Boom! Tanks Review

Boom! Tanks Review

Jul 11, 2014

Nothing soothes the nerves like a good virtual tank battle, and Boom! Tanks looks like a compelling option in the tested genre.

The game boils down to tank battle via attrition. The early going explains the basics of the gameplay and associated elements. In a nutshell, the players tank has a designated enemy unit that it must get its sights on. When this is accomplished, one has to fire while absorbing damage from the event tank. The end goal is to destroy said tank before it destroys the players machine.

The sighting mechanism is intuitive without being too simplistic, and involves the use of a moving target that needs to be lined up with a targeting icon on the enemy unit; thankfully, the game gives valuable cues to let the player know when perfect aim has been achieved. And then both tanks engage.

Each tank has a life bar, and they are depleted by hits. When one is completely emptied out, the battle ends with boom1the victor and the vanquished. If the player is the former, the spoils of war include a game cash payout (based on performance and bonuses), which is great for the upgrades which become quite necessary down the line. The player also gets experience points, and can play unlocked newer opponents, each with unique tank commanders.

The upgrade mechanism is fairly straightforward, and affords players the ability to get better equipment with more competitive attributes. In some cases, picking a specific tank can give a boost in one category, but may lack significantly in another; for instance, reload time is a serous issue. Picking a tank with rapid fire fixes this deficiency, but at the cost of better armor. Multiplayer feens will like that play option, and the leveling element gives it a another challenge angle. The tanks can be customized, and there are several iconic ones too.

The graphics are superb, with excellent use of visual perspective and faux lighting, and several different scenes ranging from icy landscapes to desert locales. The sub-menus feel a bit over-involved in places, and the accumulation of game money is glacial; real money can be used. I do think it feels a bit one-dimensional, outside the game modes provided.

For basic, unadulterated tank battle fun, it is a better-than-decent offering that had just the right amount of escalating challenge.

Doodle Tank Battle Review

Doodle Tank Battle Review

Mar 28, 2014

Doodle Tank Battle brings simple battle to the world of tank conflict.

There are two main modes, Campaign and Endless. Using Campaign as the initial play mode, one can use the tutorial to gain familiarity. The playing area is designed to be used in top-down fashion, with the home tank being green, and the red tanks signifying enemy units. The tanks are simple, genial affairs; the terrain differs slightly from level to level, but mostly retain the same design elements.

The control layout can be tweaked, but by default there is a liberal joystick on the left, and tapping on the right incites firing. The controls are responsive, and everything on this end is fairly intuitive.do1

The gameplay is your basic tank fighting fare: wipe out the enemy life-bars before they eliminate that of the home tank. Doing this means evading enemy fire and maneuvering to get into the best position to dispatch the enemy machinery. There is a cool mapping utility at the very top of the play screen that shows enemy targets in relation to the home tank, and there is also a base, and destroying it allows the green guy to finish and move on.

Finishing spits out stars, points and gold coins. The gameplay is leveled, and success in one opens up the next; previous levels can be repeated as well. Coins can be used for upgrades… things like firepower that is more rapid in nature and more lethal, and armor, as well as exhaustible power-ups like threeway shooters, a shield or an airstrike. Real cash can be used to get stuff (and/r remove ads), but does not feel mandatory to enjoy.

All in all, it’s an easy game to like. It’s straightforward, and the game UI gets better at suitable intervals. The control set feels a bit tight, but I do like the ability to switch stuff around. As an added bonus, the game is MOGA-ready.

For a free-to-play entry, it’s hard to turn away from.