Sep 12, 2013
Isn’t it strange that a game is only perceived as mature when the developers consciously try to make it so? By all accounts, Daddy Was A Thief is a hardcore circus of violence and destruction, but since it has nice music and cute graphics, it feels like a completely peaceful game. And I’m definitely digging its style. I’ve already reviewed it a while ago on iOS, and since Daddy Was A Thief got an update, I figured it would be a great time to also review this great game on Android, as well.
Daddy Was A Thief puts the player in the shoes of a middle-aged manager, who gets fired from his job, and, quite hastily, perhaps, decides to pursue a criminal career in the private sector. In other words, he decides to rob a bank. It’s a daring thing to do in that world, as bank robbery is punishable by execution on the spot â€“ by rockets. The game picks up the hero as he gets busted at the bank, and escapes from the top floor on an adjacent skyscraper. Now, the guy needs to get to the bottom of the virtually infinitely long building by smashing his way through the floors. The hero runs back and forth on the floor by himself, and the player’s only task is to pick a right time to swipe wherever, so the guy would jump and crash down onto the next floor. The place and time of crash should be picked, depending on whatever is situated on the floor below.
And there are lots and lots of things that can be there. Starting from furniture, washing machines, TV sets and safes, all of which can be destroyed by jumping on top of them and bringing them down through the floors, and ending with cops, kick-ass grannies, and giant fish tanks. Each level is different in its own way, and it’s fun to try and make the best of them all. Later on the floors are getting harder and harder to pass â€“ and they should all be passed as fast as possible, since the police shoots rockets through a floor, if the thief takes his time on it. They can be evaded, but still.
In general, Daddy Was A Thief is really fun. Although it can get a bit repetitive after a while, new upgrades and power-ups to unlock are enough to keep it interesting. Although it’s not that difficult, it still requires some skills, and eventually, becomes like Tetris â€“ not about whether you survive the next floor, but about how long you can keep playing it, before making a mistake. And damn if I’m not going to start it over again when I do.