings some of the most interesting DC Universe characters to mobile life, allowing folks to see different heroes in different lights. It is a great companion game, but manages to stand on its own; similarly, it is a viable sequel because it isn’t just another clone of the original.

The main story is not a prerequisite to enjoyment, and it can be played, albeit a bit slower, without spending wads of real cash. All in all, it is a better than decent follow-up to the original, and maybe even a potential gateway for new fans of the Injustice franchise.

Team Awesome Review

Team Awesome Review

Dec 10, 2012

Side-scrolling superheroes?


Team Awesome from is a delightful game that uses beautiful graphics and varying plotlines to frame a cool citywide adventure. The objective of the game was to move, get past barriers, rescue people, get rid of undesirables and any other level-specific tasks the game threw at me.

Back to the graphics: to borrow a word from the title of this game, visually, this game was awesome. Slick animations, changing perspectives and great looking backdrops all combined very well to create a feast for the eyes. Collisions came to life; knocking break-dancers over was never so much fun. Flying was rendered well artistically.

The gameplay was split into levels, and there were tasks for each level. Tasks involved whimsical stuff, like stopping car thieves or saving old ladies. The moving action was not your basic scrolling fare; as hinted at earlier, I could go airborne. Tapping the screen caused me to jump, and holding down made me flying.

What I really found exciting was the way the perspectives changed in-game. Calling this a side-scrolling game almost does it a disservice. It switched to rear-view and even top-down and the angles were great.

The tasks system was also very well done. I leveled up with points, and completing the tasks expedited the accumulation of points. Of key concern was my reservoir of Awesome, as this was where my power derived from. Running out of that caused my run to end, so I had to continually look for blue crystals for replenishment, while avoiding red ones, which were my kryptonite.

Coins were the in-game currency; I could use the coins I collected to buy goodies and power-ups to make the game easier, or, just use use real money.

Team Awesome is a game that is easy to get lost in while getting your superhero-on.

The Dark Knight Rises Review

The Dark Knight Rises Review

Jul 27, 2012

The popularity of the Batman movies was sure to bring about a great game. All of the elements are there, graphics, voice overs, cool weapons and a good story. After the initial download from the Google Play Store, an additional 1825MB of data needs to download. Make sure there is room on your device for it.

The graphics if The Dark Knight Rises game are excellent. Even in the dimly-lit areas of the game – which is a good portion of the game – seeing details and picking out the bad guys is not difficult. Everything from the coil of the wire from the grappling gun to the steam from the sewer grates look great.

During the game, different buttons pop-up windows to where interaction is needed or a weapon can be used. When Batman walks up to a door or a control panel, an icon with a hand will appear on the door. When the Batarang or grappling gun can be used, the icons show up in the bottom right corner of the screen near the other action buttons.

Batman’s greatest advantage is his stealth. He is a one man wrecking crew and hiding in the shadows is to his benefit. A fun move is to jump down on a bad guy from a ledge to knock him out, then quickly use the grappling gun to go back to a lofty perch and survey the area.

Throughout the levels of The Dark Knight Rises, different techniques are used to get a round the city. In the beginning walking, using the grappling gun to move from rooftop ledge to billboard to light post are commonly used. At times, Batman gets to use his cape to glide to a rooftop or other location farther away. Further into the game, vehicles are unlocked. Sure, these are a little more conspicuous, but they are a more fun to use.