Worms 3 Review

Worms 3 Review

Jun 18, 2014

Many of us gamers have played one Worms game or another. The mediocre 3D versions of the series are nothing in comparison with the fenomenal 2D versions – does this rule apply to Worms 3 for Android, the first Worms game developed with touch screen controls in mind?

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The core of this Worms game is practically one and the same with the other 2D titles of the series; it is still a cartoony turn-based strategy game. Players take control of a group of worms (in this game, that number is four) and have to battle another group of the same amount of worms. With over the top weapons like bazookas and napalm bombs players need to take out the oppossing team, while they try to survive the other teams efforts to destroy them. Like in previous Worms games, the terrain that the worms are standing on, is destructable, making it a game changer like it always was – by destroying specific parts of the ground, worms become open to attacks previously impossible to get hit. It is fun like it always has been.

But there is more. On top of the already solid gameplay structure, Team 17 has put two new systems: the new squad and card systems. The new squad system adds another layer of depth and strategy, because the worms get their own strenghts and weaknesses. For example: some worms may become stronger, but slower – and so on, it really spices up the strategic elements. The other improvement is the card system. With it, players can use cards from a deck before, during and after combat rounds. The cards bring new twists to each turn, like extra fuel for jetpacks, bringing some extra health via health packs or simply power ups the usable weapons or attacks. And the best of all: it is not unlockable by investing real money, because players need to unlock it via in-game currency.

One thing I really missed, being a fan of the worms since the first time I layed my eyes on them, was a level editor. But I’m a sucker for those kind of things (for example: in Mario vs. Donkey Kong games, I always invest more time in the level editor mode, than the game itself). But that doesn’t mean this is a bad Worms game. No, it is one I can really recommend to Worms lovers and turn-based strategy gamers. For both there is a lot to look forward to: for newcomers there is the entire game and for fans of the series there is the new card and squad systems to enjoy.

Worms 2: Armageddon Review

Worms 2: Armageddon Review

May 13, 2013

The Worms series was a definite favorite of mine growing up. I dabbled with the first game in the series but it was Worms 2 that I really took to and from there I never looked back.

Aside from an ill-advised foray into 3D the mechanics of the series haven’t really changed over the years and it’s still just as enjoyable now as it ever was. At its core Worms 2: Armageddon is a turn based strategy game, but it stands out from other games in the genre in two key ways. Firstly, it’s 2D and secondly it’s got a playful sense of humor that will regularly leave you grinning.

There are various game modes such as ‘Forts’ which gives each team a base and ‘Sudden Death’ which causes water to rise every turn, drowning any worms that get caught in it, but essentially each mode boils down to eliminating all of the opposing players with the wealth of weapons and utilities at your disposal. These cover everything from self explanatory things like shotguns and bazookas to more unusual gear like ninja ropes for clambering around the destructible scenery and the Holy Hand Grenade, which is a tremendously powerful grenade- the detonation of which is accompanied by a chorus of hallelujahs.

Worms 2 Armageddon4The mechanics are certainly solid but Team 17 has packed in a lot of content to flesh it out. There’s a single player campaign mode with dozens of increasingly challenging levels, both online and offline multi-player and one-off matches against the computer. You can even create your own teams (complete with a choice of hats, voices, names and more) and change the rules and weapon availability to create custom game modes.

Basically this is just as fun and feature packed as Worms has ever been. Unfortunately it’s not all good news though, as the transition to touch screens has hampered the controls a little. Generally it controls okay but when using a ninja rope, jet pack or anything else that required dexterity and precision I found myself wishing for a keyboard and mouse. Especially as a single mistake caused by the imprecise controls can sometimes cost you an entire match, which is more than a little frustrating.

Worms 2: Armageddon is still a lot of fun and it’s great having Worms on the move, but the inferior controls mean that the PC and console versions are a better bet.