Bam Fu Review

Bam Fu Review

Jul 30, 2013

OKay, I have to say Bam Fu can be a really fun game to play with a few people. The smaller the screen the more difficult it can actually be. The idea behind the game is to get all of the pebbles on the screen to be your color. To win, the person who changes all of the pebbles in their color takes the cake. I know that sounds easy, but it’s all out war.

In the beginning of a match, the layout of the pebbles can be chosen. Even though there are only a few on the screen, it isn’t all that easy to get them to change to a single color. Be quick. If playing a dual player match, the pebbles are random colors. There are also some pebbles that change colors making it harder to have all of the colors match.

bam-fu-11To play with more than two players, the three and four player level needs to be unlocked. To unlock it, there is a cost of 99 cents.

Playing a dual with more pebbles on the screen will give you better odds of not getting smashed knuckles from trying get that last pebble to change. Due to the feverous tapping on the screen, try not to smash the screen or it might end up being a really bad day.

The game is really responsive and the pebbles change color with a light tap. There really isn’t too much to the controls other than quick taps of the screen but the controls do what they need to do well. Bam Fu is one of those games to pull out when there are a few people around, maybe waiting in line for something and have at it. Play around with some of the different configurations to make the challenge fun for everyone.

Overload Review

Robot toasters, mad scientists, a girl with an electro-gun, and a snarky pal. More than just a video game concept, Overload’s story brings to mind an 80’s Saturday morning cartoon. It’s even set in an airship! This game has so much whimsy I found myself grinning the second I got to the cut scenes.

The plot is simple: Professor Goodman is visited by his granddaughter Elle and her ennui-stricken friend James. Elle, to story’s protagonist, is a spunky girl who wastes no time getting to business when Goodman’s lab is attacked. His rival, Doctor Shwarzmann appears with destruction in mind, armed with a fleet of evil/possessed household appliances. Desk fans, toasters, and tea kettles begin destroying the airship and endangering the crew. Elle takes up Goodman’s most recent invention, the Elec-Glove, and uses it to literally over-power the robots until they explode. For such a developed storyline the gameplay is quite simple – tap the robots as they appear on screen until they explode.

The robots are released onto the game field via portals. The portals open slowly so you have a half-second’s warning before another one pops out. All you need to do is tap the robots enough times to blow them up. The stronger machines take more taps to blow up, and the evil toasters are my favourite because their little piece of toast pops out with a ding. They also zoom around the screen with increasing speed as you progress. At time the game field looks like a strange ant farm with all of the robots flying around blasting holes in your airship. You are fighting a timer in a lot of levels, so speed is the key to success in this game.

Overload’s strongest point is its simplicity. No complicated walk throughs are needed. Robots appear on screen, you tap them, they explode. It really is that simple. But just the same the developers clearly enjoyed creating this steampunky world. They put a lot of thought into the character personalities, the opponent design, and the music as well. Even the menus are steampunky, with clanking sounds as the options reveal themselves. The design is delightful from start to finish, it’s a game you’ll want to show your friends. Lots of little detail makes what is really a very simple game more engaging than you’d expect. My favourite touch is the *ding* sound made by the toaster as it explodes and toast pops out.

Unfortunately I found that Overload’s biggest drawback is that same simplicity. You tap robots and they explode – nothing more. The story is cute, but unnecessary to learning how to play. Not all games need a story (did Asteroids have a story?), but Overload needs help from its characters to get you to buy in to the action. After all, frantically tapping frantically on your phone’s screen gets old rather quickly. The story is cute, but there’s not a lot of draw to return to it.

This app has proven to be a nice, quick diversion when I have a few moments to kill when waiting for a bus, but otherwise it’s not worth devoting much time to.