Mar 10, 2016
We’ve been keeping an eye out for Stealin, and we finally got our grubby mitts on it.
Visually, the game uses basic imagery to convey the gameplay: top-down view, land grid and simplistic animations. Our main playing piece is a tank, and it mirrors the feeling of the other parts. The graphics do not distract much, and the sounds give the game somewhat of an arcade feel.
The game plays out thus: use the aforementioned tank to simultaneously carve up and accumulate territory, restrict the movement of the roving stealers while also avoiding said stealers and gaining any collectibles present.
The main control mechanism is gesture swipes, which makes the tank move in the needed direction. The main idea is to move and collect land by riding a line. As noted, the rovers are dangerous, and are to be avoided; they end a run by contact, but also if they touch the unfinished tank trail. Based on how the playing grid in a particular level is presented, one might use any number of scenarios. Does one trap the walkers? Pick up the land in pieces? A mix? As one goes on, the game gets trickier, with more people, gas requirements, different walkers and more. The developer also adds in some strategic advantages, like when one gets a bigger swathe of land versus a smaller one.
On and on it goes, with increasing difficulty, creating an engaging experience that is easy to get lost in as one gets deeper therein. It puts a lot of emphasis on timing and strategy, but also encourages quick adjustments and positive resource management as precursors of success. It’s cool, simple fun that works because it can be consumed at various speeds.
Enjoyable and easy to understand. Double whammy.