Temple Run 2 Gets Expansion World via Update

Temple Run 2 Gets Expansion World via Update

Dec 3, 2015

Imangi’s popular endless runner game sequel Temple Run 2 is getting a new world and more via an expansion it just announced.

Dubbed “Frozen Shadows,” the new world brings a wintery feel to the endless runner, with new stunts and other elements which are supposed to add to the overall experience.

Imangi co-founder Keith Shepard mentions future plans. “This is the first in a series of world expansions we have planned for Temple Run 2 over the next year,” he says. “Frozen Shadows gives Temple Run 2 fans an entirely new terrain to explore, and a new twist on the gameplay with the ice luge. It’s basically a completely new Temple Run game in an update.”

We really loved Temple Run 2 when we checked it out a while back on Android Rundown; it continues to get better with interesting character-driven updates. It remains free on Google Play (with in-app purchasing).

A trailer for the new version is below:

The Maze Runner Review

The Maze Runner Review

Oct 21, 2014

Admittedly, the runner game category is a bit stacked. Since Temple Run, we have seen a steady number of development houses use the tried and true genre to encase game offerings. And why not? It’s an intuitive game type, with a bit of twitch elements usually tossed in, and varied environments to help frame the gameplay. familiarity can be an advantage in mobile gaming.

With The Maze Runner, we get the trifecta of running games: decent graphics, leveled gameplay and a current-ish book/movie tie-in.

Backstory? It’s based on the movie that is based on the book (that all have the same name). Young people and dystopia are all the rage nowadays, but kids killing kids isn’t at the core of this adventure; an actual maze with teenage runners is. The basic premise is that there is a maze, and the teens run to find a way out, careful to avoid the deadly “Grievers” that inhabit the maze.

The gameplay will look familiar to anyone who has dabbled into runners; the basics are present: three lanes, withmaze1 obstacles that come into play. Gestures control the runner, as is usual in these type of games; swiping left or right causes the runner to dart right or left on a straightway, and to cut in the the direction of the swipe when the straightway ends. Swiping up causes the ever-forward moving runner to jump up, and a downwards swipe causes the runner to slide for a brief spell.

After the basics, the gameplay boils down to making it through the maze segment successfully in the allotted time. Some nice elements are tossed in, as noted, it’s leveled, and there are a few tricks up the games sleeve; first, the collectibles; a set of puzzle pieces need to be collected to successfully pass a stage and unlock the next part of the maze. There are gold coins and boosts hat can be collected; the former allows one to purchase stuff in the in-app store, while the latter help with directly with completion of the runs.

The game is ostensibly free, and makes no bones about requesting cash for the more of the suaver characters. The gold coins can be used to improve attributes too.

Familiarity is good, but The Maze Runner might suffer from being a tad bit too comfortable. It feels as if it doesn’t want to change the genre too much, and is comfortable as such. It does work with or without the surrounding story, and is a decent time-waster.

Hammer Quest Review

Hammer Quest Review

Feb 4, 2014

Hammer Quest is an endless runner game set in an interesting time.

With regards to gameplay, the obvious similarities to Temple Run cannot be ignored, and that isn’t a bad thing. The view comes in abbreviated top-down style, so that it feels like the player is looking just over the head of the running character. The runway is made up of three lanes, any of which can be blocked at any time. Additionally, objects sometimes appear very quickly. Gestures are a big part of the control, and sliding from one lane to the next to avoid obstacles is facilitated by tilting the device in either direction to go left or right.

Swiping to the left or right invokes an attacking motion, while swiping down causes a low slide. Swiping up causes ham1the character to jump. Timing plays a big role in continued movement, as, say, jumping too early can lead to catastrophe.

As hinted at, stayin’ alive – and running – is the idea. What sets this game apart is the implementation of familiar elements. For instance, the run starts off in what is called the canal district, where canals, swinging boxes, fences and such have to be avoided. Further along, in the forest, falling rock and tree branches provide “natural” obstacles. The creativity is simple, based on a degree of logic and even interesting. Boxes provide the loot needed to upgrade attributes by being busted open by the attack gesture, and the gameplay does get tricky as time goes by, speeding up and doubling up on obstacles. Treasure chests that appear on the runway can be collected and unlocked post-run. As in some endless runners of this type, slight contact with an obstacle can reduce the replenishable life bar. Full on contact that knocks down our runner generally ends the run, at which time points are tallied. Accrued gold can be used to upgrade armor and other features.

In the end, part of the reason this game feels so engaging might be the same reason it may feel a bit tired; The genre is so well populated that I could not help but wish there was something more. It’s a free game, so there is little to lose, and for bite-sized runner bragging rights amongst friends, it might just fit the bill.

Gameplay Video Released For Game Insight’s Running Shadow​, an RPG Runner

Gameplay Video Released For Game Insight’s Running Shadow​, an RPG Runner

Dec 18, 2013

Running Shadow 4

A trailer has been released, featuring gameplay footage of Running Shadow. It’s an upcoming infinite runner with awesome graphics and actual fighting mechanics, looking somewhat like Prince of Persia, crossed with Temple Run. The game will be available in early 2014. Check for updates here: Running Shadow Website.

One Epic Knight Review

One Epic Knight Review

Aug 8, 2013

The overabundance of infinite runners on the mobiles has led to the fact that even the best games in this genre can at best be perceived as mediocre, simply because there are so many of them on the market. Still, they keep getting released, and they keep being somewhat interesting, despite their great numbers. One Epic Knight is one such game, but it’s surprising in the way that it actuall manages to be a bit different from its counterparts.

One Epic Knight features a man in shining armor, who is ready to descend into a dungeon of unknown proportions, and start bashing orkish skulls around. At the core, One Epic Knight is a cliché infinite runner, with the camera following behind the hero, quite like Temple Run and dozens of games that are copying it. The hero is running through dungeon corridors and can switch between three available lanes by swiping the finger across the screen. Swiping upwards will make the knight jump up, and swiping it down will prompt him to slide on the floor, escaping monsters and traps.

One Epic Knight 2However, One Epic Knight isn’t satisfied with being just another copy, and features several new mechanics that try and change the game from a clone into an interesting, and even somewhat varied experience. The first novelty is obviously the graphics. It strongly reminded me of Warcraft 3, and it’s definitely a good thing. 3-D graphics and detailed textures are sided with overly simple models and cartoony style, making for a unique visual style.

Another new addition is an ability to pick up shields and swords. First ones can bash through an obstacle, if the player couldn’t change the lane it in time, without hurting the player. Swords can slice through the enemies, which can also be escaped, but bashing the enemies gives a multiplier to the picked up loot, making it helpful to try and slice through the next orc, instead of escaping it. There are also several other mechanics, like magic potions and scrolls, upgrading the weapons and other stats with the loot, and challenges that change with each run.

One Epic Knight has a great quality, and is quite original, which is a difficult task to achieve for an infinite runner. It’s an upbeat, interesting, and unique game. It’s not an amazing game, and it definitely isn’t revolutionizing the genre, but it’s certainly one of the best infinite runners I’ve played for a while.

Agent Dash Review

Agent Dash Review

Aug 22, 2012

Honestly, I’m surprised that it took so long for games that take obvious inspiration from Temple Run to pop up. But 3D endless runners are starting to creep out, and Full Fat Games have one of their own with Agent Dash. This James Bond pastiche has a tuxedo-clad agent running through the jungle, a secret base, and a city in pursuit of gems. The gems can be spent on the now-standard character upgrades, consumable items, and new characters, including Bond Girl parody “Joanna Goodtug” which is a little on the nose, isn’t it?

Similar to Temple Run, players swipe vertically to jump or slide, but swipe horizontally to move between three different lanes. This means that the tilt sensor doesn’tdfdsfdafsadsfsadfasdfdsfdasfdsaf get involved at all, which is both a blessing and a curse. The game has great graphics, with a stylish almost-cel-shaded effect that gives the game a cartoonish veneer, and there’s plenty of color as well.

I have two big qualms with Agent Dash, though. First off, why is he running? There’s nothing explicitly chasing Agent Dash or his compatriots. I mean, at least Temple Run had evil monkeys and Brave had a giant freaking bear running after their protagonists. What’s stopping Agent Dash from just taking a leisurely stroll to his destination? At least in Jetpack Joyride, Barry Steakfries is somewhere he shouldn’t be, and in Canabalt, the world is collapsing. Give us a reason to run, developers!

Second, there’s a reason why Temple Run went with tilting to switch lanes, instead of swiping: it’s much quicker and forgiving to the player to let them tilt instead of swiping. When hazards require the player to go from one side to the other, they need to be able to react more quickly than the swiping controls allow.

So, that just makes playing Agent Dash extremely frustrating. Compare this to Temple Run, and really any successful endless runner: the frustration needs to come from the challenge level of the game, not from the player’s use of the controls. The reason why Temple Run has 8-digit download numbers is because they figured out the controls. Trying to remove the tilting mechanic is breaking what wasn’t broken. It’s free, yes, but so is the original Temple Run, so this only for those who really need a new 3D endless runner fix.

Temple Run Reaches 100 Million Downloads

Temple Run Reaches 100 Million Downloads

Aug 3, 2012

Temple Run infographicPopular mobile action game Temple Run reached a new milestone this week; it has now been downloaded more than 100 million times.

More than 32 million Android users have downloaded the game, developer Imangi Studios says, while more than 68 million have downloaded it on iOS. Over 10 billion sessions of Temple Run have been played since August 2011, equaling a combined time of 54,000 years spent playing the game.

“We never imagined that the game we were making and loved would be so well received around the world,” said Keith Shepherd, co-founder of Imangi Studios. “The last year has been incredible for us, and we are grateful to fans of the game. We hope to be able to provide them with more entertainment from the brand for years to come.”

In June 2012, Imangi teamed up with Disney Pixar to launch a Temple Run: Brave movie tie-in that is currently one of Google Play’s top paid apps.

Temple Run’s 100 million downloads milestone comes in the same week as the game’s one year anniversary on iOS.

Temple Run: Brave Review

Temple Run: Brave Review

Jul 5, 2012

Temple Run: Brave, the digital love child of Imangi Studios and Disney transports idyllic, 10th century Scotland to the Indiana Jones-like world of Temple Run. Along the way, crazed monkeys are replaced with one seriously upset bear, stone run ways turn into greeny paths, and the player becomes Merida, the main character of Disney’s new production Brave. And there’s even a weapon this time.

This reboot will be something Temple Run veterans will enjoy. As noted, the graphics are different, but the game play and general feel is mostly the same. Mo’rdu the bear wanted to eat me, and I needed to do everything within my power to stop that from happening. I ran, slid, jumped and tilted my way to safety. Or at least I tried to. Ha!

It took me a while to adjust to the landscape. It had the same general feel of the original Temple Run, but the darker colors made the game a bit more challenging, which wasn’t a bad thing. After the basic tutorial, I was able to get right into the business of getting coins, hitting trees with arrows, and not falling to my death.

And of course, coins are the name of the game. Coins get goodies. And if Temple Run immortality is thwarted by random decapitations by tree outgrowths while a bear is snapping at Merida’s bodice, it’s possible to bypass some of the more tedious aspects of stockpiling by procuring coins via convenient in-app purchases. The game will run 99 cents in the Google Play Store, but even for those who balk at that, 2500 coins come as part of the initial purchase price.

The biggest change for the purists will be the incorporation of Merida’s bow and arrow skill from the movie into the game. The arrows came into play periodically, such that as I ran and got a notification, I had to look for bullseye targets on the left or right. Now, in theory, it would not seem to be too hard, but the speed of movement and blending in of the targets made it a challenge.

Finally, I ran the game through the final, most comprehensive test. I had my 6- and 9-year-old kids take it for a spin. They actually refused to give it back, and they loved the “new” user interface. I was a little miffed that my son crushed my score his first time out, but whatever.

My biggest whine was the occasional lag. In any other game, it would probably not be as bothersome, but in a game so dependent on reaction times, it was an issue.

All in all, Temple Run: Brave is able to breathe new life into a popular title without changing too much of the things that made it popular in the first place. It will most likely keep you tied in for a while, and maybe, probably you’ll be more willing to lose yourself in the virtual world known as Brave. I admit… I want to see the movie now.

Temple Run: Brave Set for Release One Week Before the Pixar Movie Brave

Temple Run: Brave Set for Release One Week Before the Pixar Movie Brave

Jun 4, 2012

Fans of Temple Run from Imangi will recognize the mobile game tie-in for the upcoming Pixar movie, Brave. It’s an enhanced version of Temple Run set in the Scottish lands represented in the movie. Instead of playing an Indiana Jones type character, you now play as Merida, the red-haired and firey tempered teenage heorine of the movie.

In addition to the character changes in Temple Run: Brave, you will also find a new gaming mechanic added. Archery has been added to increase the gameplay complexity and provide another way to earn bonuses. In testing it last week, the addition of archery does add complexity to the gameplay yet doesn’t distract from the fun of the original.

Pixar’s Brave hits theaters on June 21st. But you only have to wait a few more days for Temple Run: Brave. It hits Google Play on June 14th.

Temple Run Review

Temple Run Review

Mar 27, 2012

Temple Run on Android is finally here! Yes, after countless fakes, a month delay, and plenty of apps that tried to take advantage of the game’s popularity (on launch day, the actual Temple Run was a couple dozen apps down the list on Google Play when searching for “Temple Run”). Well, Imangi’s smash hit auto-runner is here on Android, and despite a few early technical glitches, it does not disappoint.

The gameplay is the same: try to jump, slide, tilt and turn in time to keep running away from the evil monkeys chasing the ever-running hero down. Of course, along the way there are coins to collect, and powerups to collect coins, become invincible, or boost ahead to pick up as well. Coins can be spent on unlocking new characters, unlocking and upgrading powerups, and buying temporary boosts, including revive wings that will continue a run, but only are active for 30 seconds at a time.

The game was rebuilt in Unity, and the conversion was just about perfect. This looks and feels like Temple Run on iOS. That’s a very good thing, because the game is still a ton of fun. It’s easy to just jump from one session to the next, trying to collect even more coins, and raise that high score even higher. Temple Run does do a great job at being “free to have fun.” Coins are awarded at a regular rate, and it steadily increases over time as the player gets better, so spending coins is a way to get more coins. There’s none of that “second currency” funny business that other games use. This is a great free game.

The game is not really tablet-friendly at this point; on the Motorola Xoom, the game clearly looks like it has scaled-up graphical elements, and the frame rate does stutter a bit. On the Samsung Captivate, the game crashes every few games or so, with some occasional stuttering at times. The game supposedly supports over 700 devices at launch, but it’s still something being smoothed out. There are no online leaderboards at launch, like how the iOS version supported Game Center and showed friends’ scores while running. This is actually a rather notable omission, though Android’s lack of a built-in service make it harder to do. Some of my favorite times on the iOS version were when I was having high score battles with a friend.

Temple Run is popular for a good reason: it’s still extremely addictive and fun to play. There’s still a few things to iron out at launch, but the core game has been represented well. This is a must-have on Android just as it was on iOS.

Temple Run Releasing March 27th

Temple Run Releasing March 27th

Mar 7, 2012

Temple Run finally has an official release date on Android. The incredibly-popular endless runner will be escaping evil monkeys, making quick turns, and jumping over pits on the Android Market starting March 27th. The game is being co-developed with David Whatley of Critical Thought Games and Simutronics. As well, the game is going to be developed in Unity on Android, according to Unity’s head of developer relations, Tracy Erickson.

What this also means is that it’s possible for the game to make its way to other platforms much more easily as well, with Unity being a cross-platform engine; a web version of Temple Run is a definite possibility with Unity. No assets for the game have been released, and likely will be posted on the game’s Facebook page. Until the 27th, all games that claim to be Temple Run should be regarded as the fakes they are. Android Rundown will be reviewing this one as soon as it is available, so stay tuned for more on this iOS smash hit making its way to Android.

Temple Run is Coming to Android in February 2012, Evil Monkeys in Tow

Temple Run is Coming to Android in February 2012, Evil Monkeys in Tow

Jan 13, 2012

Android owners will soon get to run with their iOS counterparts, as Imangi has shown off their first screenshot and confirmed an estimated release date for Temple Run on Android. As posted to their Facebook page, an estimated release of February is scheduled for the free-to-play endless runner. The game has players running out of a temple, being chased by evil monkeys. Players must swipe up and down to jump over and slide under obstacles, tilt left and right to pick up coins, and swipe left and right to take turns. Powerups can be picked up midgame, and can be upgraded with the coins earned from playing.

The game has recently exploded in popularity, having amassed over 10.5 million Game Center players, and is currently the number one free game and top grossing game on iPhone, and the number one game on iPad as well (considering that new downloads only count once for the platform that they’re initially installed on, this makes the feat even more impressive), and most importantly: Justin Bieber is tweeting about the game. He also has a higher score than me. Grr. We’ll have a full rundown of the game as soon as it releases.