The Marbians Review

The Marbians Review

Aug 26, 2011

There’s a lot of debate over what really happened in Roswell, New Mexico in 1947. Some people say a weather balloon crashed, while others maintain that a large spaceship crashed, spilling alien bodies all over the place. Personally, I believe a tiny spaceship full of small round aliens crash landed, resulting in the production of the subject of this review, The Marbians.

The simplest gameplay mechanics often seem to work the best in mobile games, and The Marbians takes that lesson to heart. You have to send each tiny alien back to their ship by pulling back on them to determine how fast they’ll go when you let them go, aiming them, and releasing them to send them rolling through the level on the course you chose for them. That may sound simple, but you’ll also need to collect all the orbs in each level in order to get a three star rank after beating it.

As you progress through the game, you’ll be presented with new and more challenging obstacles to deal with like warp pads that will send you to a completely different spot in the level, and switches that will open and close various doors throughout the level.

The concept is simple, and the controls are effective, but there’s just one problem – predicting the path a Marbian will take once flung. Sure, it’s easy enough to predict the first bounce or two, but beyond that, plotting a course for your Marbians turns into a guessing game rather than a game of skill. Once you’ve figured out what you have to do to solve a puzzle, actually doing it can take a lot of trial and error. That’s not to say the game isn’t fun, but if you’re looking for a game that will challenge you mentally, you’re probably not going to find it in The Marbians.

Despite the fact that it won’t be teasing your brain too hard, The Marbians is an enjoyable puzzle game well worth the price of admission. If you’re not convinced, try the demo – it gives you 7 of the game’s 72 levels.