Humble Bundle with Android 7 Launches, Including Android Debut of Anodyne

The gap of time between the last two Humble Bundles including Android games was an interminable one. With the release of the Humble Bundle with Android 7, let us go back to the halcyon days of October 9th, 2013. The Pittsburgh Pirates were competing to win a playoff series. The government was still shut down. And the roving packs of why-wolves still roamed the streets. But not any more, except for the whole government shutdown thing. But Humble has followed up the Humble Mobile Bundle 2 with the latest “with Android” bundle, including 6 games (with more to come) that are available on Android along with PC versions.

Anodyne: This Zelda-inspired adventure game makes its Android debut as part of the Humble Bundle. Go on a mysterious quest as a white-haired individual who attacks with a broom, and hopefully recover your own memory, along with a more powerful weapon. The game’s haunting soundtrack is included with the purchase!


Incredipede: Colin and Sarah Northway’s physics puzzler where players try to control Quozzle, a cyclopian being with a varied number of legs and muscles, is part of the bundle. The Android version is fully-featured with both the campaign mode where players can either use pre-made creations or help customize Quozzle’s limbs themselves, along with the sandbox and level creation tools. Check out the episode of The Portable Podcast where I discussed the game and the development process with the Northways.


Greed Corp: This turn-based strategy game came out on Android a while ago, but with the wider availability of Android tablets and more powerful hardware, its time is now. Plus, cross-platform multiplayer helps to make the game shine.

Ticket to Ride: The popular board game’s mobile edition is included with the bundle, along with the 1910 DLC that adds new destinations and new game variants to help make the game more fun! This release as part of the bundle comes right after the game’s recent update.

Ticket to Ride 3

The Bard’s Tale: This modern revamping of the classic game series by the same name is available for those who pay higher than the average (currently above $6.70 – the inclusion of desktop versions of the game helps drive the value up). Read our review.


Worms Reloaded: This mobile version of Worms 2: Armageddon is available for those pay above the average. It’s Worms, meaning fun and funny artillery-style action with invertebrates.

Worms 2 Armageddon5

As well, several more titles will make an appearance next week as part of the bundle for those who pay above the average.

The Bard’s Tale

The Bard’s Tale

Dec 12, 2012

The Bard’s Tale needs little introduction, but I’m sure you’ll indulge me anyway.

This game, brought to Android by inXile Entertainment, is the tale so many feens will know and remember: the adventures of the irreverent Bard, the damsel-ly princess and ridiculous cohorts.

And, for the most important question: Cary Elwes is the voice of the Bard. Okay? Let’s go…

It’s a sizable download, which I kind of expected, but anyone who knows how involved the PC port is would not be too surprised. Even after the initial additional download, there were other optional ones. Gameplay made use of the screen space and virtual controls, and was beautifully enhanced by the mocking narration.

The game started out with allowing me to assign attribute points, or to allow the game engine to auto-allocate them (which I did). I could also pick out a talent, which I did as well. The 3D graphics were phenomenal. The opening cutscene did give me pause, and the dialogue leaned towards the bawdy, but it flowed very well (hint: the opening serenade to Charlie Mops is quite worth it). I was able to interact with others with the use of dialogue strips; tapping them made the Bard do what they said. I did tasks to move on; I found out early to expect the (large) unexpected.

The Bard’s Tale did a great job of incorporating tutorials into the gameplay. I learned how to use musical spells and to joust by playing along. The controls worked well, and I did not find a hint of lag. The transitions from voice to music were well done, and even carnage was represented well to the ear. The “bosses” made their presence felt, and I liked that the game did not spoon feed me; I had to think on my feet, so to speak. Another thing I liked were the optioned outcomes. At points, I could choose to be a jerk or be nice, and my choice could affect gameplay.

The missions did get craftier, but that is also a positive; this variation and diversity is what made the game quite compelling. I found save points in different places, which gave me an incentive to keep on playing; nothing hurts more than getting to a place and having to start back at the beginning.

The Bard’s Tale was an excellent rendition of a classic, and this re-telling, at the very least, will make more fans.