Supreme Heroes: Card RPG Review

Supreme Heroes: Card RPG Review

Sep 30, 2013

Have you ever wanted to be a superhero? Dashing in to rescue innocents and thwart evil in the nick of time? If so, you’re in luck as EA has released Supreme Heroes, a card based RPG that casts you as an up and coming hero ready to join the big leagues.

You begin Supreme Heroes by creating your hero. Once you’ve dressed him in Screenshot_2013-09-30-14-07-53something more heroic than the starting track pants, you’ll be able to start mutating abilities.

Everything in Supreme Heroes is signified by cards. When you want to teach your hero a new ability you buy a card pack and hope you’ll get an ability card. While there are many different abilities, they aren’t unique, and they don’t really serve much of a purpose.

Ability cards, despite their fancy flavour text and images simply boost your stats by a certain amount in combat. There are no elements to think about or debuffs or anything you might expect an RPG to have. This is a real let down considering how cool a lot of the abilities sound. It’s worth playing the game just to read some of the amusing descriptions of your abilities.

Screenshot_2013-09-29-15-39-41When in battle the amount of cards you can use to boost your stats is capped. To get around this cap you can mutate abilities. Mutating is essentially fusing two abilities together to make a different, hopefully stronger one or fusing several ability cards of the same type together to make the effects stronger. Fusing the cards means that you need fewer cards to achieve the same or better effect, so you can stay under your hero’s card cap.

You can also gain new pieces of equipment for your hero. These range from magic rings to different sets of arms and legs. Like abilities they only boost your stats and do not affect battle otherwise.

Lamentably all this neat stats boosting proves to be for nothing when you realize how exceedingly dull the rest of the game is.

Supreme Heroes sets up missions for your character to complete, such as defusing Screenshot_2013-09-29-09-28-39a bomb, fighting a rival hero or stopping a robbery. Too bad you never actually do any of these things, Missions consist of tapping on a button while you increment a bar that shows your progress in the mission. There is no skill or strategy involved. It hardly qualifies as gameplay. The only fun part of the missions is the story that goes with them as you get plenty of background on what happens before and after missions.

During a few missions you will also enter 1 on 1 combat with other heroes or villains. Unfortunately the combat is just as dull as the missions. You simply watch as two sprites take turns trying to hit each other, complete with corny 50’s style “pow” and “wham” sound effects. The one with the best stats will nearly always win and there is just no fun to be had in this mode.

Graphically SH is quite unimpressive. The game goes for a comic book look with 2d drawings and such, but the art is not very good and a lot of the heroes you fight are more than a little silly looking. The game’s interface is tolerable.

Soundwise the game is nearly non-existent. Generic heroic music plays throughout the game and the only other sounds in game are beeps and thuds during combat and fusing cards. Very underwhelming to say the least.

Supreme Heroes is certainly not worth playing, besides maybe to read the ability descriptions and the game’s story. The lack of actual gameplay in the game and the pervasive In app purchases really make it a game best avoided.