Set Sail in 100 Puzzling Levels in The Voyage, from the Creators of The Curse

Mojo Bones and Toy Studio, creators of The Curse, have launched their latest puzzle game: The Voyage. Featuring a similar structure to The Curse, players must solve a wide variety of puzzles across 100 levels and 6 difficulty levels, all with Captain Bucklebeard trying to stop them. The game is available now for a launch price of $0.99.

The Curse Goes Free for the Holidays in New Release

The Curse Goes Free for the Holidays in New Release

Dec 12, 2012

Ho ho ho and a thumbs up to all! The Curse, Toy Studio’s puzzle game of many hats, is celebrating the holidays in a special way: by going free! That means that it’s now possible to try and tackle The Mannequin’s devious brain-bending puzzles without paying the steep fee for buying it. One to three dollars for 100 puzzles? Too expensive!

However, on Android, there’s an interesting situation: because apps can’t go to free without being able to go back to paid, those who want to take on The Mannequin without any financial investment will have a special holiday version to download. It’s the same as the full version, but with the added benefit of seeing The Mannequin in a Santa hat. He’s still rather villainous – but festive!

Considering that games going from paid to free is a rather valid strategy for apps on the App Store, it seems silly that there’s still no way to do it on Google Play for developers. But still, there’s ways for developers to pull it off. The Curse: Holiday Sale is available now from Google Play, for a limited time.

The Curse Review

The Curse Review

Oct 2, 2012

The Curse is a game for people who are clever. It’s a brain-teaser game, where the goal is to solve 100 puzzles put forth by the mischevious Mannequin, who’s been freed from his curse. The only way to get him trapped back in the book? Solve all those puzzles. Good luck, because the puzzles the Mannequin has come up with are some real doozies.

There’s really a lot here to do: there’s a wide variety of puzzle types, from riddles to tangrams to even timing challenges that require a sequence of lights to be activated in such a way that given their delay, they will all go off simultaneously. The game is structured to reduce frustration as all 100 puzzles are available to be played right at the beginning of the game. Get frustrated with one puzzle? Jump to another. Enjoy riddles? Play all of them first! The puzzles will all still be challenging, but at least there’s the ability to rage-quit a particularly baffling one to jump to a different event without quitting the game. Also, the Mannequin is deliciously smarmy with his dialogue, and with the fact that he sees fit to give the player a thumbs-up every time a puzzle is solved. He may be a bad enough dude to be locked inside a book, but game does recognize game.

I do wonder how many people are going to beat The Curse without cheating in some fashion, as walkthroughs do exist. The puzzles seem to require so many different kinds of thinking, that it may take some kind of genius savant to solve all of them effectively. I am not that genius, and I think this might serve as some kind of great intelligence test where he who does not cheat truly succeeds and ascends to a higher plane of existence, or gets to hang out with Stephen Hawking. Something like that. I’m not saying that Googling will turn up some answers, but I ain’t not saying it either.

For fans of brain-teasers, The Curse is jam-packed with enough swear-worthy puzzles that if there’s a swear jar nearby, it will burst. This is either because of all the money inserted into said swear jar, or because it will be thrown to the ground in frustration because that stupid lights puzzle just won’t work! Ack!